Editing Ancient Sirehound

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The player must navigate between the gloom patches, ideally by riding on Oatchi, without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its close-range roar and may quickly reposition itself to keep its distance from the player. This roar is to be treated with maximum and utmost caution, as this will cause dozens of your Pikmin to run directly into the many puddles of gloom, insta-killing them in the process.
The player must navigate between the gloom patches, ideally by riding on Oatchi, without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its close-range roar and may quickly reposition itself to keep its distance from the player. This roar is to be treated with maximum and utmost caution, as this will cause dozens of your Pikmin to run directly into the many puddles of gloom, insta-killing them in the process.


Despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a [[Lightning Shock]] item while it's in the air, or utilizes a Glow Mob to stun it, the Ancient Sirehound's tail will fall down and immediately become vulnerable, allowing for a quick and harmless knockdown. If the player has enough Lightning Shocks, then it's possible for not a single attack to be performed by it.
Despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a [[Lighting Shock]] item while it's in the air, or utilizes a Glow Mob to stun it, the Ancient Sirehound's tail will fall down and immediately become vulnerable, allowing for a quick and harmless knockdown. If the player has enough Lightning Shocks, then it's possible for not a single attack to be performed by it.


Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its [[Gift of Friendship|collar]] and [[Louie]]. If one defeats it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile.
Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its [[Gift of Friendship|collar]] and [[Louie]]. If one defeats it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile.

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