Editing Challenge run
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In order to complete some of them, players have to abuse [[glitch]]es and [[sequence break]]s, and use advanced techniques such as [[Throw#Swarm trick|throwing Pikmin faster]]. Some rules may disallow glitch exploitation, however. Because of the [[Randomness|random]] nature of some of the game mechanics, some runs might contain more luck than others, and the player may end up achieving their goal more efficiently than if they had bad luck. | In order to complete some of them, players have to abuse [[glitch]]es and [[sequence break]]s, and use advanced techniques such as [[Throw#Swarm trick|throwing Pikmin faster]]. Some rules may disallow glitch exploitation, however. Because of the [[Randomness|random]] nature of some of the game mechanics, some runs might contain more luck than others, and the player may end up achieving their goal more efficiently than if they had bad luck. | ||
Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end | Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end credits, or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run. | ||
There are special runs in which tools are used to overcome human limitations, like reflexes or accuracy, and execute the runs with near-perfect outcomes. Such playthroughs are commonly known as [[tool-assisted superplay]]s. | There are special runs in which tools are used to overcome human limitations, like reflexes or accuracy, and execute the runs with near-perfect outcomes. Such playthroughs are commonly known as [[tool-assisted superplay]]s. |