Editing Challenge run

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
*Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
*Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
*In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave.
*In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave.
*Oddly, in ''Pikmin'', Olimar walks slower if the player tilts the analog stick in a diagonal direction.{{cite youtube|m8bfdRV77Zs|demonstrating the difference in speed between walking angles|published={{date|7|April|2020}}|retrieved={{date|8|April|2020}}}} As such, it's faster to angle the camera such that the player has to tilt the analog stick in a cardinal direction in order to get Olimar where he needs. This oddity is not present in the [[New Play Control! Pikmin|''New Play Control!'' version]].
*Oddly, in ''Pikmin'', Olimar walks slower if the player tilts the analog stick in a diagonal direction.{{cite youtube|m8bfdRV77Zs|demonstrating the difference in speed between walking angles|published={{date|7|April|2020}}|retrieved={{date|8|April|2020}}}} As such, it's faster to angle the camera such that the player has to tilt the analog stick in a cardinal direction in order to get Olimar where he needs.


===World records===
===World records===

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)