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A '''low% challenge''' is when a game is completed (or some other goal is reached) while progressing as little as possible. What counts as "progress" is arbitrary in games that don't show an in-game completion percentage, but it usually refers to unlocking or collecting anything permanent.
A '''low% challenge''' is when a game is completed (or some other goal is reached) while progressing as little as possible. What counts as "progress" is arbitrary in games that don't show an in-game completion percentage, but it usually refers to unlocking or collecting anything permanent.


===''Pikmin'' low%===
===Pikmin Low%===
In ''Pikmin'', this challenge only requires the player to collect the 25 mandatory [[ship part]]s and ignore the 5 optional ones.
In ''Pikmin'', this challenge only requires the player to collect the 25 mandatory [[ship part]]s and ignore the 5 optional ones.


===Emergence Cave challenge===
===Pikmin 2 Emergence Cave challenge===
An '''Emergence Cave challenge''' is a challenge where a player repays the debt in ''[[Pikmin 2]]'' using the [[Emergence Cave]] as a primary source of money, and without entering any other area in the game. Because [[Enemy|enemies]] in caves respawn and are worth a small amount of [[Poko]]s, it is possible to eventually complete the game using just the first cave.
An '''Emergence Cave challenge''' is a challenge where a player repays the debt in ''[[Pikmin 2]]'' using the [[Emergence Cave]] as a primary source of money, and without entering any other area in the game. Because [[Enemy|enemies]] in caves respawn and are worth a small amount of [[Poko]]s, it is possible to eventually complete the game using just the first cave.


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