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Check in (Talk in the European version) is the name given to a feature in Pikmin 3 where the leaders currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each day, while still inside the S.S. Drake, and is triggered by the player by pressing while on the area selection menu.
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
The following is a transcript of all conversations, as taken from the game's files. Because of this, the requirements for getting them to show up in the pool of conversation topics are not entirely known, and are speculated based on the conversation itself. For convenience, the full list is split into pages:
- Plot: Game plot-related conversation topics.
- Gameplay: Gameplay-related conversation topics.
- Small talk: Small talk conversation topics.
There are a couple of mistakes in some of the US version's conversations. In the script for the conversations, there is code to switch a character's icon, but some conversations exist where the icon's code is incorrect. In these cases, the game keeps the same character as before, but uses that character's icon for the specified ID.If the player uses the check in functionality on the day they unlock the Distant Tundra, Alph and Brittany will discuss the data file they got, and Brittany will say “
00, which does not exist. For Alph, icon
00is his neutral expression. For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says “
10expression, and since it doesn't exit, Brittany's
10expression is used instead (her sad face).
|Pikmin||Olimar's monologs • Olimar's voyage log|
|Pikmin 2||Ship's dialogs • Mail • Olimar's notes • Louie's notes • Olimar's journal • Sales pitch • Series announcements|
|Pikmin 3||Brittany's notes • Check in • Voyage log|