Editing New Play Control! Pikmin
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 39: | Line 39: | ||
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | *The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] has been fixed. | ||
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | *On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down. | ||
*[[Throw]]n flower Pikmin now | *[[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower. | ||
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away. | *If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away. | ||