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Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[gloom]], a hazard Glow Pikmin are not immune to and will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.
Some later missions feature one or more large eggs in various locations around the map. If left alone, each egg with eventually hatch a [[Smoky Progg]], who will begin to head for the nearest Luminkoll (or Tricknoll on rare occasions). They are a significantly greater threat than many other enemies encountered during night missions, as they have higher health and create [[gloom]], a hazard Glow Pikmin are not immune to and will die instantly from. These eggs can be broken before they hatch, which will instantly kill the Smoky Progg and leave behind a large pile of glow pellets.


Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. Obstacles may be cleared both in day and night expeditions, and some obstacles may hinder the enemies as well as the leaders. If no open route exists to allow an enemy to reach a Lumiknoll or Tricknoll, it will not turn aggressive throughout the entire night- even if it is in a location the player can reach. If enemies may reach a Tricknoll but not a Lumiknoll, they will turn aggressive, destroy the Tricknoll, and then return to a docile state while retaining their red eyes and glowing red radar icons. Glow Pikmin that cannot return glow pellets to the Lumiknoll because of the presence of an obstacle will mill around the obstacle until it is cleared, just as daytime Pikmin would.
Since gameplay during night expeditions takes place in the exact same locations the player explores during the day, the state of any [[obstacle]]s will be reflected between the day and the night. This can impact the player's decision making- clearing some obstacles may make night expeditions easier, but others may make them harder. For example, building the bridge connecting [[Hectic Hollows]] and the Rugged Scaffold in [[Sun-Speckled Terrace]] will allow the enemies in the Ancient Arches expedition to advance on the Lumiknoll from two directions, while leaving it unbuilt will funnel all enemies through the longer route. Some areas are heavily impacted by the presence or absence of an obstacle- in [[Blossoming Arcadia|Fragrant Ravine]], three enemies will be cut off from the Lumiknoll entirely if the player has not yet constructed the bridge near Sunwashed Plateau, while the blue Lumiknoll in [[Hero's Hideaway|Stargazer's Spot]] will be completely inaccessible to both enemies and the Glow Pikmin unless Oatchi has knocked the bookend down.


During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.
During night expeditions, the player is able to order Oatchi or the player character to go to a Lumiknoll. In Oatchi's case, he will actively circle around the Lumiknoll and attack any nearby enemies.

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