|Players||1 to 5 (depending on the game)|
|Japan||December 8th, 2012|
|North America||November 18th, 2012|
|Europe||November 30th, 2012|
|Australia||November 30th, 2012|
Nintendo Land is one of the Wii U's launch titles. The game is set in a amusement park of sorts with a general Nintendo franchise theme. The main point of the game is to chose one of the several attractions available in the park, all based on a specific franchise, like Mario or Pikmin, with the latter's game being called Pikmin Adventure.
The player serves as a visitor on the park. From the plaza, they can enter any attraction, although some of them require more than one player to play. Once inside an attraction, it is possible to choose the players, their roles, and/or the levels. Each attraction has a specific goal, and even genre, including shooters, real-time action-strategy, and beat-em-ups.
Inside the games, one can gather coins. The coin count is shared through the entire park, and the coins are used on a Pachinko-like game, in which the goal is, for each level, to get at least one ball to touch every hole. Every level that is completed awards the player with one new prize, which takes the form of a question-mark block on the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. Similarly, the player can unlock songs for a jukebox, or even alternate gameplay features.
The park's guide goes under the name Monita, and takes the form of a flying monitor with arms. She guides the player through tutorials in all attractions, and in some of them, interacts as part of them directly. She is also tasked with providing notes about the statues on the plaza.
Players can take on the role of Captain Olimar or a Pikmin family. Only one Olimar player may exist, and said player has their own army of small, endless Pikmin figurines. The Pikmin player(s) can move outside of Olimar's control. The game takes place in robotic and plastic areas made to resemble the ones in the Pikmin games. The whole game has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the robotic Bulborbs that populate the levels. At the end of every level lies the Hocotate ship. Olimar players can tap a location on the Wii U GamePad in order to throw a Pikmin figurine at it. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are Miis in Pikmin clothing, and can move around freely. They can attack with their heads to destroy blocks and enemies.
Nectar appears at times, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.
|Pikmin (NPC!) • Pikmin 2 (NPC!) • Pikmin 3|
|Pikmin Adventure (Nintendo Land) • Super Smash Bros. Brawl • Super Smash Bros. for 3DS and Wii U|
|Adam and Eve • Stage Debut|