|Japanese name||ピクミン 3?|
|ESRB rating||E 10+|
|Players|| Single-player (story mode)|
1 or 2 players (Mission Mode and Bingo Battle)
2 players (Bingo Battle)
|Japan||July 13th, 2013|
|North America||August 4th, 2013|
|Europe||July 26th, 2013|
|Australia||July 27th, 2013|
| Related games |
Pikmin 3 is the third installment in the Pikmin franchise. It was released on the Wii U console, on July 13th, 2013 in Japan, July 26th, 2013 in Europe, July 27th, 2013 in Australia, and August 4th, 2013 for America.
Elements new to the series include two new Pikmin types, the ability to throw leaders, and control three in parallel, several different control schemes, and a handy information terminal, the KopPad. It is the first original entry in the Pikmin franchise in 9 years, since the original release of Pikmin 2 on the GameCube in 2004. Chronologically, it takes place some time after the events of Pikmin 2.
- 1 Plot
- 2 Gameplay
- 3 Mission Mode and Bingo Battle
- 4 Content
- 5 Controls
- 6 Miiverse support
- 7 History
- 8 Lists
- 9 Blurbs
- 10 Credits
- 11 Media
- 12 Trivia
- 13 See also
- 14 External links
- 15 References
To do: Check the requirements for the different endings.
The story takes place in the galactic 21st century. The planet of Koppai is facing an inevitable doomsday due to a booming population growth, and a "general lack of planning" that resulted in the depletion of most food resources. They send unmanned scout vessels, called SPEROs, out into space to search for a planet containing edible matter. As SPEROs returned with no data, and their hopes were dying out, the final one arrives with coordinates to PNF-404, which the Koppaites believe to be an uncharted planet. Three explorers are sent to PNF-404 to retrieve seeds to bring back and cultivate on Koppai. The crew is composed of Alph, a young engineer, Brittany, a botanist, and Charlie, the captain of their ship, the S.S. Drake. As they approach the atmosphere of PNF-404, the Drake malfunctions and ejects the three explorers before plummeting to the surface of the planet.
Charlie wakes up in the Distant Tundra, where he finds a group of wild Yellow Pikmin which he quickly befriends. However, this friendship is cut short when Charlie enters a cave and is swallowed by a large, invisible creature.
Alph wakes up in the Tropical Wilds, and discovers a red Onion and its Pikmin, which he quickly uses to help him find his missing KopPad and the S.S. Drake, which laid nearby. It is in good shape, aside from missing a component that renders it incapable of activating its warp drive – the cosmic drive key – which is needed to return to Koppai.
Brittany lands in the Garden of Hope and finds herself trapped until Alph rescues her by using the newly-discovered Rock Pikmin. Later they arrive at the Distant Tundra where Brttany is ejected from the Drake again due to a storm. She lands in a cave and finds Yellow Pikmin. With the Pikmin, she escapes the cave and reunites with Alph. Shortly after this, the duo fight the Vehemoth Phosbat, and after defeating it, they free Captain Charlie. Charlie reveals that he found a data file stating that Captain Olimar has the cosmic drive key.
Later on, the explorers begin to receive signals from an unknown source. This eventually leads them to finding that Louie has crashed onto the planet, whom they rescue from the Scornet Maestro. The day after rescuing him, he steals all their juice and tries to escape to the Hocotate ship, only to be eaten by a Quaggled Mireclops and rescued again by the three explorers. After this second encounter, he is tied up to prevent him from causing the leaders trouble again, and he gives them the coordinates to the Formidable Oak, where his colleague is being held captive.
Upon arriving at the final area, the explorers learn that Louie's partner, Captain Olimar, was sent to the planet by Hocotate Freight to try and find more treasure in order to pay back a second loan and buy back the S.S. Dolphin, but ended up crashing and completely destroying the Hocotate ship. Alone on the surface, he was abducted by a large, overprotective creature called the Plasm Wraith, which tries to mother him and refuses to let him go. Eventually, the Koppaites free Olimar from the Wraith and escape with him on the S.S. Drake as the creature screams at them for taking Olimar away.
There are 3 possible endings for the game, all related to the amount of fruit obtained. The bad ending is thought to be achieved by obtaining 10 types of fruit. The narrator implies that the amount of seeds obtained here will not be enough to solve the Koppai famine. The good ending is thought to have been obtained from getting 20 types of fruit. Here, the narrator implies that the seeds obtained here can be used to stopped the crisis if used properly; he also discusses how the leaders have learned the basics of teamwork and planning. Lastly, the best possible ending is achieved from getting all 66 fruits. In this ending, the narrator implies that Koppai survived the food crisis, and that crashing of both ships was not by accident; once again, he mentions how the explorers have mastered teamwork. It is not known yet which ending is considered canon, though it is likely the best ending.
At the end of the credits, the Pikmin are seen singing and coexisting with both themselves and the creatures of the Pikmin planet. However, this is interrupted when the Pikmin spot a flaming object crashing onto the surface of the planet. The Voyage Log entry for the last day states that Louie did not board the ship with them.
Players control one of the three leaders, which in turn control any Pikmin by their side. The Pikmin can be thrown, dismissed, ordered to charge, amongst other options. Players can use the Pikmin to battle against enemies and recover fruit to the S.S. Drake.
While Pikmin 3 contains many recurring gameplay elements from earlier games in the Pikmin series, it also changes some mechanics and introduces new, complex ones that make it stand out from its predecessors:
- Pikmin 3 has a day limit, similar to the first game. However, this time limit can be extended based on how many bottles of juice the player has left, which can be restored by collecting fruit. The player can extended their playtime up to 99 days by collecting all of the game's fruit.
- Pikmin 3 has overhauled the battle mechanics of the series; rather than just throwing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a Bulborb's eye will cause it to recoil and spit out any snatched Pikmin.
- Pikmin 3's graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides.
- Pikmin 3 changes the way Pikmin follow the player: rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in standby.
- Pikmin 3 removes the group move feature present in the original two games in favor of the lock-on and charge mechanics, where Pikmin all charge towards a target at once.
- Pikmin 3 has revamped the health system. All enemies (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a day after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
- Pikmin 3 changes the way the player manages Onions. Unlike in the first two games, all Onions discovered in the game merge with the red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
- Pikmin 3 removes poison as a hazard, as Purple Pikmin and White Pikmin are only present in Mission Mode. Also, electricity has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
- Pikmin do not go down in maturity level in Pikmin 3, only up.
- Pikmin 3 changes the way that water works; unlike previous game, where water was at about knee height for the leaders, water can now be much deeper, with some aspects being entirely submerged. This change accompanies the new Winged Pikmin, which can travel over water and grab items that are high enough, while Blue Pikmin are still useful for battling underwater enemies and grabbing submerged fruit.
Mission Mode and Bingo Battle
In Pikmin 3, the Challenge Mode, now called Mission Mode, features three modes to play: Collect treasure!, Battle enemies!, and Defeat bosses! Each challenge is 5 to 15 minutes long and provides the player with a set number of starting Pikmin.
Bingo Battle mode is the Pikmin 3 equivalent to 2-Player Battle from Pikmin 2. In this mode, two players, who play as Alph and Olimar, are each given a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to not only collect the items needed to make a bingo, but also to ensure their opponent cannot win.
Red, Yellow and Blue Pikmin return in this game, and two new types are added. The new Pikmin featured in Pikmin 3 have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color.
Rock Pikmin take on the form of small polished pebbles, rather than plants. They are immune to attacks involving blunt force, such as crushing or piercing. When thrown, they deal a large amount of damage. They are used to destroy crystalline obstacles.
Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them immune to ground hazards, such as bodies of water, as they will simply fly over them. They are weak in battle.
- Tropical Wilds – A tropical beach.
- Garden of Hope – A garden.
- Distant Tundra – A snowy tundra.
- Twilight River – A river in a forest.
- Formidable Oak – A termite mound in a desert.
The Koppai leaders are tasked to bring edible food to their home planet. This takes the form of fruit, in Pikmin 3. Besides providing seeds that can be used in Koppai, the fruits are also juiced to provide nourishment for the leaders on their adventure; if they run out, they will starve, and their mission will fail.
Enemies in Pikmin 3 are more natural, compared to the previous games, as well as more complex, now reacting to Pikmin and attacks in ways never before seen.
Plants and fungi
Plants and fungi in Pikmin 3 resemble the ones on Earth, but unlike in the previous game, a few of them have an important purpose: leaders and Pikmin can hide under them.
Pikmin 3 features a total of four different control schemes, and two display modes.
The four ways to control are as follows:
- Wii U GamePad classic: With this control scheme, players use the entire GamePad's buttons to control the game.
- Wii U GamePad Stylus: In Stylus mode, players use the left side of the GamePad's buttons to control some actions, while the right hand is used to tap on the screen to control Pikmin. This mode was added via a patch rolled out on May 29th, 2014, and is similar to Pikmin Adventure's control scheme.
- Wii Remote + Nunchuk: This control scheme is nearly identical to the control scheme in the New Play Control! version of Pikmin and Pikmin 2.
- Wii U Pro Controller: The Pro Controller mimics the GameCube controls as a control method.
The game allows for off-TV play, as most Wii U games do. It can be toggled at almost all times during the game by pressing . With it off, players see the action on their television, and use the GamePad as the KopPad, as well as the main controller, if they so choose. With this configuration, the KopPad will display the radar app, which updates in real time. With Off-TV Play on, the action is presented on the GamePad's screen while the TV screen merely points the player to the GamePad. To access the KopPad, players need to press a specific button.
With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the radar on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled.
Like all Wii U software, Pikmin 3 has a community for Nintendo Network users to make posts about the game. All users can make posts, even those who don't own the game.
Using the KopPad, it is possible to take highly-detailed pictures from the perspective of a leader, using the Wii U GamePad. Players can then share their pictures over Nintendo's Miiverse service, on the Pikmin 3 community.
Before Pikmin 3's development started, the developers tried creating Pikmin games on both the Gameboy Advance and the 3DS. The experience was deemed too weak on those consoles, and Shigeru Miyamoto was not pleased. Development was later moved to the Wii. This was first hinted at in 2007 during an interview with IGN. Shigeru Miyamoto told IGN, "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the Wii interface in particular is very well suited to that franchise." On 2008, the game was confirmed to come out for the Wii, but at E3 2011, a new announcement revealed that development had moved over to the Wii U.
A future installment was confirmed at E3 2008, at Nintendo's Developer Roundtable, where all that was mentioned was that Miyamoto was working on a future installment. At E3 2011, Miyamoto stated at his roundtable that Pikmin 3 was moved from the Wii to the Wii U, noting that the special GamePad controller and the HD visuals would better complement the series. E3 2012 marked the first appearance of Pikmin 3 gameplay, shown off at Nintendo's press conference. Basic gameplay, HD visuals, the GamePad interface, and Rock Pikmin were shown off. It was proposed to be a launch title, but was later pushed back. It was shown off once again at E3 2013, as Miyamoto gave a small presentation on the game. Pikmin 3 eventually launched towards the end of summer in 2013. Miyamoto stated in a Polygon interview that the Pikmin Short Movies were intended to launch on the 3DS prior to the launch of Pikmin 3  . Though it didn't come out alongside the game, it eventually was announced in November of 2014.
Pikmin 3 was first planned to be a launch title alongside the Wii U. As development went on, however, the game was pushed back to "launch window", which spanned from November 18th, 2012 to March 31st, 2013. The game was eventually delayed again, now setting a release date during the summer season. Pikmin 3 eventually launched on July 13th, 2013 in Japan, and July 26th, July 27th, and August 4th, in Europe, Australia, and North America, respectively.
Nintendo of America held an event from July 20th, 2013 to July 21st, 2013, in which fans could visit a participating GameStop or GAME store to play a special demo of the Tropical Wilds stage. Those who participated were told they could get a download code to get Pikmin 3 a day early. However, a major problem arose with the SKUs, and only about two thirds of the customers actually got a download code that worked.
The game received generally positive reviews from most reviewers. The game was praised for its well thought-out gameplay, graphics, and innovations. Famitsū gave the game a cumulative score of 37/40, with three reviewers giving a 9/10 and one reviewer giving it a perfect 10. The main complaint that most reviewers, such as IGN, had was about the game's short campaign, compared to Pikmin 2's. IGN gave the game an 8.8/10.
The game received a large fan following before and after the game's release. This following continued on to the holiday season of 2013 with the last downloadable content pack coming out then. With bigger Wii U titles approaching, such as Donkey Kong Country: Tropical Freeze, the fan following of the game slowly died out. Nintendo also offered a free downloadable game with the purchase of Mario Kart 8, with one of the options being Pikmin 3. However, the fandom continued to be outclassed with bigger titles such as Super Smash Bros. for 3DS and Wii U.
Following the game's release, some software updates were eventually released for the game. They main purpose is to enable the download of the DLC packs, but they also fix some glitch and improve some gameplay features.
A demo for Pikmin 3 was released following the launch of the Pikmin Short Movies, as a way for new fans to try out the series. In the demo, the player can play up until they defeat the Armored Mawdad and collect the Data Glutton in Story mode, at which point the game will prompt the player to buy the full version. The first five stages of Collect treasure! in Mission Mode are also available. Battle enemies! remains inaccessible, and downloadable content cannot be purchased. In Defeat bosses!, only the Armored Mawdad can be challenged. Bingo Battle is not available in the demo. Save data can be transferred over from the demo to the full game.
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References to other series
Easter eggs and secrets
Why Wii U? booklet“
- The "3" in the game's logo was originally lavender, much like the color of the flowers seen on the Winged and Rock Pikmin. However, in January 2013, the logo was changed to have orange flowers compose the "3", much like the Pikmin's flowers when under the effect of the ultra-spicy spray.
- Unlike other Pikmin games, defeating the final boss of Pikmin 3 immediately triggers the end of the game, without having to carry back any object.
- This is the only game in the Pikmin series that does not contain any scientific notes on new flora and fauna.
- The fastest the game can be 100% completed in is 10 days.
This article was a featured article from June 16th, 2013 to June 25th, 2014.
|Pikmin (NPC!) • Pikmin 2 (NPC!) • Pikmin 3|
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