Editing Swooping Snitchbug

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 140: Line 140:
There is a rare glitch in ''Pikmin'': once you've knocked the Swooping Snitchbug down to the ground, throw your Pikmin onto the creature and swarm it with all of the other Pikmin, which should kill it. Then, carry it back to the Onions by swarming the corpse. Later, you will notice the Pikmin you threw on the squirming Swooping Snitchbug are floating in the air, making the attacking motion as if they are attacking something invisible.
There is a rare glitch in ''Pikmin'': once you've knocked the Swooping Snitchbug down to the ground, throw your Pikmin onto the creature and swarm it with all of the other Pikmin, which should kill it. Then, carry it back to the Onions by swarming the corpse. Later, you will notice the Pikmin you threw on the squirming Swooping Snitchbug are floating in the air, making the attacking motion as if they are attacking something invisible.


In ''Pikmin 2'', the probability that a Snitchbug will shake off Pikmin increases with the number of Pikmin that are latched onto it. This is likely unintended, as this results in Snitchbugs being harder to take down as more Pikmin are latched onto it, which is counterintuitive. Additionally, in ''Pikmin'' this mechanic works in reverse, where the probability for a snitchbug to shake decreases with the number of Pikmin on it, which further implies its implementation in ''Pikmin 2'' was done incorrectly and was changed unintentioanlly.


A second glitch in ''Pikmin 2'' relates to when a Snitchbug grabs a Purple Pikmin. If a Pikmin of any type is thrown onto the Snitchbug while it is still holding a Purple Pikmin, the game will treat the incoming Pikmin as a Purple Pikmin and cause the Snitchbug to guarantee falling down to the ground instead of shaking. This is because the game cannot distinguish between Pikmin attacking the Snitchbug and ones it has in its hand when checking if a Purple Pikmin is latched on.
In ''Pikmin 2'', the probability that a snitchbug will shake off pikmin increases with the number of pikmin that are latched onto it. This is likely unintended, as this results in snitchbugs being harder to take down as more pikmin are latched onto it, which is counterintuitive. Additionally, in ''Pikmin'' this mechanic works in reverse, where the probability for a snitchbug to shake decreases with the number of pikmin on it, which further implies its implementation in ''Pikmin 2'' was done incorrectly and was changed unintentioanlly.
 
A second glitch in ''Pikmin 2'' relates to when a snithcbug grabs a purple pikmin. If a pikmin of any color is thrown onto the snitchbug while it is still holding a purple pikmin, the game will treat the incoming pikmin as a purple pikmin and cause the snitchbug to guarentee fall down to the ground instead of shaking. This is because the game cannot distinguish between pikmin attacking the snitchbug and ones it has in its hand when checking if a purple pikmin is latched on.


==In the ''Super Smash Bros.'' series==
==In the ''Super Smash Bros.'' series==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: