Editing Talk:Pikmin 2 enemy properties

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*parameters {ip01} through {ip07} are related to shaking from what I can tell. one or more of these parameters determines the minimum amount of pikmin that can attach to the enemy before it tries to shake them off; tested on minihoudai (gatling groink) by bumping up all these values to larger numbers; the enemy never shook the pikmin off, presumably because the required minimum to do that was now much higher. there's probably a maximum pikmin value too, to prevent an enemy from recovering if there are too many pikmin attacking (flying blowhogs, snitchbugs, etc.) but this requires more testing
*parameters {ip01} through {ip07} are related to shaking from what I can tell. one or more of these parameters determines the minimum amount of pikmin that can attach to the enemy before it tries to shake them off; tested on minihoudai (gatling groink) by bumping up all these values to larger numbers; the enemy never shook the pikmin off, presumably because the required minimum to do that was now much higher. there's probably a maximum pikmin value too, to prevent an enemy from recovering if there are too many pikmin attacking (flying blowhogs, snitchbugs, etc.) but this requires more testing


*the spider bosses share the same first six '''object-specific''' parameters: {fp01} through {fp05} are related to movement speed, primarily the time in-between footsteps. {fp06} determines how high it will raise its feet. raging long legs has duplicates of these parameters, marked with (s), for its rampage attack, as well as three other (untested) parameters that I suspect may be related to the rampage attack as well. man-at-legs has four parameters most likely related to its shooting timer; {fp10/11} are the maximum/minimum times spent shooting while {fp12/13} are the maximum/minimum times spent seeking a target. [http://gfycat.com/AcceptableHugeDromedary example of modified beady long legs] --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 13:16, 7 August 2015 (EDT)
*the spider bosses share the same first six '''object-specific''' parameters: {fp01} through {fp05} are related to movement speed, primarily the time in-between footsteps. {fp06} determines how high it will raise its feet. raging long legs has duplicates of these parameters, marked with (s), for its rampage attack, as well as three other (untested) parameters that I suspect may be related to the rampage attack as well. man-at-legs has four parameters most likely related to its shooting timer; {fp10/11} are the maximum/minimum times spent shooting while {fp12/13} are the maximum/minimum times spent seeking a target. --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 13:16, 7 August 2015 (EDT)
 
:Good stuff! It's always fun to mess around with the values, isn't it? &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:53, 7 August 2015 (EDT)

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