Editing Talk:Sequence break

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 38: Line 38:
:::::Perhaps it would be worth not using the glitch template for these situations, or developing a new template? I say this because having an organized way to show different instructions with different demonstration videos and reproducibility is difficult with the current setup.
:::::Perhaps it would be worth not using the glitch template for these situations, or developing a new template? I say this because having an organized way to show different instructions with different demonstration videos and reproducibility is difficult with the current setup.
:::::Another idea: having a branching system for sequence breaks. The Day 1 Escape section already does a bit of this with its layered dot points. An example of what I mean by this: In the Distant Tundra, you can go out of bounds near the Swooping Snitchbug. The method of doing this varies by game. From this position, depending on where you go, you can push down the iron ball early or you can go all the way to the Vehemoth Phosbat arena. A branching structure could allow all these tricks to be described in 1 section, minimizing repeated text. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 18:21, October 10, 2021 (EDT)
:::::Another idea: having a branching system for sequence breaks. The Day 1 Escape section already does a bit of this with its layered dot points. An example of what I mean by this: In the Distant Tundra, you can go out of bounds near the Swooping Snitchbug. The method of doing this varies by game. From this position, depending on where you go, you can push down the iron ball early or you can go all the way to the Vehemoth Phosbat arena. A branching structure could allow all these tricks to be described in 1 section, minimizing repeated text. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 18:21, October 10, 2021 (EDT)
::::::Splitting by area might not make sense, since some sequence breaks let you skip content of multiple areas. As for a new template, what fields could the template have? Every method/version can be split in so many ways: different difficulties, different game versions, different requirements, different execution times... Maybe we shouldn't even use the glitch template at all. I remember saying before I wasn't a fan of using the template in this article in the first place, but I can't remember why. I'm not sure how a branching explanation could work 1. with text, 2. inside the template. Got an example? &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 13:27, October 11, 2021 (EDT)

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)