User:Espyo

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Espyo
Gender Male
Location Portugal
Email andreluis.g.silva@gmail.com
YouTube channel http://youtube.com/srb2Espyo
Games
Pikmin (game) icon.png 100% completion
Wiki icon to represent Pikmin 1 (Nintendo Switch). Own
Pikmin 2 icon.png 100% completion
Wiki icon to represent Pikmin 2 (Nintendo Switch). Own
Pikmin 3 icon.png 100% completion
Icon for Pikmin 3 Deluxe. This uses File:Pikmin 3 icon.png and applies a rescaled "D" from the official logo. 100% completion
Game icon for Pikmin 4 articles, from the September 13th, 2022 Nintendo Direct. 100% completion
This icon represents Hey! Pikmin on Pikipedia. It is based off of the game's logo. All treasures
Wiki icon to represent Pikmin Bloom. Made by giving the official app icon a transparent background and scaling it down. Own
Pikmin Adventure icon.png Own
This user can run Pikmin games on Dolphin.
This user can capture GameCube footage.
This user can capture Wii footage.
This user can capture long Nintendo Switch footage.
This user can modify the Pikmin games.
This user knows advanced MediaWiki markup.
This user knows Javascript.
This user knows CSS.
This user can handle the following languages: English and Portuguese.

This user is a bureaucrat and administrator on this wiki. In addition to the powers of an administrator, this user can also change the staff rights of other users.


Hello, and welcome to my user page! I'm Espyo, one of the administrators of Pikipedia. If you have any question about anything wiki or Pikmin related, please, do not hesitate to ask.

About me

I currently own a Nintendo GameCube, a Wii, a Wii U, a Nintendo 3DS, and a Nintendo Switch, as well as the European version of the four main games and Pikmin 3 Deluxe. Special thanks to my great friend Thomas for buying me Pikmin 3! As for the New Play Control! versions, I do have access to them, but do not own them.

In other places, I am also known as SRB2Espyo or EspyoPT; mostly when "Espyo" is already taken. I was born in 1991, and I'm from Portugal. My current project is the Pikmin fan engine Pikifen.

Me and the wiki

I've had a long past with the wiki, amounting to me being the fan I am today. Don't assume I'm an administrator for no reason, as I've always fought tooth and nail for the best interest of this community I'm so invested in.

Back when Pikipedia was still hosted at Wikia, I had Pikmin, and decided to search for a wiki specialized in the Pikmin franchise. I found it on Wikia, created an account on October 2008, and for quite a while, I devotedly contributed to it in any way I could, eventually reaching over 400 edits, before having to leave the wiki behind, when the split happened. On Pikipedia, only a few of the most dedicate fans remained, me being one of them.

During my time on post-split Pikipedia, I eventually worked on several articles, always cleaning up and adding things wherever I could. As time passed, my English skills, my ability to work with wikis, and my Pikmin knowledge grew ever stronger. Currently, I'd say I'm one of the most dedicated Pikmin fans out there.

In 2014, one of my most active years, I worked on raising the bar on article quality several times over. Sometimes noting a thing that could serve as a new guideline, sometimes realizing something to add to a template, etc. Every little detail I could find, I tried to improve upon and update the corresponding guidelines, in order to maximize the wiki's quality. On top of that, I also started getting technical and abstract, and started working on content and articles that relate to stuff outside the games' canon, as well as technical content from within the game's data, especially unused content. I also worked on other small details here and there, such as the engine, tools to help examine game content, and a bot for the chatroom, known as Testyo.

Eventually, this caught the attention of editors at Pikmin Wiki, which, at the time, was a monumental place. I was called in to discuss the possibility of a merge between the two wikis, something I've always planned on doing. We talked, we discussed, we planned, and after a long night, we eventually reached the conclusion that the community will all stick in Pikipedia, in order for it to become the ultimate Pikmin wiki.

At last, after many years, Pikipedia is finally growing to be the incredible Pikmin encyclopedia that I – and no doubt, so many more wonderful members of the community – so tirelessly fought for. To you all I give my most genuine thanks. Here's to the wiki's never-ending future!

I can...

These are the things I can do, regarding the Pikmin games. If you have any request, shoot it on the talk page!

I can...

  • ...play the GameCube and the Wii games (any region) on Dolphin, which means I can:
    • ...take most screenshots.
    • ...rip most textures.
    • ...extract certain game content.
    • ...discover version differences.
  • ...play Pikmin 3 on Cemu, which means I can:
    • ...access the game's files.
    • ...change the game's content.
  • ...play Hey! Pikmin on Citra, which means I can:
    • ...access the game's files.
    • ...change the game's content.

My records

Does it really matter to anyone, though?

Pikmin

Pikmin 2

  • Completed everything in the game, completed once with 0 deaths.

Pikmin 3

  • Completed everything in the game, completed once with 0 deaths and no sprays.

Hey! Pikmin

  • Completed the main story mode and got all treasures, but can't be bothered to get golden Pikmin badges.

Misc.

  • The foliage in this screenshot is so dense! Sometimes I feel like re-watching or to show someone just how elaborate the background vegetation can get in Pikmin 3, so it'll be nice to have this image around.
  • In August 2021, the ship part location images have been deleted in favor of a dynamic map via {{map}}. The old images looked similar to what you'd see in-game. For safekeeping, here are the instructions I used to create those images.
    • Ship part images, as taken from the description of the Main Engine's image:
      1. The textures of the maps and the texture of the part location star have been ripped (there are two textures for the latter; the bigger one was used).
      2. Each map texture was cropped as it seemed appropriate.
      3. For each area, the map texture was applied onto a completely black image. This creates a pseudo alpha mask.
      4. The "alpha mask" was applied on top of a completely purple image. The shade of purple used was #8080FF.
      5. This final purple transparent map was placed on top of a completely black image.
      6. The map was finally rescaled to twice its size, and the treasure star texture was rescaled to half its size.
      7. The star was then placed on top of the map, manually, in the appropriate spot.
    • Treasure images, as taken from the description of the Courage Reactor's image:
      • To achieve this image and others like it, for Pikmin 2, the same process as the one for Pikmin ship part locations took place, but on step #4, the color is a solid #D0D0FF. It is also worth noting that the radar in Pikmin 2 does not have a treasure location pinpoint feature, so Pikmin's was used.

Sub-pages

Wiki stuff
Studies and the like
  • Emergence Cave run – a study where I try to find out, theoretically, how long it would take to complete the game via an Emergence Cave challenge.
  • Extinction – a study of what happens during different extinction-related scenarios.
  • Gyro – an analysis of Pikmin 3 Deluxe's gyro control schemes, and how broken they are.
  • Pikmin cap – a project where I set to find out the maximum number of Pikmin that can be hit at once, for each enemy attack.
  • Treasure differences – a full list of treasure differences in all versions, arranged by internal name. Created to help determine the future of treasure articles.
Blog-like posts
Misc