Pikmin 2: Difference between revisions

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==Gameplay==
==Gameplay==


The gameplay of ''Pikmin 2'' is similar to the series' [[Pikmin (game)|first game]] with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The concept art is also in claymation rather than CGI. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. You also cannot get a game over by Pikmin extinction or losing your health. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the [[Ship|ship's]] hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''.
The gameplay of ''Pikmin 2'' is similar to the series' [[Pikmin (game)|first game]] with a few changes. For example, the concept art is in claymation rather than CGI. Also, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. You also cannot get a game over by Pikmin extinction or losing your health. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the [[Ship|ship's]] hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''.


==Challenge mode==
==Challenge mode==
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