Glitches in Pikmin 3: Difference between revisions

m
→‎Main: Adding Invisible Pikmin.
m (→‎Main: Adding Invisible Pikmin.)
Line 12: Line 12:


==Main==
==Main==
===Invisible Pikmin===
[[File:InvisiblePikmin.jpeg|250px|thumb|right|A few invisible Red Pikmin, with one carrying a 1-[[Pellet]].]]
{{ glitch | reproducibility = High | danger = Harmless | youtube = https://www.youtube.com/watch?v=rl5aWgW32GE
| effects = Have Pikmin on the field that are invisible.
| prerequisites = Have at least 2 types of Pikmin unlocked.
| howto = First, get out 100 of the type Pikmin you ''don't'' want invisible. Afterwards, go back into the Onion menu and deposit some Pikmin and take out a few of species of Pikmin you want invisible. Now, right as the Pikmin go inside the [[Onion]], use the whistle. If done correctly, there will be a few invisible Pikmin of the type that was originally going to come out of the Onion.
| notes = The invisible Pikmin function just like they normally do, being capable of being eaten, holding [[Bomb Rock]]s, etc.
| explanation = There is a split second in between where a Pikmin enters the Onion and where the Pikmin is actually taken off the field and the counter. By whistling at exactly the split second in between the two periods of time, the game gets confused on what to do, and takes out a few of the Pikmin type that just went in or were about to go in, and takes out a few more of the type of Pikmin that were about to come out. This results in there being fewer Pikmin of the species that were deposited on field, and more of the species that were withdrawn, resulting in invisible Pikmin.
}}
===Remote-controlled Pikmin===
===Remote-controlled Pikmin===
{{ glitch | reproducibility = High | danger = Helpful
{{ glitch | reproducibility = High | danger = Helpful
| effects = Control Pikmin without being exactly where they are.
| effects = Control Pikmin without being exactly where they are.
| prerequisites = Obtain the [[Dodge Whistle]]
| prerequisites = Obtain the [[Dodge Whistle]]
| howto = [[Throw]] Pikmin up a ledge or over a gap, and call them and repetitively use the [[Dodge Whistle]], and the Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[Hay]] north of the landing site in the [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessable.
| howto = [[Throw]] Pikmin up a ledge or over a gap, and call them and repetitively use the [[Dodge Whistle]], and the Pikmin should roll, going farther than possible to throw. If you [[dismiss]] your Pikmin after they have rolled close to an object, such as the [[Hay]] north of the landing site in the [[Distant Tundra]], they will interact with it, allowing access to some areas that shouldn't be accessible.
| explanation = When dodging, the Pikmin are programmed to roll with the captain, but if the captain's roll path is blocked, and the Pikmin's is not, then they will still roll.
| explanation = When dodging, the Pikmin are programmed to roll with the captain, but if the captain's roll path is blocked, and the Pikmin's is not, then they will still roll.
}}
}}
1,071

edits