Talk:Hazard: Difference between revisions

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==Non-elemental hazards==
==Non-elemental hazards==
I'm not really sure things like enemies and bottomless pits should count as "hazards." I mean, yes, they are hazardous, but do they really fit in this article? {{user:Jimbo Jambo/sig}}
I'm not really sure things like enemies and bottomless pits should count as "hazards." I mean, yes, they are hazardous, but do they really fit in this article? {{user:Jimbo Jambo/sig}}
:Ooh, never noticed this before.  Was I away?  Anyway, I think they should be there, since hazards are anything that can harm Pikmin.  I see what you mean, but then the article would have a different name to be specific to elemental hazards.  I see it more as a list of ways Pikmin can die or captains can come to harm than hazards in that sense.{{User:Greenpickle/sig}}
=='Shock'/'Gas'==
I think 'electricity'/'poison' are more accurate descriptions, and they're used everywhere else anyway.  I'm not clear on the extent to which they're used in the game, but I'd say they be reverted to what they were before if only to remain in-keeping with the rest of the wiki's articles and the Pikmin community in general.{{User:Greenpickle/sig}}

Revision as of 18:26, November 21, 2008

See I think the most deadly is the explosions

Poison Pipes will return but only after a long time, I noticed them again on day 105, they are all back. Learner

is it just me or do pikmin burn,drown,and generaly die faster in pikmin 1?Rocky0718 01:14, 18 April 2008 (UTC)rocky0718Rocky0718 01:14, 18 April 2008 (UTC)

Fire hazards and water from Goolix definitely kill them a lot faster, one of the reasons why I think Red Pikmin are a lot less useful in Pikmin 2. —Jimbo Jambo

I watched the sample video on the title screen in Pikmin 2 (If you wait for awhile, it will show a video...), and it refered to the Poison as Gas. It was the one where Louie did something bad, Olimar saved the Pikmin, and then It said Gas = Bad, and Shock = Bad, so I changed the hazard names from Poison and Electricity to Gas and Shock. Killer bread bug 72 Orange Bulborb Larve.jpg

I've seen the demo video, but I think they names should stay as they are. For one, shock is a verb, not a noun; you don't say "That wire has shock running through it." Also, while the poison hazard is in the form of a gas, "gas" by itself does not necessarily imply poison, since even the atmosphere is made up of different gasses. —Jimbo Jambo

Non-elemental hazards

I'm not really sure things like enemies and bottomless pits should count as "hazards." I mean, yes, they are hazardous, but do they really fit in this article? —Jimbo Jambo

Ooh, never noticed this before. Was I away? Anyway, I think they should be there, since hazards are anything that can harm Pikmin. I see what you mean, but then the article would have a different name to be specific to elemental hazards. I see it more as a list of ways Pikmin can die or captains can come to harm than hazards in that sense. GP

'Shock'/'Gas'

I think 'electricity'/'poison' are more accurate descriptions, and they're used everywhere else anyway. I'm not clear on the extent to which they're used in the game, but I'd say they be reverted to what they were before if only to remain in-keeping with the rest of the wiki's articles and the Pikmin community in general. GP