Talk:Hazard: Difference between revisions

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:::::Everything you did seems fine.{{User:Greenpickle/sig}}
:::::Everything you did seems fine.{{User:Greenpickle/sig}}
::::::How 'bout that? ... {{User:Crystal_lucario/Sig}}

Revision as of 20:15, December 1, 2008

See I think the most deadly is the explosions

Poison Pipes will return but only after a long time, I noticed them again on day 105, they are all back. Learner

is it just me or do pikmin burn,drown,and generaly die faster in pikmin 1?Rocky0718 01:14, 18 April 2008 (UTC)rocky0718Rocky0718 01:14, 18 April 2008 (UTC)

Fire hazards and water from Goolix definitely kill them a lot faster, one of the reasons why I think Red Pikmin are a lot less useful in Pikmin 2. —Jimbo Jambo

I watched the sample video on the title screen in Pikmin 2 (If you wait for awhile, it will show a video...), and it refered to the Poison as Gas. It was the one where Louie did something bad, Olimar saved the Pikmin, and then It said Gas = Bad, and Shock = Bad, so I changed the hazard names from Poison and Electricity to Gas and Shock. Killer bread bug 72 Orange Bulborb Larve.jpg

I've seen the demo video, but I think they names should stay as they are. For one, shock is a verb, not a noun; you don't say "That wire has shock running through it." Also, while the poison hazard is in the form of a gas, "gas" by itself does not necessarily imply poison, since even the atmosphere is made up of different gasses. —Jimbo Jambo

I think 'electricity'/'poison' are more accurate descriptions, and they're used everywhere else anyway. I'm not clear on the extent to which they're used in the gameI am now clear why the edit was made, but I'd say they be reverted to what they were before if only to remain in-keeping with the rest of the wiki's articles and the Pikmin community in general. And the demo thing is likely only using those words for effect, since they're more punchy, more appropriate for advertisement. GP

I agree, but with your Noun-verb point, electricity-shock they might go together, like: Shock is the most dangerous hazard, as the electricity running through it kills pikmin instanly. Poison-gas, I think that you could only interchange these words, but could also combine them into poison gas, which is more descriptive than just gas. Killer bread bug 72 Orange Bulborb Larve.jpg

I'm not really sure what you're saying about shock. "Shock" isn't a thing, it's an action. You wouldn't say "Red Pikmin are immune to burn," or "Take a bath in a tub full of soak." Also, I suppose we could expand "poison" to "poison gas," but we shouldn't change every single instance, since that would just get repetitive and annoying. —Jimbo Jambo

Non-elemental hazards

I'm not really sure things like enemies and bottomless pits should count as "hazards." I mean, yes, they are hazardous, but do they really fit in this article? —Jimbo Jambo

I think they should be there, since hazards are anything that can harm Pikmin. I see what you mean, but then the article would have a different name to be specific to elemental hazards. I see it more as a list of ways Pikmin can die or captains can come to harm than hazards in that sense. GP
"Hazards" is usually used to describe fire, water, electricity, and poison, but yeah, like I said, everything else there is indeed hazardous. I wouldn't have thought that being eaten by a monster or falling to one's death really needed explaining, but meh. Still though, I think they should be separated from the other hazards, like by putting them under an "Other hazards" section, which opens with something like "Fire, water, electricity, and poison aren't the only things that can harm Pikmin. Among the games various other hazards are..." I think explosions would fit under there too. —Jimbo Jambo
Well... bottomless pit... ehhh... Enemies... not so much I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.
Right now I'm just trying to figure out how we can separate these other "hazards" from fire, water, electricity, and poison. I'm going to go ahead and make that section, and you can of course open up the conversation about which hazards we should actually include.
Oh, also, does anyone disagree that explosions should be categorized of the other hazards? And, I'd also liker to remove that Bulbmin thing in the article's intro because of possible spoiler issues (besides, it's already mentioned on the Bulbmin article that they're immune to fire, water, electricity, and poison). —Jimbo Jambo
Everything you did seems fine. GP
How 'bout that? ... I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.