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(Updated music links.) |
(Updated Wikipedia links.) |
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Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden | Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden {{w|tacet}} during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[Day|day]] begins. | ||
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Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film | Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film {{w|2001: A Space Odyssey (film)|''2001: A Space Odyssey''}}. The very beginning of the [[#Prologue|Prologue cutscene]], with a background of deep space and a drone in C, may also be a reference to this piece and film. | ||
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Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations: | Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations: | ||
*a bridge (heard at 1:07) in which the melodic instrument becomes melodic, and a minor turn of a melody is played by celeste and marimba playing | *a bridge (heard at 1:07) in which the melodic instrument becomes melodic, and a minor turn of a melody is played by celeste and marimba playing {{w|tremolo}}. | ||
*a march (heard at 2:20) whose structure resembles a sea shanty; a Pikmin can be heard singing along to the synthesized melody. This Pikmin singer returns at the very end, carrying the melody alone, above marching percussion. | *a march (heard at 2:20) whose structure resembles a sea shanty; a Pikmin can be heard singing along to the synthesized melody. This Pikmin singer returns at the very end, carrying the melody alone, above marching percussion. | ||
This is the longest piece in the soundtrack. | This is the longest piece in the soundtrack. | ||
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Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a | Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a {{w|Tempo#Terms for change in tempo|ritardando}} late in the piece that signals a repetition of the beginning and then the smooth end. | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Oboe''', | *'''Main version''': '''Oboe''', {{w|contrabassoon}}, '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos. | ||
*'''Enemy mix''': Horns, tuba, timpani, snare drum, bass drum, crash cymbals, violins, violas, and cellos. | *'''Enemy mix''': Horns, tuba, timpani, snare drum, bass drum, crash cymbals, violins, violas, and cellos. | ||
*'''Sunset version''': '''Tenor recorder''' (or other | *'''Sunset version''': '''Tenor recorder''' (or other {{w|fipple|fipple flute}}) and classical guitar. | ||
The strings in the regular version drop out when the enemy mix is added. Only during the sunset version of the theme is a tuba added in the enemy mix. | The strings in the regular version drop out when the enemy mix is added. Only during the sunset version of the theme is a tuba added in the enemy mix. | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': Harp (synthetically played with mallets), '''acoustic guitar''' (played with slide), | *'''Main version''': Harp (synthetically played with mallets), '''acoustic guitar''' (played with slide), {{w|talking drum}}, tambourine, and contrabass. | ||
*'''Enemy mix''': Congas, bongos, gourd shaker, and oscillating sounds resembling | *'''Enemy mix''': Congas, bongos, gourd shaker, and oscillating sounds resembling a {{w|sizzle cymbal}}. | ||
*'''Sunset version''': Harp (synthetically played with mallets), | *'''Sunset version''': Harp (synthetically played with mallets), '''{{w|sarod}}''', and contrabass. | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''"Cymbalesque"''', celeste, flanged bowed piano, | *'''Main version''': '''"Cymbalesque"''', celeste, flanged bowed piano, {{w|mark tree}}, pad strings, and female voice. | ||
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, crash cymbals, piano, violins, violas, cellos, and basses. | *'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, crash cymbals, piano, violins, violas, cellos, and basses. | ||
*'''Sunset version''': Tenor recorder, clarinet, celeste (regular and echoed), mark tree, '''accordion''', bowed piano, and female voice. | *'''Sunset version''': Tenor recorder, clarinet, celeste (regular and echoed), mark tree, '''accordion''', bowed piano, and female voice. | ||
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This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film '' | This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film ''{{w|Nosferatu}}''. A rotary organ plays an atonal but rhythmically sound piece, accompanied by interspersed bits of hand percussion, and a few blasts of a large echoing cymbal. Even out of context, the piece is quite unnerving, and it certainly builds the necessary tension of this climactic boss battle. | ||
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;''<span id="Group Move">Group Move</span>'': | ;''<span id="Group Move">Group Move</span>'': | ||
Heard when the player directs Pikmin using [[group move]]. This is a small looping track played on solo oboe, in a bugle call structure reminiscent of the | Heard when the player directs Pikmin using [[group move]]. This is a small looping track played on solo oboe, in a bugle call structure reminiscent of the {{w|Assembly (bugle call)|assembly call}}. It commands the Pikmin's position like an army. | ||
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;''<span id="Obstacle Removed">Obstacle Removed</span>'': | ;''<span id="Obstacle Removed">Obstacle Removed</span>'': | ||
Heard when a [[gate]] or [[bridge]] obstacle is overcome, independent of Captain Olimar's location. This very small synthesized jingle is a slight variation on the rhythm and arpeggiation of the | Heard when a [[gate]] or [[bridge]] obstacle is overcome, independent of Captain Olimar's location. This very small synthesized jingle is a slight variation on the rhythm and arpeggiation of the {{w|Charge (fanfare)|charge fanfare}}. | ||
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;''<span id="Daytime Chimes">Daytime Chimes</span>'': | ;''<span id="Daytime Chimes">Daytime Chimes</span>'': | ||
Heard when the [[HUD#Sun Meter|Sun Meter]] passes a quarterly increment of the [[day]]. At one-fourth and three-fourths of the day, a small handbell is rung. At noon, the handbell is rung twice. Near [[Day#Sunset|sunset]], the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the '' | Heard when the [[HUD#Sun Meter|Sun Meter]] passes a quarterly increment of the [[day]]. At one-fourth and three-fourths of the day, a small handbell is rung. At noon, the handbell is rung twice. Near [[Day#Sunset|sunset]], the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the ''{{w|Westminster Quarters}}'' half-hour chime, which in Japanese schools represents the beginning or end of a period. | ||
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