Music in Pikmin: Difference between revisions

Updated Wikipedia links.
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Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden [[wikipedia:Tacet|tacet]] during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[Day|day]] begins.
Heard after beginning a new game, accompanying the [[Cutscene#Opening|prologue cutscene]]. This eclectic soundtrack begins in space, with synthesized drones and patterns gravitating around C to set the mood that the protagonist of the game is from an alien planet. [[Captain Olimar]]'s idling ship seems to produce a small hi-pass waltz in D♭, almost as though he is listening to a radio. This hint of D♭ resounds in a dramatic string section when a passing meteor approaches; the strings quiet down as the scene cuts back to the [[S.S. Dolphin]], but the drone of C gets more intense as hand percussion and an alarm sound effect join in. Finally as the meteor strikes the ship a cymbal roll and a leaping gesture on marimba and pizzicato strings warp the previous ethereal drone into chaos. The strings descend across stinging triads far from C as the ship plummets to [[PNF-404]]. Finally as the camera cuts to the sky and ground another cymbal roll changes the tempo and genre to an orchestral rock beat in D minor with another alarm sound overlay. The drums and orchestra simultaneously cut out to a residual ring when the ship crashes; as the entire cutscene has no sound effects on its own, this sudden {{w|tacet}} during the expected sound of a crash landing produces a wholly suspenseful effect, only to be resolved when the first [[Day|day]] begins.


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Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film [[wikipedia:2001: A Space Odyssey (film)|''2001: A Space Odyssey'']]. The very beginning of the [[#Prologue|Prologue cutscene]], with a background of deep space and a drone in C, may also be a reference to this piece and film.
Heard when the [[Secret Safe]] is returned to the S.S. Dolphin, meaning all 30 parts have been recovered. This theme begins in C major like the usual Dolphin upgrade march, but immediately turns much more triumphant, with every instrument in the orchestra and synthesizers contributing to the rhythm. Much like the end of a finale in a classical symphony, the entire orchestra ends on uplifting hits of its original key, calling and responding between C major and F major/C while a piccolo trills on top. The very end has cellos, basses, and an impossibly low bass extension of a marimba play C, G, C, G, C while slowing down; this is very reminiscent of the timpani gesture in Richard Strauss's [https://www.youtube.com/watch?v=3rzDXNQxjHs ''Also Sprach Zarathustra''], most widely associated with the film {{w|2001: A Space Odyssey (film)|''2001: A Space Odyssey''}}. The very beginning of the [[#Prologue|Prologue cutscene]], with a background of deep space and a drone in C, may also be a reference to this piece and film.


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Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations:
Heard after the Epilogue, during the [[enemy reel]]. A marching band and strings play this playful and memorable theme, with a synthesizer mainly taking the melody. The marching band also contains a samba whistle, referencing the [[whistle]] in the game. This piece has one major tonal theme that repeats for most of its duration, although it has instances of variations:
*a bridge (heard at 1:07) in which the melodic instrument becomes melodic, and a minor turn of a melody is played by celeste and marimba playing [[wikipedia:Tremolo|tremolo]].
*a bridge (heard at 1:07) in which the melodic instrument becomes melodic, and a minor turn of a melody is played by celeste and marimba playing {{w|tremolo}}.
*a march (heard at 2:20) whose structure resembles a sea shanty; a Pikmin can be heard singing along to the synthesized melody. This Pikmin singer returns at the very end, carrying the melody alone, above marching percussion.
*a march (heard at 2:20) whose structure resembles a sea shanty; a Pikmin can be heard singing along to the synthesized melody. This Pikmin singer returns at the very end, carrying the melody alone, above marching percussion.
This is the longest piece in the soundtrack.
This is the longest piece in the soundtrack.
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Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a [[wikipedia:Tempo#Terms for change in tempo|ritardando]] late in the piece that signals a repetition of the beginning and then the smooth end.
Heard after the completion of the main game. The credits theme sounds rather different from any other track in the soundtrack; it is more meant to present the development team than to reference the story, since the story is complete. The ballad-esque waltz is founded on a simple rhythmic figure, repeated in piano and elaborated by strings and woodwinds. Eventually an electronic beat joins in, and carries the rhythm until a {{w|Tempo#Terms for change in tempo|ritardando}} late in the piece that signals a repetition of the beginning and then the smooth end.


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'''Instruments'''
'''Instruments'''
*'''Main version''': '''Oboe''', [[wikipedia:Contrabassoon|contrabassoon]], '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos.
*'''Main version''': '''Oboe''', {{w|contrabassoon}}, '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos.
*'''Enemy mix''': Horns, tuba, timpani, snare drum, bass drum, crash cymbals, violins, violas, and cellos.
*'''Enemy mix''': Horns, tuba, timpani, snare drum, bass drum, crash cymbals, violins, violas, and cellos.
*'''Sunset version''': '''Tenor recorder''' (or other [[wikipedia:Fipple|fipple flute]]) and classical guitar.
*'''Sunset version''': '''Tenor recorder''' (or other {{w|fipple|fipple flute}}) and classical guitar.


The strings in the regular version drop out when the enemy mix is added. Only during the sunset version of the theme is a tuba added in the enemy mix.
The strings in the regular version drop out when the enemy mix is added. Only during the sunset version of the theme is a tuba added in the enemy mix.
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'''Instruments'''
'''Instruments'''
*'''Main version''': Harp (synthetically played with mallets), '''acoustic guitar''' (played with slide), [[wikipedia:Talking drum|talking drum]], tambourine, and contrabass.
*'''Main version''': Harp (synthetically played with mallets), '''acoustic guitar''' (played with slide), {{w|talking drum}}, tambourine, and contrabass.
*'''Enemy mix''': Congas, bongos, gourd shaker, and oscillating sounds resembling [[wikipedia:Sizzle cymbal|sizzle cymbals]].
*'''Enemy mix''': Congas, bongos, gourd shaker, and oscillating sounds resembling a {{w|sizzle cymbal}}.
*'''Sunset version''': Harp (synthetically played with mallets), [[wikipedia:Sarod|'''sarod''']], and contrabass.
*'''Sunset version''': Harp (synthetically played with mallets), '''{{w|sarod}}''', and contrabass.


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'''Instruments'''
'''Instruments'''
*'''Main version''': '''"Cymbalesque"''', celeste, flanged bowed piano, [[wikipedia:Mark tree|mark tree]], pad strings, and female voice.
*'''Main version''': '''"Cymbalesque"''', celeste, flanged bowed piano, {{w|mark tree}}, pad strings, and female voice.
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, crash cymbals, piano, violins, violas, cellos, and basses.
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, crash cymbals, piano, violins, violas, cellos, and basses.
*'''Sunset version''': Tenor recorder, clarinet, celeste (regular and echoed), mark tree, '''accordion''', bowed piano, and female voice.
*'''Sunset version''': Tenor recorder, clarinet, celeste (regular and echoed), mark tree, '''accordion''', bowed piano, and female voice.
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This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film ''[[wikipedia:Nosferatu|Nosferatu]]''. A rotary organ plays an atonal but rhythmically sound piece, accompanied by interspersed bits of hand percussion, and a few blasts of a large echoing cymbal. Even out of context, the piece is quite unnerving, and it certainly builds the necessary tension of this climactic boss battle.
This interesting piece is structured as an organ impromptu, almost reminiscent of the 1922 score to the silent horror film ''{{w|Nosferatu}}''. A rotary organ plays an atonal but rhythmically sound piece, accompanied by interspersed bits of hand percussion, and a few blasts of a large echoing cymbal. Even out of context, the piece is quite unnerving, and it certainly builds the necessary tension of this climactic boss battle.


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;''<span id="Group Move">Group Move</span>'':
;''<span id="Group Move">Group Move</span>'':
Heard when the player directs Pikmin using [[group move]]. This is a small looping track played on solo oboe, in a bugle call structure reminiscent of the [[wikipedia:Assembly (bugle call)|assembly call]]. It commands the Pikmin's position like an army.
Heard when the player directs Pikmin using [[group move]]. This is a small looping track played on solo oboe, in a bugle call structure reminiscent of the {{w|Assembly (bugle call)|assembly call}}. It commands the Pikmin's position like an army.


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;''<span id="Obstacle Removed">Obstacle Removed</span>'':
;''<span id="Obstacle Removed">Obstacle Removed</span>'':
Heard when a [[gate]] or [[bridge]] obstacle is overcome, independent of Captain Olimar's location. This very small synthesized jingle is a slight variation on the rhythm and arpeggiation of the [[wikipedia:Charge (fanfare)|charge fanfare]].
Heard when a [[gate]] or [[bridge]] obstacle is overcome, independent of Captain Olimar's location. This very small synthesized jingle is a slight variation on the rhythm and arpeggiation of the {{w|Charge (fanfare)|charge fanfare}}.


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;''<span id="Daytime Chimes">Daytime Chimes</span>'':
;''<span id="Daytime Chimes">Daytime Chimes</span>'':
Heard when the [[HUD#Sun Meter|Sun Meter]] passes a quarterly increment of the [[day]]. At one-fourth and three-fourths of the day, a small handbell is rung. At noon, the handbell is rung twice. Near [[Day#Sunset|sunset]], the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the ''[[wikipedia:Westminster Quarters|Westminster Quarters]]'' half-hour chime, which in Japanese schools represents the beginning or end of a period.
Heard when the [[HUD#Sun Meter|Sun Meter]] passes a quarterly increment of the [[day]]. At one-fourth and three-fourths of the day, a small handbell is rung. At noon, the handbell is rung twice. Near [[Day#Sunset|sunset]], the HUD will display the message to gather stray Pikmin, accented by Olimar's whistle sound and a tubular bell playing a chime similar to the ''{{w|Westminster Quarters}}'' half-hour chime, which in Japanese schools represents the beginning or end of a period.


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