Health: Difference between revisions

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==Enemies==
==Enemies==
[[File:HP wheel.gif|border|right|Example of a health wheel, from ''Pikmin 2''.]]
[[File:HP wheel.gif|border|right|Example of a health wheel, from ''Pikmin 2''.]]
In [[combat]], as an enemy gets hit by [[Pikmin family|Pikmin]] attacks (or [[leader]] [[punch]]es, explosions, etc.), its health drops. Generally, enemies show no signs of weakness when they are low on health. Once an enemy is dead, it will either leave its dead body, which can be carried to an [[Onion]], or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the next [[day]], with the exception of [[bosses]] in ''Pikmin 3''.
In [[combat]], as an enemy gets hit by [[Pikmin family|Pikmin]] attacks (or [[leader]] [[punch]]es, explosions, etc.), its health drops. Generally, enemies show no signs of weakness when they are low on health. Once an enemy is dead, it will either leave its dead body, which can be carried to an [[Onion]], or it'll drop some spoils. Any damage caused to an enemy will not carry over onto the next [[day]], with the exception of [[boss]]es in ''Pikmin 3''.


Some enemies have non-standard behavior regarding their health level:
Some enemies have non-standard behavior regarding their health level:
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