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The twenty-eigth level in Challenge mode in [[Pikmin 2]].
The twenty-eigth level in Challenge mode in [[Pikmin 2]].
Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two [[Waterwraith]]s fall and start rolling around the level.  If a Waterwraith has you cornered, you can petrify it for a quick escape and get behind it and get ready to unload a world of pain on it when it breaks out of the shell. If you hid in one of the "tunnels" you can attack the [[Waterwraith]]s with not many problems. More enemies are also there. At the start there is a [[Anode Dweevil]] and 2 [[Volatile Dweevil]]s. Enemies that fall are [[Yellow Wollywog]], [[Anode Beetle]] and [[Wollywog]]. You get 25 [[Purple Pikmin]] at the start but cannot convert them into other types. One of the [[Waterwraith]]s drops the key and the other one drops that freaky baby head!(in the story mode it's the silencer.)
Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two [[Waterwraith]]s fall and start rolling around the level.  If a Waterwraith has you cornered, you can petrify it for a quick escape and get behind it and get ready to unload a world of pain on it when it breaks out of the shell. If you hid in one of the "tunnels" you can attack the [[Waterwraith]]s with not many problems. More enemies are also there. At the start there is a [[Anode Dweevil]] and 2 [[Volatile Dweevil]]s. Enemies that fall are [[Yellow Wollywog]], [[Anode Beetle]] and [[Wollywog]]. You get 25 [[Purple Pikmin]] at the start, which makes the Waterwraiths so much easier than in Story Mode, but cannot convert them into other types. One of the [[Waterwraith]]s drops the key and the other one drops that freaky baby head!(in the story mode it's the silencer.)
Do not take down any gates! They will help seperate the  [[Waterwraith]]s.
Do not take down any gates! They will help seperate the  [[Waterwraith]]s.
[[Category:Challenge Mode Levels]]
[[Category:Challenge Mode Levels]]

Revision as of 21:17, June 17, 2007

The twenty-eigth level in Challenge mode in Pikmin 2. Here, you have 20-30 seconds to try and hide, and when the clock hits 270, two Waterwraiths fall and start rolling around the level. If a Waterwraith has you cornered, you can petrify it for a quick escape and get behind it and get ready to unload a world of pain on it when it breaks out of the shell. If you hid in one of the "tunnels" you can attack the Waterwraiths with not many problems. More enemies are also there. At the start there is a Anode Dweevil and 2 Volatile Dweevils. Enemies that fall are Yellow Wollywog, Anode Beetle and Wollywog. You get 25 Purple Pikmin at the start, which makes the Waterwraiths so much easier than in Story Mode, but cannot convert them into other types. One of the Waterwraiths drops the key and the other one drops that freaky baby head!(in the story mode it's the silencer.) Do not take down any gates! They will help seperate the Waterwraiths.