Obstacle: Difference between revisions

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Fixing headings and adding few pics.
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'''Obstacles '''are a main feature in every [[Pikmin series|''Pikmin'' game]]. Each type of obstacle requires different amounts of types of [[Pikmin family|Pikmin]] to overcome them. Every [[Areas|area]] in each game has at least 1 type of obstacle.
'''Obstacles '''are a main feature in every [[Pikmin series|''Pikmin'' game]]. Each type of obstacle requires different amounts of types of [[Pikmin family|Pikmin]] to overcome them. Every [[Areas|area]] in each game has at least 1 type of obstacle.
==Types of Obstacles==
==Types of Obstacles==
==Walls==
===Walls===
Walls are obstacles that block paths or shortcuts and must be broken down with [[Pikmin (species)|Pikmin]]. There are different types of gates in each game, most of which are Pikmin-specific.
'''''Walls''''' are obstacles that block paths or shortcuts and must be broken down with [[Pikmin (species)|Pikmin]]. There are different types of gates in each game, most of which are Pikmin-specific.


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==Hazards==
===Hazards===
Hazards''' '''are a common obstacle found in every''''' '''Pikmin'' game and act as both a weakness and specialty to each Pikmin type.
'''''Hazards '''''are a common obstacle found in every''''' '''Pikmin'' game and act as both a weakness and specialty to each Pikmin type.


[[File:GPVP01_a66d9f66_2.png|thumb|150px|Pikmin burning.]]
[[File:GPVP01_a66d9f66_2.png|thumb|150px|Pikmin burning.]]
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====Pictures====
<gallery>
Pikmin2BombRock.jpg|A Bomb Rock about to explode.
Electric Circuit.png|An Electric Trap.
Fire Geyser.png|A Fire Geyser from ''Pikmin 2.''
Poison.jpg|A Poison pipe.
ZlCfzRE4WRIj4 RYWN.jpg|A Bomb Rock in ''Pikmin 3.''
ZlCfzR2q-rAkOTK1WV.jpg|Fire Geysers in Pikmin 3
</gallery>{{Template:Clear}}


==Bridges==
===Bridges===
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Bridge.png|A bridge from "Pikmin 2".
Bridge.png|A bridge from "Pikmin 2".
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'''''Bridges''''' are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every ''Pikmin'' game.
Bridges are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every ''Pikmin'' game.


In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In ''[[Pikmin 3]]'', they are built by having Pikmin construct them out of ceramic fragments.
In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In ''[[Pikmin 3]]'', they are built by having Pikmin construct them out of ceramic fragments.
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====Pictures====
 
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<gallery>
Pikmin2BombRock.jpg|A Bomb Rock about to explode.
Electric Circuit.png|An Electric Trap.
Fire Geyser.png|A Fire Geyser from ''Pikmin 2.''
Poison.jpg|A Poison pipe.
ZlCfzRE4WRIj4 RYWN.jpg|A Bomb Rock in ''Pikmin 3.''
ZlCfzR2q-rAkOTK1WV.jpg|Fire Geysers in Pikmin 3
</gallery>




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CrystalGeyser.png|A Small Crystal on top of a geyser.  
CrystalGeyser.png|A Small Crystal on top of a geyser.  
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</gallery>
==Crystals==
===Crystals===
Crystals are obstacles found in ''[[Pikmin 3]]'', and appear as transparent crystaline formations.
'''''Crystals''''' are obstacles found in ''[[Pikmin 3]]'', and appear as transparent crystaline formations.


'''Large Crystals -''' These are large formations that usually block paths or encase important items. They can be destroyed with either [[Rock Pikmin]] or [[Bomb Rock]]s. They always take '''10 '''direct hits with Rock Pikmin to break.
'''Large Crystals -''' These are large formations that usually block paths or encase important items. They can be destroyed with either [[Rock Pikmin]] or [[Bomb Rock]]s. They always take '''10 '''direct hits with Rock Pikmin to break.
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==Plants and Fungi==
===Plants and Fungi===
Different types of '''Fungi and Plants '''appear in the ''Pikmin'' games in many forms, and some pose as obstacles to the player in different ways.
Different types of '''''Fungi and Plants '''''appear in the ''Pikmin'' games in many forms, and some pose as obstacles to the player in different ways.
 
 
 


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==Man-Made==
===Man-Made===
These obstacles are man-made or appear to be man-made. 
These obstacles are man-made or appear to be '''''man-made.'''''


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[[File:ZlCfzRFt6R0UUKA9OU.jpg|thumb|left|150px|A completed Electrode, with a light bulb.]]
[[File:ZlCfzRFt6R0UUKA9OU.jpg|thumb|150px|A completed Electrode, with a light bulb.]]


'''Electrodes '''- Broken circuits found in many caves in ''[[Pikmin 3]]''. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.
'''Electrodes '''- Broken circuits found in many caves in ''[[Pikmin 3]]''. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.
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[[File:ZlCfzSFztZAzFceTxT.jpg|thumb|150px|A conveyor switch.]]
[[File:ZlCfzSFztZAzFceTxT.jpg|thumb|left|150px|A conveyor switch.]]


'''Conveyor Switch '''- Conveyor Switches are sets of yellow and blue buttons found throughout [[Clockwork Chasm]]. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.
'''Conveyor Switch '''- Conveyor Switches are sets of yellow and blue buttons found throughout [[Clockwork Chasm]]. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.
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[[File:ZlCfzSFzwdol0Znwxi.jpg|thumb|left|150px|Olimar running against a Conveyor Belt.]]
[[File:ZlCfzSFzwdol0Znwxi.jpg|thumb|150px|Olimar running against a Conveyor Belt.]]


'''Conveyor Belts '''- Convery Belts are found only in [[Clockwork Chasm]]. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.
'''Conveyor Belts '''- Convery Belts are found only in [[Clockwork Chasm]]. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.
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[[File:Clipboard.png|thumb|Winged Pikmin lifting up a Clipboard. ]]'''Clipboards-'''Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle. 
[[File:Clipboard.png|thumb|left|Winged Pikmin lifting up a Clipboard. ]]'''Clipboards-'''Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle. 
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<gallery type="slideshow" widths="200" position="left">
<gallery type="slideshow" widths="200">
Screen Shot 2014-03-02 at 9.39.19 AM.png|A single Elevator Platform.  
Screen Shot 2014-03-02 at 9.39.19 AM.png|A single Elevator Platform.
ElevatorPlatform.jpg|A pair of Elevator Platforms.  
ElevatorPlatform.jpg|A pair of Elevator Platforms.
</gallery>'''Elevator Platforms - '''A scale that is hanging from a pulley system. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms.
</gallery>'''Elevator Platforms - '''A scale that is hanging from a pulley system. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms.


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<gallery type="slideshow" widths="200">
<gallery type="slideshow" widths="200" position="left">
SeesawBlock.jpg|A seesaw in "Pikmin 3".
SeesawBlock.jpg|A seesaw in "Pikmin 3".
Scales Four.png|The complex set of Seesaw Blocks in ''Pikmin 2.''
Scales Four.png|The complex set of Seesaw Blocks in ''Pikmin 2.''
Scales Pair.png|A basic set of Seesaw Blocks in ''Pikmin 2.''
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</gallery>


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==Miscellaneous==
===Miscellaneous===
There are many obstacles that are unique and do not fit in any specific category.
There are many obstacles that are unique and do not fit in any specific category.


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Pikstick.jpg|Artwork of Red, Yellow, and Blue Pikmin climbing a Climbing Stick.  
Pikstick.jpg|Artwork of Red, Yellow, and Blue Pikmin climbing a Climbing Stick.
ClimbStick1.png|An unfinished Climbing Stick in ''Pikmin.''
ClimbStick1.png|An unfinished Climbing Stick in ''Pikmin.''
ClimbStick2.png|A finished Climbing Stick in ''Pikmin.''
ClimbStick2.png|A finished Climbing Stick in ''Pikmin.''
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