Music in Pikmin 3: Difference between revisions

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(Added menu links and documented the new menu music in Pikmin 3 Deluxe.)
(Described some of the new Pikmin 3 Deluxe tracks, attempting to do so in the Scruffy style.)
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Heard during the results menu of a Side Stories mission. This shares some similarities to the Mission Mode results theme, such as the driving snare drum rhythm and the sound of the bass synth, but has many differences. The theme uses 4/4 time instead of 3/4 time, and features complex percussion patterns. Strong emphasis is placed on the beat, with a short ostinato repeating throughout most of the song. The melody, played on a brass-like synth, prominently uses the {{w|Tresillo (rhythm)|Tresillo rhythm}}. Interestingly, [[The President]] indicates that he composed the song in the dialog box when the player gets a platinum medal. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the results menu of a Side Stories mission. This shares some similarities to the Mission Mode results theme, such as the strong snare drum rhythm and the sound of the bass synth, but has many differences. The theme uses 4/4 time instead of 3/4 time, and features complex percussion patterns. Strong emphasis is placed on the beat, with a short ostinato repeating throughout most of the song. The melody, played on a brass-like synth, prominently uses the {{w|Tresillo (rhythm)|Tresillo rhythm}}. Interestingly, [[The President]] indicates that he composed the song in the dialog box when the player gets a platinum medal. This theme is exclusive to ''Pikmin 3 Deluxe''.


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Heard after any of the epilogues, when the game is complete. This is by far the most varied of the credit sequences in the [[Pikmin series]]. Each scene in the credits' background has a different environment and different actions from the Pikmin, and the music adeptly scores each scene, while developing itself. The scenes are listed chronologically:
Heard after any of the epilogues, when the game is complete. This is by far the most varied of the credit sequences in the {{ps}}. Each scene in the credits' background has a different environment and different actions from the Pikmin, and the music adeptly scores each scene, while developing itself. The scenes are listed chronologically:
*(0:00) [[Blue Pikmin]] are walking through rain in the [[Tropical Wilds]] while [[Yellow Pikmin]] take shelter under a stump. As the credits have just begun, the texture is very thin, with only a {{w|Hang (instrument)|Hang drum}} and pizzicato violin establishing the waltz and the first gesture.
*(0:00) [[Blue Pikmin]] are walking through rain in the [[Tropical Wilds]] while [[Yellow Pikmin]] take shelter under a stump. As the credits have just begun, the texture is very thin, with only a {{w|Hang (instrument)|Hang drum}} and pizzicato violin establishing the waltz and the first gesture.
*(0:17) Blue Pikmin are idling in water in the [[Garden of Hope]]. The first gesture repeats with glockenspiel, harp, and bass pizzicato added. This adds complexity and development, before the gesture is briefly set aside for some more detailed scores.
*(0:17) Blue Pikmin are idling in water in the [[Garden of Hope]]. The first gesture repeats with glockenspiel, harp, and bass pizzicato added. This adds complexity and development, before the gesture is briefly set aside for some more detailed scores.
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{{infobox track
{{infobox track
|name=Garden survey
|name=Garden/Field/River/Tundra survey
|link=https://youtu.be/fNrkPy0z-ss
|link=https://youtu.be/fNrkPy0z-ss
|header = y
|header = y
}}
}}
Heard before [[Flower Garden]]. When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music bed. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard before [[Flower Garden]], [[Inside Forest]], [[River]], and [[Tundra]]. When a mission is started in [[Olimar's Assignment]], an expedition log video from Olimar is played out. Although each one features different sound effects and dialogue, they all share the same music. The music is simple and sparse, featuring light woodwind and percussion instruments playing a simple melody with a sparse harmonic background. Most notes are played staccato and generally only 1 note plays at a time, and this sparse style emphasizes the simple goal of the missions: to collect treasure. This theme is exclusive to ''Pikmin 3 Deluxe''.
 
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{{infobox track
|name=Field survey
|link=https://youtu.be/8s8-HP_WUoA
|header = y
}}
Heard before [[Inside Forest]]. Same as ''Garden survey''.
 
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{{infobox track
|name=River survey
|link=https://youtu.be/U2Kp-28yVm4
|header = y
}}
Heard before [[River]]. Same as ''Garden survey''.
 
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{{infobox track
|name=Tundra survey
|link=https://youtu.be/hnQbRKAJUMo
|header = y
}}
Heard before [[Tundra]]. Same as ''Garden survey''.


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{{infobox track
{{infobox track
|name=Oak survey
|name=Oak survey
|link=
|link=https://youtu.be/wu89m1CNHlQ
|header = y
|header = y
}}
}}
Heard after the results screen for [[Tundra]]. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard after the results screen for [[Tundra]]. While this has a similar instrumentation to the survey themes of the other areas, the effect is very different, and designed to build suspense. Parts of the cutscene have low woodwinds playing slow scales down and up while pizzicato strings play dissonant intervals above, creating a sinister feel. Other parts feature long tremolo string notes playing tight chords that slowly move upwards, a suspenseful sound used elsewhere in the game to introduce bosses. The strings grow in volume towards the end of the cutscene, before dramatically stopping when the screen fades to black. This theme is exclusive to ''Pikmin 3 Deluxe''.


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Heard during the end of Olimar's Assignment, after the Oak Survey video. This theme is exclusive to ''Pikmin 3 Deluxe''.
Heard during the end of Olimar's Assignment, after the Oak Survey video. This short looping theme is very different to the cutscene before it, and mainly features a slow C/G to Gmaj7 chord progression played on various synthesizers. The style of snare drum heard in the results menu themes is also found here. The second half of the loop features a slow melody played on a flute, and a small amount of dissonance in the chords. This theme is exclusive to ''Pikmin 3 Deluxe''.


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==Side Stories==
==Side Stories==
{{stub}}
{{stub}}
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' have unique music to fit their playstyle and atmosphere. Like the area and Mission Mode themes, the tracks that play during gameplay are adaptive, having a mix for fighting enemies, carrying objects, and overcoming obstacles. Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.
As with the other modes, the [[Side Stories]] of ''Pikmin 3 Deluxe'' have unique music to fit their playstyle and atmosphere. Like the area and Mission Mode themes, the tracks that play during gameplay are adaptive, having a mix for fighting enemies, carrying objects, and overcoming obstacles. Unlike the other music in the game, these songs are mostly recorded live, and were produced by the Tokyo-based production company GRANDFUNK INC.{{cite web|https://www.grandfunk.net/works/2228/|PIKMIN 3 DELUXE|GRANDFUNK INC.|retrieved={{date|30|January|2021}}}} Since the Side Stories were introduced in ''Pikmin 3 Deluxe'', all themes in it are exclusive to that release.


{{infobox track
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*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
==References==
{{refs}}


[[Category:Music]]
[[Category:Music]]