Concrete Maze: Difference between revisions

Expanded strategies for level one. Could be restructured for easier reading.
m (Fixing redirects)
(Expanded strategies for level one. Could be restructured for easier reading.)
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** [[Gate]] with 1 [[Health|HP]] × 4
** [[Gate]] with 1 [[Health|HP]] × 4


On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin.
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. Zoom out the camera to its farthest position before starting. The trick here is to scout as much as possible of the terrain while walking as little as possible to save time. Start by exploring with only one captain and one pikmin. In case you reach a dead end and you haven't found The Key switch to the other captain and start exploring in the opposite direction while the other captain gets carried back to the starting area with the use of the napsack ability. You can also switch captain and branch out a bit more in the brief times you wait for a gate to be knocked down or scout your surroundings.  


{{sublevel technical
{{sublevel technical
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** [[Gate]] with 1 [[Health|HP]] × 6
** [[Gate]] with 1 [[Health|HP]] × 6


On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key, however, this doesn't mean that there is always enough time to escape. The same strategy used in the first sublevel applies to this one just as well.


{{sublevel technical
{{sublevel technical