Glow Pikmin: Difference between revisions

m
Grammar Fixes #cww
m (removing templates)
m (Grammar Fixes #cww)
Line 16: Line 16:
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] found in {{P4}}. They are unlocked and only usable during [[night expedition]]s, and later on in caves and may also appear during [[Dandori Battle]]s.
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] found in {{P4}}. They are unlocked and only usable during [[night expedition]]s, and later on in caves and may also appear during [[Dandori Battle]]s.


Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. They behave similar to [[Bulbmin]] in that they have resistances to nearly all hazards. Their flowers are also differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. They also remain the only Pikmin, as of ''Pikmin 4'', to not have an [[Onion]], or even a [[Candypop Bud]]. Rather, they cultivate in [[Lumiknoll]]s.
Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. They behave similarly to [[Bulbmin]] in that they have resistance to nearly all hazards. Their flowers are also differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. They also remain the only Pikmin, as of ''Pikmin 4'', to not have an [[Onion]] or even a [[Candypop Bud]]. Rather, they cultivate in [[Lumiknoll]]s.


==Traits and abilities==
==Traits and abilities==
Line 25: Line 25:
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Rather than using [[Pellet Posy]]s or dead creatures to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation after a few seconds regardless of their distance from the Lumiknoll or the player. Switching from the player to [[Oatchi]] (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. If a Glow Pikmin [[Pikmin extinction|extinction]] occurs during a night expedition, the Lumiknoll will instantly propagate 5 Glow Pikmin.
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the Lumiknolls the player is tasked with protecting. Rather than using [[Pellet Posy]]s or dead creatures to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating one Glow Pikmin for every three glow pellets gathered. Newly created Glow Pikmin and idle Glow Pikmin immediately join the player's squad via teleportation after a few seconds regardless of their distance from the Lumiknoll or the player. Switching from the player to [[Oatchi]] (or vice versa) will cause all Glow Pikmin in the squad to teleport to whichever one of them is active, allowing the player to focus on defending the Lumiknolls. If a Glow Pikmin [[Pikmin extinction|extinction]] occurs during a night expedition, the Lumiknoll will instantly propagate 5 Glow Pikmin.


After a night expedition has been complete, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises, and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.
After a night expedition has been completed, Glow Pikmin will revert into [[Glow Seed]]s to hibernate once the sun rises and are rewarded to the player. These seeds can be used to summon Glow Pikmin in caves, but upon summoning they cannot leave the cave, similar to Bulbmin. The number of seeds earned is based on the number of Glow Pikmin in the squad upon the expedition's completion with every five Glow Pikmin making one Glow Seed.


In terms of [[hazards]], Glow Pikmin are functionally immune to [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]]. They are also immune to [[Groovy Long Legs]]'s dancing gas, [[Toady Bloyster]]'s ink, and [[Muckerskate]] shots' burying ability. They are however still subject to being eaten, [[crush]]ed, [[stab]]bed by needles, [[panic]], and [[wind]]. According to the Rescue Corps and the Piklopedia, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "dying"; however, from a gameplay perspective, a Glow Pikmin is permanently gone upon "death" as with any other Pikmin. Glow Pikmin cannot become buried as sprouts, instead they will simply be embedded into the ground before unearthing themselves after a short time, similar to Rock Pikmin that get crushed.
In terms of [[hazards]], Glow Pikmin are functionally immune to [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]]. They are also immune to [[Groovy Long Legs]]'s dancing gas, [[Toady Bloyster]]'s ink, and [[Muckerskate]] shots' burying ability. They are however still subject to being eaten, [[crush]]ed, [[stab]]bed by needles, [[panic]], and [[wind]]. According to the Rescue Corps and the Piklopedia, Glow Pikmin transmute themselves into photons and reconstitute at the Lumiknoll upon "dying"; however, from a gameplay perspective, a Glow Pikmin is permanently gone upon "death" as with any other Pikmin. Glow Pikmin cannot become buried as sprouts, instead, they will simply be embedded into the ground before unearthing themselves after a short time, similar to Rock Pikmin that get crushed.


Despite their ability to float, they behave differently from [[Winged Pikmin]] in that they will not carry objects over gaps or other paths that only Winged Pikmin can traverse, but instead stay low to the ground and take the same path as any walking Pikmin would. They cannot die from falling or being thrown into an abyss, though unlike Winged Pikmin, they will not stop themselves and instead disappear into the void only to reappear back with the player as if they had gone idle. They also need to be level with any object they swarm and will not fly upward to the target like Winged Pikmin (such as when fighting a [[Baldy Long Legs]]). This may have been done to encourage the use of their Glowmob ability, which gives more height to their attacks.
Despite their ability to float, they behave differently from [[Winged Pikmin]] in that they will not carry objects over gaps or other paths that only Winged Pikmin can traverse, but instead stay low to the ground and take the same path as any walking Pikmin would. They cannot die from falling or being thrown into an abyss, though, unlike Winged Pikmin, they will not stop themselves and instead disappear into the void only to reappear back with the player as if they had gone idle. They also need to be level with any object they swarm and will not fly upward to the target like Winged Pikmin (such as when fighting a [[Baldy Long Legs]]). This may have been done to encourage the use of their Glowmob ability, which gives more height to their attacks.


==Discovery==
==Discovery==
Glow Pikmin are discovered once the player has rescued [[Yonny]] and embark on their first [[night expedition]]. In their introductory cutscene, they will enter the Lumiknoll behind them then start popping their heads out in different spots of the Lumiknoll. After which they will teleport out of the mound curious about the player then teleport away, demonstrating their teleporting abilities.
Glow Pikmin are discovered once the player has rescued [[Yonny]] and embarked on their first [[night expedition]]. In their introductory cutscene, they will enter the Lumiknoll behind them and pop their heads out in different spots of the Lumiknoll. After which they will teleport out of the mound curious about the player then teleport away, demonstrating their teleporting abilities.


== Notes ==
== Notes ==