User:Yoshi/Pikmin 2 guide: Difference between revisions

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{{spoiler section|title=Day 2 Awakening Wood|body=Take your Reds then get the Pellet Posies around the field that's available. Don't waste time waiting for the Posies to bloom. Send the Pikmin to crush the Paper Bag, then take all of your Pikmin to fight the Red Bulborb, then grab the Utter Scrap, then have 45 Pikmin carry that while the remainder will go work on the gate. Meanwhile you send Louie with the Pikmin to the The Ship when you get back the wall will almost be done. Get in the hole. You should have 70 reds when you get in the cave. Don't bother taking the carcasses back. They'll be worthless anyway. Get the treasures and move on. Kill the enemies on sub-2, get the Purples, and grab the treasure.}}
{{spoiler section|title=Day 2 Awakening Wood|body=Take your Reds then get the Pellet Posies around the field that's available. Don't waste time waiting for the Posies to bloom. Send the Pikmin to crush the Paper Bag, then take all of your Pikmin to fight the Red Bulborb, then grab the Utter Scrap, then have 45 Pikmin carry that while the remainder will go work on the gate. Meanwhile you send Louie with the Pikmin to the The Ship when you get back the wall will almost be done. Get in the hole. You should have 70 reds when you get in the cave. Don't bother taking the carcasses back. They'll be worthless anyway. Get the treasures and move on. Kill the enemies on sub-2, get the Purples, and grab the treasure.}}


{{spoiler section|title=Day 3 Awakening Wood|body=Get all the Pikmin out. Get the Combustion Berry. Kill the Bulborbs first. You can earn some Pikmin if you want but its faster if you don't grab the berries while the other Pikmin tear down the gate. Then kill the plant with the 2 eyes. Enter the Hole of Beasts. Now sub-1 only has a few Sheargrubs on it. Moving on well, get the Purple Pikmin on sub-2, next on sub-3 beware 180 degrease. That's your only problem only two treasures. On sub-4 back to business! Reds can relax, have Purples kill the Bulborb then the purples can go hit the eggs(optional-you have to have purples because if Mites show up you'll kill them with a 10-50 gram pounce you'll get the nectar for your Pikmin)then, grab the treasures and move on sub-5. This is what you're here for. Get your Purples, throw them on Empress Bulblax's face. When she is going to shake them off, quickly call them back. Repeat the process, then move on. You're out of the cave. That's only half of it. Crush the bag, bypass the enemy, then to finish this day off, go to the White Flower Garden sub-1! Same as the last cave, just different structures. Sub-2: Defeat both Fiery Blowhogs. Throw Purple Pikmin on them and collect the treasures. Sub-3: Rest Level. There are three Ivory Candypop Buds for you. You'll need them for sub-4. Sub-4: Watch for the poison. There's two treasures on this sub-level. Sub-5: Final Floor. Kill the Burrowing Snagret. The Five-man Napsack is yours. If you have time, have your whites work on one Poison Gate.}}
{{spoiler section|title=Day 3 Awakening Wood|body=Get all the Pikmin out. Get the Combustion Berry. Kill the Bulborbs first. You can earn some Pikmin if you want but its faster if you don't grab the berries while the other Pikmin tear down the gate. Then kill the plant with the 2 eyes. Enter the Hole of Beasts. Now sub-1 only has a few Sheargrubs on it. Get the Purple Pikmin on sub-2, next on sub-3. There is Fire Geysers. That's your only problem with only two treasures. On sub-4 Reds can relax, have Purples kill the Bulborb then the purples can go hit the eggs(optional-you have to have purples because if Mites show up you'll kill them with a thud you'll get the nectar for your Pikmin)then, grab the treasures and move on sub-5. Get your Purples, and throw them on Empress Bulblax's face. When she is going to shake them off, quickly call them back. Repeat the process, then move on. You're out of the cave. Crush the bag, bypass the enemy, then to finish this day off, go to the White Flower Garden sub-1! Same as the last cave, different structures. Sub-2: Defeat both Fiery Blowhogs. Throw Purple Pikmin on them and collect the treasures. Sub-3: Rest Level. There are three Ivory Candypop Buds for you to use. Sub-4: Watch for the Poison Pipes. There's two treasures on this sub-level. Sub-5: Final Floor. Kill the Burrowing Snagret, and the Five-man Napsack is yours. If you have time, have your whites work on one Poison Gate.}}


{{spoiler section|title=Day 4 Awakening Wood|body=You'll have to rush. You have to take White Pikmin to the flower pots and on top of them you'll find a treasure. Wait for the Pikmin to dig it up and take it back to The Ship. Now you head to the gate by the Snagret Hole have the whites deal with it. If you worked on one of the walls yesterday your okay, if you didn't, get the Luck Wafer on top of the cliff. To get on the cliff, throw all your Pikmin except one on top of the cliff then walk on the low platform and then throw the last Pikmin on the higher platform. Don't just barge in, kill the Creeping Crysanthemum then distract the other one and get the Sheargrubs, then deal with the other Crysanthemum. Once you killed them, DO NOT let the Pikmin carry them. Make the bridge, then have all your Pikmin carry the Geographic Projection. That covers day 4.}}
{{spoiler section|title=Day 4 Awakening Wood|body=You'll have to rush. You have to take White Pikmin to the flower pots and on top of them you'll find a treasure. Wait for the Pikmin to dig it up and take it back to The Ship. Now you head to the gate by the Snagret Hole have the whites deal with it. If you worked on one of the walls yesterday your okay, if you didn't, get the Luck Wafer on top of the cliff. To get on the cliff, throw all your Pikmin except one on top of the cliff then walk on the low platform and then throw the last Pikmin on the higher platform. Don't just barge in, kill the Creeping Crysanthemum then distract the other one and get the Sheargrubs, then deal with the other Crysanthemum. Once you killed them, DO NOT let the Pikmin carry them. Make the bridge, then have all your Pikmin carry the Geographic Projection. That covers day 4.}}

Revision as of 20:35, March 22, 2011

A guide for Pikmin 2 by Yoshi

Cheepy-Cheep fixed Grammar, Capitalization, and Punctuation problems, and removed useless/extra stuff.

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