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Emperor Bulblax

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Emperor Bulblax In-game icon.
File:14.jpg
Appears in PikminPikmin 2
Scientific name Oculus supremus
Family Grub-dog
Areas The Final Trial
Caves Bulblax Kingdom, Cavern of Chaos, Hole of Heroes
Challenge Mode stages Emperor's Realm
2-Player Battle stages None
Attacks Eats and crushes Pikmin in both games
Causes panic and summons Mitites in Pikmin 2

The Emperor Bulblax is the second largest known species of the Grub-dog family right after the Empress Bulblax. Moss grows upon its thick hide in both games, giving its body a greenish color and serving as camouflage, although in the first game it even bears tall mushrooms and fern-like stems. This beast usually hides in the ground to ambush prey, catching it with its long, sticky tongue. Its soft face is its only weak point to attack, but since it doesn't discriminate much when eating things, it can be led to swallow something a bit less tasteful than Pikmin. The Bulblax is different than most members of the grub-dog family as it has a sludgy, melted appearance, smaller eyes, a more flexible tongue, and what appears to be small fungi (in Pikmin 2, there are instead crater-like bumps) on its back.

Notes

Olimar's voyage log

My radar indicates that a gigantic member of the bulborb species has swallowed the Dolphin's final part. Yet, how am I to attack this gargantuan beast? Testing the explosive power of the bomb-rocks the yellow Pikmin unearth may prove valuable...

Reel notes

This massive grub-dog buries itself when hunting.

Olimar's notes

The largest member of the grub-dog family is normally found buried in the ground, with only the stalks of its eyes exposed. This camouflage allows the predator to surprise smaller creatures and use its long, adhesive tongue to capture prey. The thick hide and angular hump give the organism a distinct rocklike quality. During the rainy season, moss grows freely on its hump, making it nearly impossible to distinguish this lethal predator from a stone.

Louie's notes

To prep the tongue for cooking, marinate in olive oil and chop into cubes. Stir in a pot with carrots, potatoes, and chives, cover, and simmer over low heat for several hours. Accompany this mouthwatering, rustic stew with a hearty roll.

Pikmin

File:Emperorbulblaxroaring.jpg
The Emperor Bulblax's artwork from Pikmin.

The Emperor Bulblax is the final boss in Pikmin. It lies buried in the ground at The Final Trial inside the center of the sandy arena north of the landing site, visible only by the mossy growth on its back protruding from the ground. When approached, the Bulblax will rear up and roar, knocking Olimar and the Pikmin back, and will then proceed to attack. His attacks are different depending on his "mood". This mood is initially characterized by salivation: he will attack by using his tongue, gobbling up any Pikmin in front of him. His tongue is large and will eat up any Pikmin its tongue touches. The Bulblax can also squish any Pikmin under it by jumping in the air and landing with a heavy impact; the creature also uses this move to shake off your Pikmin. After taking half of his overall health, this phase will end, and the Bulblax will use his long-range jump attack, but still retains the ability to do both former moves in the same way mentioned before. As defeating him when he is doing this is near impossible, you should pay attention to his mood. If you evade several of his jumps, he will go back to his eating mood. It is possible to identify the jumping mood beforehand, as the creature drools far less during the phase. The eyes will also widen just before it jumps. One should be wary that the beast can kill Olimar if it lands on him.

One of the fastest strategies to beating him is to have Yellow Pikmin grab any nearby bomb-rocks inside three boot-like containers around the exterior, then toss the bomb-toting Yellow(s) in front of him, and either allow it/them to throw the bomb-rocks at the huge Emperor, or call them back so that they drop them in his path just before he attacks with his tongue (this does not apply in the New Play Control); alternatively, the Bulblax may be allowed to eat the Yellow(s) while they are holding the bomb-rock(s), although this is not an option for players attempting zero-death runs and is just generally not recommended for Players wishing to conserve Pikmin. Pikmin can also be thrown into his mouth while he is preparing to stick out his tongue and still give a stun-like effect. Once the bomb-rocks explode, it/they will stun the Bulblax (the more bomb-rocks, the longer the stun), providing a good time to toss as many Red Pikmin, as they are stronger than other Pikmin, as possible onto his face. Doing this repeatedly will have him beaten easily.

A slightly faster method would be to leave a Yellow Pikmin with a bomb-rock behind him when he has turned around. All of the Red Pikmin (which should be able to amount to 85 or so) then swarm the Bulblax as soon as it notices the Yellow Pikmin, as attacking its legs also hurts it. However, careful timing is necessary when calling back the Pikmin. The stomping attack will be especially dangerous, as the Pikmin are right beneath the creature, and the attack can be initiated very quickly.

It is also possible to beat the Bulblax by throwing Pikmin onto its head when it is distracted. It is more risky than using bomb-rocks, but much more simple and possibly the only feasible option for people trying to do a zero-death run.

Once defeated, the Emperor Bulblax will go into a particularly long death animation, where it writhes around while drooling and appears to be sucked underground, leaving behind the Secret Safe and five randomly coloured 5-Pellets behind (which are then obsolete, since there is nothing left to kill -- it is possible that they were intended to up the player's score or help a player who has managed to lose so many Pikmin to the Bulblax that they are unable to retrieve the part.)

It's usually a good idea to devote a single day to removing obstacles and clearing the path, and then deal with the Bulblax the following day, since the battle itself can often be time-consuming. The Bulblax must be defeated in a single day, since any damage done on one day will not carry over, and if the day is ended before it is killed, then it will be at full health the next day. However, experienced players can cover all of the Final Trial in a single day, which is a must for a 6-day run.

Pikmin 2

File:Emperorbulblax.jpg
The Emperor Bulblax's artwork from Pikmin 2.

In Pikmin 2, these beasts are much weaker, most likely due to their diminished size. They are found only underground, unlike in the first game, with only their eyes exposed as a form of camouflage, but emerge in the same manner. They still eat the now huge bomb-rocks, but must be coaxed into doing so instead, seeing as Yellow Pikmin no longer have the ability to handle those explosive objects. All other abilities are retained, except the jump and the jumping phase. It is replaced by a roaring phase when the Bulblax is about a quarter until death; it will also make other Bulblaxes join the fight. The roar scatters the Pikmin like Mitites, and drags existing Mitites out of the ground. The hide is not very mossy, but the backside of the beast is still green and slimy, as well as invulnerable. This could mean that the Pikmin 2 versions may just be younger than the one in Pikmin.

Where Bomb-rocks are available, making it eat them is the safest strategy (it now takes much more damage from them when eaten), but can be time-consuming. By far the quickest method of defeat is using Purple Pikmin: Lob them at the eyes, not whistling them, fast enough so the beast will die before it can retaliate. Only 10 are required for this quick and easy kill. If the Bulblax has already emerged, you can wait until it retreats back into its state of camouflage, or just throw purples at it then, being sure that they hit the ground or the beast with an impact, stunning it and dealing massive damage. Luckily, unlike in the previous game, an Emperor Bulblax can only eat a maximum of 9 Pikmin at a time. When it dies, the Bulblax spins around and roars, whipping gobs of saliva everywhere until it shrinks down to about half its original size for easier carrying.

This creature is found on the last Sublevel (7) of the Bulblax Kingdom, where the only larger specimen is; two are found on Sublevel 4 of the Cavern of Chaos and Sublevel 10 of the Hole of Heroes; and three are in the Emperor's Realm in Challenge Mode.

Strategy

Pikmin

In Pikmin, bomb-rocks held by Yellow Pikmin will stun and damage the beast. Use them in conjunction with Pikmin, preferably red ones, for an effective strategy. In Pikmin 2, bring a small group of purples (10 or more) and toss them right in between the eyes; in no time at all, the beast will be defeated. If you don't have enough, use reds and other Pikmin, but be prepared to use sprays in case your numbers dwindle. One way to kill in Pikmin 2 without purples is to bring a group of 10 whites, as they are fast, or any of the original Pikmin, to fight and throw all on the Bulblax's face and the battle will be over in from 30 seconds to about a minute.

Captains

In Pikmin 2, it is possible to kill an Emperor Bulblax without Pikmin. The first method is to lure the Bulblax into eating bomb-rocks, should there be any nearby, until it succumbs to the explosions.

Another is to punch it while petrified. However, this requires about 50 sprays under non-stop punching. More damage can be dealt with the Rocket Fist upgrade; using said upgrade would require twenty less sprays. It is one of the only two bosses in the game the captains can hit, the other being the Waterwraith.

Technical information

Pikmin technical information (?)
Internal name
HP 30000
Pikmin 2 technical information (?)
Internal name kingchappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1300
fp01 マップとの当り Unknown (related to slopes) 60
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.15
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 45
fp08 回転速度率 Rotation acceleration 0.02
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 130
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 60
fp20 攻撃可能範囲 Unknown (shock attack max range?) 130
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 5
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 30
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0.05 (5%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 要旋回角度(deg) Unknown (required turning angle?) 60
fp02 出現までの距離 Unknown 60
fp03 雄たけび有効角度(deg) Unknown (roar angle?) 180
fp04 雄たけび有効範囲 Unknown (roar angle?) 300
fp05 爆弾ダメージ Bomb-rock damage 200
fp06 見えない範囲 Unknown (blind angle?) 80
fp07 旋回終了角度 Unknown (turning angle end?) 40
fp08 踏み潰し範囲 Unknown (range of the stomp attack?) 45
fp09 出現振り払い範囲 Unknown 100
fp10 出現振り払い力 Unknown 200
fp11 歩きアニメスピード Unknown (walk animation speed?) 1
fp12 死雄たけび率 Unknown 0
fp13 フリック雄たけび率 Unknown 0.5
fp14 白ピクミン White Pikmin poison damage 200
fp15 bigスケール Scale of the Bulblax Kingdom one 1.5
fp16 bigライフ HP of the Bulblax Kingdom one 1800
fp17 big速度 Speed of the Bulblax Kingdom one 45
fp18 big回転速度率 Unknown (rotation speed of the Bulblax Kingdom one?) 0.02
fp19 big回転最大速度 Unknown (max rotation speed of the Bulblax Kingdom one?) 30
fp20 big攻撃可能角度 Unknown 30
fp21 big攻撃ヒット範囲 Unknown 120
ip01 潜伏までの期間 Unknown 500
ip02 出現までの期間 Unknown 0
ip03 爆弾ダメージ時間 Unknown 180

Gallery

Trivia

  • Captain Olimar's notes for the Emperor Bulblax say that moss and plants grow on its back in rainy seasons. In Pikmin 2, these beasts only appear in caves, which, added with the presumably younger age, might explain why so much moss is absent on the beast's back, as the moss only has the cave's moisture to grow with. In Pikmin, the Emperor Bulblax was much larger and had stalks of growth on its back.
  • The Emperor Bulblax's attacks and appearance may be based off of the real-life frog. They both bury or immerse themselves with only their eyes and backs exposed while hunting, use their long sticky tongues to catch small things passing by (in this case, the Pikmin), they can both jump higher than most other creatures, both look similar in appearances, and both make loud croaking noises.
  • The Emperor Bulblax's Latin name is roughly translated as "The Best Eye".
  • In the Bulblax Kingdom, the Emperor Bulblax waiting at the bottom is slightly larger than the others in the Cavern of Chaos and the Hole of Heroes.
  • The Emperor Bulblax is one of three bosses in Pikmin to reappear in Pikmin 2, alongside Beady Long Legs and the Burrowing Snagret.
  • The Emperor Bulblax is the only final boss in the Pikmin series not to possess all elements. The ones that do are the Titan Dweevil and the Plasm Wraith.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ダイオウデメマダラ?
Daiō Dememadara
Great King Dememadara, the latter consisting of 「出目」deme (protruding eyes) and 「斑」madara (spots).
Flag of Germany German Fürst Knollenauge Lord Bulb-Eye