Gates (also called walls) are obstacles in all Pikmin games that block paths to other sections of an area. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.

Bramble gateEdit

 
A white bramble gate in The Forest of Hope.
Main article: Bramble gate.

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in Pikmin 2 have poison emitters inside them and can only be destroyed by White Pikmin as a result.

Dirt wallEdit

 
A dirt wall in Pikmin 4.
Main article: Dirt wall.

Dirt walls are sandcastle-like gates found in Pikmin 3, Pikmin 4, and Hey! Pikmin. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.

Reinforced wallEdit

 
A reinforced wall in Pikmin 4.
Main article: Reinforced wall.

Reinforced walls are gates that can only be destroyed with bomb rocks. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.

Electric gateEdit

 
An electric gate in Pikmin 4.
Main article: Electric gate.

Electric gates carry an electrical current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.

Crystal wallEdit

 
A crystal wall in Pikmin 4.
Main article: Crystal wall.

Crystal walls are gates in Pikmin 3 and Pikmin 4 that require Rock Pikmin to break. They are made of a sheet of glass-like crystal between two metal clamps.

Ice wallEdit

 
An ice wall.
Main article: Ice wall.

Ice walls are gates in Pikmin 4 that are made of an icy material. Only Ice Pikmin can destroy these gates without getting frozen.

Bamboo gateEdit

 
A bamboo gate.
Main article: Bamboo gate.

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.

Numbered gateEdit

 
A numbered gate.
Main article: Numbered gate.

Numbered gates are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby enemies. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.

Switch gateEdit

 
A switch gate and its button.
Main article: Switch gate.

Switch gates are gates in Pikmin 4 that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with switches. There are three types: white gates can be lowered with single-button switches and cannot be raised afterwards, and red gates and blue gates can be toggled between their raised and lowered states with 2-button switches.

Brick wallEdit

 
One of the brick walls in the Distant Tundra, destroyed.

Brick walls are rare walls in Pikmin 3 that are destroyed by pushing iron balls down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in Story Mode, both in the Distant Tundra:

  • One at the exit of the cave where Brittany lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of glitches.
  • One in the northern section of the main area with the geysers and Arctic Cannon Larvae. Destroying the wall gives access to the large cave system where the Vehemoth Phosbat is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until Alph and Brittany are reunited.

Minor glitchEdit

 
The submerged part of the gate is still visible beneath the map.

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In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

TriviaEdit

 
Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".
  • In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
  • While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.

Names in other languagesEdit

Language Name Meaning Notes
  French Barrage/Mur Dam/Wall
  Portuguese (NoA) Parede Wall Translation taken from the Pikmin 4.
  Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.
  Spanish Muro/Puerta Wall/Gate

See alsoEdit


 

This article was a featured article from March 18th to June 21st, 2013.