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==Boulder Glitch==
==Boulder Glitch==
In [http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2], the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the [http://pikmin.wikia.com/wiki/Five-man_Napsack Five-man Napsack] is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with [http://pikmin.wikia.com/wiki/Olimar Olimar], it is still possible to do it with [http://pikmin.wikia.com/wiki/Louie Louie] and the [http://pikmin.wikia.com/wiki/President President]. Do not touch any buttons during the flight, as it will cancel the climb.
In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'', the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the [http://pikmin.wikia.com/wiki/Five-man_Napsack Five-man Napsack] is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with [http://pikmin.wikia.com/wiki/Olimar Olimar], it is still possible to do it with [http://pikmin.wikia.com/wiki/Louie Louie] and the [http://pikmin.wikia.com/wiki/President President]. Do not touch any buttons during the flight, as it will cancel the climb.


http://www.youtube.com/watch?v=dlj59J5M-kI
http://www.youtube.com/watch?v=dlj59J5M-kI

Revision as of 11:42, June 17, 2013


This will be the new home for all Glitches. The title is temporary, as we need to empty out the old Glitches page. Alphabetize the Glitches by their "Official Names" please.

This here, please help me:

http://pikmin.wikia.com/wiki/Easter_eggs_and_glitches

Nothing, is this scary to organize.


2-P Battle Marble Gitch

This is a glitch that happens exclusively in Pikmin 2'2-Player Battle mode. When this glitch occurs, Olimar or Louie get stuck in their respective marbles when plucking Pikmin, often after getting the marble-retieving roulette item.

The cause of this glitch is the fact that the player's marble usually cannot be moved by their own possessors, and it will often sit close to the Onion without the possibility of moving it. If a pikmin sprout lands underneath it, the player can make their captain attempt to pluck the sprout, only for them to get stuck inside of the marble.

Sometimes you can free your captain by rapidly moving your control stick/ randomly pressing buttons, or getting another marble-retreiving roulette item. If this does not work you must pause and quit.

This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.

Boulder Glitch

In Pikmin 2, the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the Five-man Napsack is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with Olimar, it is still possible to do it with Louie and the President. Do not touch any buttons during the flight, as it will cancel the climb.

http://www.youtube.com/watch?v=dlj59J5M-kI

Bridge Glitches

Moving through a bridge

Certain bridges in Pikmin 2 have 'soft' corners that allow Pikmin and captains to glitch through from beneath the bridge to its top. This can happen when they are following a captain, when they are ordered through it (with the analogue stick for captains and the C-stick for Pikmin), or when (for Pikmin) they are thrown through it. Very rarely, either Pikmin or captain may fall through the floor when performing the glitch, in which case the Pikmin dies, or the captain reappears at Hocotate Ship, similarly to the scales glitch.

Pikmin stuck underneath

This glitch involves a Pikmin getting stuck under a bridge in Pikmin 2, in water, but still alive. It cannot be whistled, and will only avoid death at sunset by being pushed out from under the bridge by a Captain into more open water. This glitch can occur in two ways.

It often occurs in the Awakening Wood when Purple Pikmin attack anySheargrubs or in the Wistful Wild with the Cloaking Burrow-nit that are chewing on a bridge that is not fully constructed. The Pikmin must be thrown on top of the Sheargrubs. If exactly this is done, then it is possible that they will fall through the bridge into the water along with the carcass, sometimes sitting on top of it, but will not drown. A similar feat can be pulled off using a Yellow Wollywog, for example in Perplexing Pool, though the beast will remain on top. This occurs from on top of a constructed part of a bridge.

Another way in which this can occur is when Pikmin other than blues go underneath a bridge while 'swimming', or the bridge is built over them while under it. They may get stuck and will not move or drown until they have been removed from underneath the bridge. For the glitch to work the water must be deep and the bridge close to the water surface, such as the ones in the Awakening Wood near the Flitterbies or in the Perplexing Pool near the Citadel of Spiders.

Wollywogs and Yellow Wollywogs can also fall through bridges and get stuck in them in much the same way. This too is rare.

Two bridge sections

Very rarely, a bridge can be seen to have two distinct sections, one floating over the water. This occurs when Sheargrubseat the bridge abnormally. The bridge inPikmin 1's Distant Spring is a good example.

Carrying through a bridge

If Pikmin are drowning under a bridge, any idle Blue Pikmin on top of the bridge can still save it. The drowning Pikmin appears in the Blue Pikmin's hand as it performs the throwing animation.

Disappearing Pikmin

This is a glitch that is seen in both the New Play Control! and the original version of Pikmin. If Pikmin are whistled from under a certain bridge in The Forest Navel, a few Pikmin die for no reason, indicated by the Pikmin counter, without making a sound. They seem to get pushed under the map and die once they are completely through it as if they fell down a pit.

Spinning Olimar

In the New Play Control! version of Pikmin, while walking on a bridge, Olimar's body spins around for no apparent reason, but his head stays still. Trying to fix the camera behind him will make it spin in the direction in which Olimar's body was when the button was pressed.

Candypop-Bulbmin

Very rarely, if you throw 7 or 8 Bulbmin into a Candypop Bud in the Submerged Castle or Hole of Heroes, 5 will enter the Candypop Bud and become whatever color the Candypop is, and then one or two of the rest left over will fall sideways from the air (without touching the Candypop Bud), and sink into the ground. This is EXTREMELY rare, so it will definitely not happen every time, even if the conditions are correct.

If you want to attempt this glitch, bear in mind a few things:


  • The Waterwraith must not have appeared in the sublevel yet.
  • This is VERY hard, so do not expect to be able to do it the first, second, third, even tenth time you attempt it.
  • You have to throw Bulbmin in; no other Pikmin will work.
  • The Bulbmin have to fall in a perfect arc at the side of the Candypop Bud without touching it.
  • Obviously, the first point does not apply in the Hole of Heroes.

Caves

  • There is a glitch that can happen when proceeding to the next sublevel. In the animation where you jump into the hole, some of your pikmin may appear idle and won't jump in with you. Thankfully the Pikmin that don't jump in with you will appear on the next sublevel.
  • If a Pikmin is suffering from a hazard (excluding Bombs and Electricity ) and you choose to go to the next sublevel, the Pikmin will still have the suffering animation when jumping down the hole. Luckily, they will be fine on the next sublevel. Similarly, if they make that last cry, and then you advance to the next floor, they will be alive with that hazard on their head, but they will still count to the pikmin lost count, even though they really didn't die.
  • In any Challenge Mode level, a glitch can be made to occur where a captain ends up inside the model of the cave to the next sublevel, or inside a geyser. This happens when the leader is standing where the model will appear whileThe Key is collected. Once he moves back out of the structure, however, it is not possible to walk back in. If any treasures or enemies (or their corpses) are in a similar position, they disappear and fall back down to the sublevel on top of the appearing structure from above; this is not a glitch, but, rather, an intended aspect of the game's design to keep treasures and enemies from becoming stuck in the models. Pikmin are pushed out of the way when the cave appears.

Chart

The Chart Glitch is a rare glitch only seen in Pikmin 1, as Pikmin 2 no longer uses a chart. Should no Pikmin have died or have been sprouted and the chart is shown to at the end of the day, the chart may say that the player has lost a certain amount of Pikmin and has also gained exactly the same amount again, regardless of the fact that nothing had happened during the day.


Crushing

In Pikmin, if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin could mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. The Wollywog and Yellow Wollywog are a very good example of this glitch, thanks to their large size. There were also some demo videos that actually pictured a dying Yellow Wollywog falling on top of 3Blue Pikmin and ghosts appearing afterward. This may be viewed as a glitch, or completely natural. Although rare, this can also happen in Pikmin 2 when a treasure falls on Pikmin. Here are a list of enemies that may have this happening in Pikmin 1 at some times:


The glitch has not been fixed in the new play control version of Pikmin.

Cutscene Glitches

Box Glitch

In Pikmin 1, if ten Pikmin are directed to move one of the large cardboard boxes and are called back immediately, the cutscene will initiate, but the box will not move. The cutscene will therefore not finish, and it cannot be skipped, meaning the game must be restarted.

Paper Bag Glitch

In Pikmin 2, if the paper bag on Valley of Repose is weighed down then Pikmin immediantly called back, there is a slim chance that it will stay up, and in the cutscene Olimar and Louie will walk through it. The whole rest of day 1 the bag will stay this way.

Pikmin die during cutscenes

In Pikmin 2, it is possible for Pikmin to die if they are exposed to a hazard when a cutscene is triggered. The most noticable instance of this happening is in the Perplexing Pool if the player's pikmin are attacked by the Fiery Blowhog while walking by the Burgoening Spiderwort Mold for the first time. This will cause the game to trigger the cutscene to occur where the player first encounters the mold. Meanwhile, any pikmin that are on fire or even drowning in the water in the background will continue to do so and die in the few seconds before the Ship pauses the game to start talking. They will have no death noise, but the counter will automatically adjust itself once the cutscene is over.

Disappearing items

When a group of Pikmin are carrying an item in Pikmin 1, and it is not the one that initiated the cutscene, it will disappear. This can be seen when two ship parts are being carried close to each other: once the first part reaches the Dolphin and the cutscene starts, the second part will not be visible in the scene.

This glitch can also be seen if the player dismisses the Pikmin near the Main Engine. If the Pikmin are dismissed just prior to the cutscene, the Pikmin will start picking up the part, and once there are enough of them holding it, the part will disappear from the scene. The part is visible again when the player regains control over Olimar.

In Pikmin 2, after a boss has been defeated, if you try to get your pikmin to carry the corpse of the boss the Ship, if you time this right, the corpse will disappear during the cutscene and it will look like the pikmin carring the corpse are joining hands in a cirlce. This glitch can happen after the battle with Empress Bulblax, Emperor Bulblax, and some if not all bosses. It is not known if this glitch is in Pikmin 1.

Off-screen Louie

When the Titan Dweevil has been killed, Louie will fall to the ground and a cutscene will start. At this point, the C-stick or X-button can be used to swarm or dismiss the Pikmin underneath Louie when he lands, and the Pikmin will carry him off the screen when the cutscene starts. However, Louie will stop moving when the Ship starts speaking. This makes Louie the only treasure in the game that can be carried during a cutscene.

End of Day Cinematic Dissapearance

Very rarely, when pikmin are still working when the day ends and the pikmin are called back, the pikmin don't show up at all in the cutscene, and are not left behind, either, as if they were glitched into their Onion(s).

Embed Glitch

In Pikmin 2 treasures that fall out of enemies will occasionally become partially embedded in the ground. If Pikminare told to pick the treasure up, they may move around to the side buried in the ground, carrying it with only their heads protruding. When the treasure moves forward, it will be sucked down further by the force of the Pikmin pulling until the Pikmin let go and die as if they had been thrown into a void. The treasure will usually then fully surface. It is similarly possible for treasures to become embedded in walls, particularly after having been carried by a Dweevil in a small enclosed alcove. When the treasure is removed from the beast, it remains where it was if it was partially out of the boundary of the sublevel. It can be retrieved by throwing Pikmin at the bottom, at which they will hold onto and carry the treasure, eventually freeing it.

Floating Treasure

This is a glitch in Pikmin 2 where a treasure is seen floating. First, have a Pikmin carry a treasure (or beast in story mode), and just as the object is being beamed into the Research Pod or ship, quit the level or leave the cave. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.

Frozen Captain

This is a glitch that causes a Captain to become immobile and unusable until the end of the day or until the next sublevel is reached in a cave. It occurs when a captain falls over the edge of a level boundary while using the Napsack to sleep. This can be brought about in a number of ways.

It is possible to have a Dweevil carry a captain off the edge of a sublevel with low boundaries (particularly those with a metallic theme) because Dweevils pick up sleeping captains they see. If you are lucky and get carried over the edge, the captain and Dweevil fall, then the glitch occurs. The second way for this glitch to happen is if the player uses an Action Replay to float out-of-bounds in an area. If the captain is made to float beyond the invisible boundary line and fall asleep, the glitch occurs. If the player stands over the spot where a geyser/cave entrance will appear in Challenge ModeOlimar or Louie will occasionally bounce away from the object and fall off the edge. 

After falling off the edge, the camera moves to the Research Pod or the Ship; the captain's helmet beacon light can be seen above this. Sometimes, the camera stays there and nothing further happens. Pressing any button causes the captain to reappear at that spot, as normal. In this case, it is also possible to switch captains; if the player whistles the other captain's beacon light, the captain who fell appears at the Ship or Research Pod. Otherwise, if the player moves around and performs actions such as throwing Pikmin, the beacon light fades and the glitch progresses. If this happens, the captain reappears somewhere near the edge of the level where he fell off. He is lying down with his beacon light gone, and he cannot be whistled or switched to, only carried by Pikmin (or Dweevils or Bumbling Snitchbugs). After having been returned to the Ship or Research Pod, he cannot be moved again. On the other hand, if the beacon light fades near-instantly, the player still plays from the point of view of the now-frozen captain. Switching captains makes it impossible to switch back. Pressing A makes the captain stand up and lower his head; now, no more actions can be performed, and the game must be reset, or the day ended or the cave left. This result usually only happens if the player was carried off by a Dweevil next to the geyser on sublevel 6 of Subterranean Complex.

Gate

This glitch happens in Pikmin if the player presses down on the D-pad while standing on top of a gate. When Olimarsleeps, he falls through the wall. If he is woken up, he gets stuck in the wall and is unable to move until the wall is destroyed. If Olimar falls through the posts holding up the gate instead of the wall, he is able to walk out.( although this is not a glitch if you throw your pikmin on top of the gate they break it down faster). 

In the Hole of Heroes, on the Ranging Bloyster's sublevel 7, there may be two gates side-by-side. If one gate is destroyed, and Pikmin are thrown on the side where the other gate is, they will mysteriously land on the wall, and the other gate will come down.

Gatling Groink

glitch that can happen at any time and can be a real relief (it should be noted, however, that this does not help byno-death runs). Sometimes, when a Gatling Groink attacks, its attack injures but doesn't kill the Pikmin. At days end when it tallies your Pikmin, created and killed, it counts the Pikmin that were supposed to die from the mortar blasts.

Libra

There is a rather notorious glitch involving the Libra. The part may bounce and fall into the abyss when pulled from the ledge it is positioned on. The part may not reappear in any way on the file (though sometimes it will reappear in a random location). Should this happen to the player, he or she should reset the game immediately, as the game cannot be completed without this part, although this has be fixed in the New Play Control! version.

Nectar

A useful glitch that happens when Pikmin drink nectar. If timing is perfect, calling the Pikmin before they finish drinking the nectar will turn them into flower Pikmin, but the nectar will not disappear. With this glitch nectar can be used over and over again. This can be done with multiple Pikmin, but the timing is harder to get right. This glitch is seen in Pikmin 1 and 2.

Pellet

There are five known glitches involving Pellets.

The first is the possibility of having three Pikmin carry a single one-weight pellet. In some rare cases, when one Pikmin attacks the leaf of a Pellet Posy, and two are attacking it from the ground, they will all carry the pellet.

The second is having two one weight pellets go into each other. If two Pikmin are carrying both pellets and they run into each other, it looks like four Pikmin are carrying a single weight pellet.

The third is the chance of having the sides of a large pellet point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to theOnion normally. Simply call them back and order them to pick it up again to fix it. This also happens with some ship parts such as the Libra. One good example for this glitch would be minute 2:39 of this video:

http://www.youtube.com/watch?v=Dkjht5Kt9H4&feature=related

The fourth glitch happens when a pellet is beneath a bridge suspended over water, but the bridge is still being constructed, and the pellet has to be in front of the rolled-up stick pile that forms the bridge's tip. How far away is irrelevant, as long as it will still be beneath the future bridge. As an example, the one with a Yellow Wollywog near the island with the Massage Machine in The Distant Spring would work well. When the Bridge comes to the point where the pellet is, the Pikmin that are working may stop working and move in circles around the spot where the pellet is under the bridge, and try to grab it. They can be called back and ordered to finish the bridge, but if not, they will sigh, showing that their attempt to grab the object failed, and then become idle. In some rare cases the Pikmin can fall through the bridge, but instead of drowning, will sit safely on top of the pellet. If such a Pikmin is whistled at multiple times, it will fall off the side of the pellet and start drowning.

A fifth glitch also occurs, however this glitch only occurs in the New Play Control! version of Pikmin, as it's unknown if it can happen in the original Gamecube version. This glitch happens anywhere when Pikmin, carrying a large item, walk into a group of Pellet Posies (For example, to the left of the landing site in the Forest of Hope, where the ledge with the Shock Absorber is). When the Pikmin walk into the patch of Pellet Posies, the Pellet Posies may act like a, "cage", and the Pikmin will carry the object while walking in place, and the noise that ship parts make when they are set down will play continuously. Calling the Pikmin back and ordering them to cut down the Pellet Poses, or to manually do it with Olimar, will allow the Pikmin to proceed to the Ship.

Puffstool

This glitch involving the Puffstool and Mushroom Pikmin can be executed two different ways, each with slightly different results, but both involve Mushroom Pikmin either attacking the Puffstool or breaking free of its control.

The first and easiest way is to knock a Pikmin to the ground at the moment it gets infected by the Puffstool's spores, most easily done by throwing them on top of a Puffstool which has been flipped upside-down, and then wait for it to shake them off and hit them with its spore cloud. Upon standing up, the newly-created Mushroom Pikmin will become pale, as if idle, and start to attack the Puffstool. You cannot call or command these Pikmin, but they will return to normal when they are knocked down again, or if the Puffstool is defeated.

The other method is much harder to execute, but a bit more interesting. Rally your Pikmin around the Puffstool and dismiss them, or simply have them attack it. Then, call them the moment the Puffstool flips its cap to blow out its spores. If the timing is perfect, the Pikmin will turn into Mushroom Pikmin and then immediately fall into line by your side. You can command these rebels with the C-stick and direct them to carry objects or even attack enemies, but they cannot be thrown or dismissed, and they will revert to normal Pikmin as soon as they have completed a task. Be careful not to bring normal Pikmin anywhere near the Mushroom Pikmin, as normal Pikmin will still attack them despite them being under your control.

Scales

The scales glitch is a teleportation glitch that places a Captain next to the ship after falling. It is performed by having a treasure return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the Awakening Wood or Perplexing Pool. When the treasure cutscene has finished, the Captain is below the top of the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.

The only currently known beneficial uses of these glitch are:

Perplexing Pool: falling off the side nearest the Onions places Olimar or Louie on top of the stone structure behind the ship, from where it is possible to walk around the side of the level and gain access to the Shower Room without demolishing the electric fence before it. Awakening Woods: Walking on the edge of the wall around to where the blues are, and warp to them using the Napsack. (If the player simply falls into the abyss inside the wall, he/she will be warped back to the start of the area). This same glitch can also be used to access the Bulblax Kingdom without breaking down the electric fence.

Smokey Progg

The Smoky Progg Glitch is a glitch found in Pikmin. In The Distant Spring, find the Smoky Progg's egg. Attack it with Blues, but induce only little damage. Wait a few seconds, and it will heal itself. Should it not have emerged by now, attack again. It should shake a bit and open. Try waiting for the Progg to come. In some cases, it will now not appear, at least not on the route it takes all the time. If you go to check if the egg is still present, it should be gone. If you go back to the onions, there is a high chance it will be standing there.

Although these glitchy steps are unlikely to have effect on the following, they were present in most cases of the next glitch. Here, the counter will count more Pikmin in Olimar's control than there is said to be on the entire map. E.g., it would look something like this on the counter: 007/006/300. Even when all Pikmin are killed or are put back into the onion, the counter will say there is (in this example) 1 Pikmin in Olimar's command. It is still possible to get 100 Pikmin into the field. The counter will simply go to 100/99/300, and will stay at 100 when another Pikmin is brought out. This glitch has also happened in other places in the game, even when there are no enemies around