Glitch

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This will be the new home for all Glitches. The title is temporary, as we need to empty out the old Glitches page. Alphabetize the Glitches by their "Official Names" please.


2-P Battle Marble Gitch

This is a glitch that happens exclusively in Pikmin 2's 2-Player Battle mode. When this glitch occurs, Olimar orLouie get stuck in their respective marbles when plucking Pikmin, often after getting the marble-retieving roulette item.

The cause of this glitch is the fact that the player's marble usually cannot be moved by their own possessors, and it will often sit close to the Onion without the possibility of moving it. If a pikmin sprout lands underneath it, the player can make their captain attempt to pluck the sprout, only for them to get stuck inside of the marble.

Sometimes you can free your captain by rapidly moving your control stick/ randomly pressing buttons, or getting another marble-retreiving roulette item. If this does not work you must pause and quit.

This can actually be used strategically; if you can somehow get the opposing player to get trapped, you could get a few seconds of time.


Boulder Glitch

In Pikmin 2, the boulders that fall from the sky can make the captains jump extremely high. The pilot has to use the napsack feature (done by holding down X (or C in the Wii version) after the Five-man Napsack is claimed) with good timing. The pilot jumps shortly just before laying down, and if the boulder hits him in that moment, he should slam into the ground and go high up. Although the glitch seems to be a lot easier to pull off with Olimar, it is still possible to do it with Louie and the President. Do not touch any buttons during the flight, as it will cancel the climb.

http://www.youtube.com/watch?v=dlj59J5M-kI

Bridge Glitches

Moving through a bridge

Certain bridges in Pikmin 2 have 'soft' corners that allow Pikmin and captains to glitch through from beneath the bridge to its top. This can happen when they are following a captain, when they are ordered through it (with the analogue stick for captains and the C-stick for Pikmin), or when (for Pikmin) they are thrown through it. Very rarely, either Pikmin or captain may fall through the floor when performing the glitch, in which case the Pikmin dies, or the captain reappears at Hocotate Ship, similarly to the scales glitch.

Pikmin stuck underneathEdit

This glitch involves a Pikmin getting stuck under a bridge in Pikmin 2, in water, but still alive. It cannot be whistled, and will only avoid death at sunset by being pushed out from under the bridge by a Captain into more open water. This glitch can occur in two ways:

[1]Two Purple Pikmin standing in the water.Added by Prezintenden

It often occurs in the Awakening Wood when Purple Pikmin attack anySheargrubs or in the Wistful Wild with the Cloaking Burrow-nit that are chewing on a bridge that is not fully constructed. The Pikmin must be thrown on top of the Sheargrubs. If exactly this is done, then it is possible that they will fall through the bridge into the water along with the carcass, sometimes sitting on top of it, but will not drown. A similar feat can be pulled off using a Yellow Wollywog, for example in Perplexing Pool, though the beast will remain on top. This occurs from on top of a constructed part of a bridge.

Another way in which this can occur is when Pikmin other than blues go underneath a bridge while 'swimming', or the bridge is built over them while under it. They may get stuck and will not move or drown until they have been removed from underneath the bridge. For the glitch to work the water must be deep and the bridge close to the water surface, such as the ones in the Awakening Wood near the Flitterbies or in the Perplexing Pool near the Citadel of Spiders.

Wollywogs and Yellow Wollywogs can also fall through bridges and get stuck in them in much the same way. This too is rare.

Two bridge sections

[2]Pikmin 1 bridge glitchAdded by Greenpickle

Very rarely, a bridge can be seen to have two distinct sections, one floating over the water. This occurs when Sheargrubseat the bridge abnormally. The bridge inPikmin 1's Distant Spring is a good example.

Carrying through a bridge

If Pikmin are drowning under a bridge, any idle Blue Pikmin on top of the bridge can still save it. The drowning Pikmin appears in the Blue Pikmin's hand as it performs the throwing animation.

Disappearing Pikmin

This is a glitch that is seen in both the New Play Control! and the original version of Pikmin. If Pikmin are whistled from under a certain bridge in The Forest Navel, a few Pikmin die for no reason, indicated by the Pikmin counter, without making a sound. They seem to get pushed under the map and die once they are completely through it as if they fell down a pit.

Spinning Olimar

In the New Play Control! version of Pikmin, while walking on a bridge, Olimar's body spins around for no apparent reason, but his head stays still. Trying to fix the camera behind him will make it spin in the direction in which Olimar's body was when the button was pressed.

 









Floating Treasure

This is a glitch in Pikmin 2 where a treasure is seen floating. First, have a Pikmin carry a treasure (or beast in story mode), and just as the object is being beamed into the Research Pod or ship, quit the level or leave the cave. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.