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{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Glutton's_Kitchen_Entrance.png
|image=Glutton's_Kitchen.jpg
|location=Perplexing Pool
|location=Perplexing Pool
|sublevels=6
|sublevels=6
|treasures=14
|treasures=14
|total_pokos=990 (NTSC) or 825 (PAL)
|hazards={{e}} {{r}}
|hazards={{hazards}}
}}
}}
The '''Glutton's Kitchen''' is most likely the second or third cavern you'll enter in the [[Perplexing Pool]], and is most likely the easiest. To enter the cave, you'll need to have found [[Yellow Pikmin]], and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a bridge.  
The '''Glutton's Kitchen''' is likely the second or third cavern you'll enter in the [[Perplexing Pool]]. To enter the cave, you'll need to have found [[Yellow Pikmin]], and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]], and head towards the area where you may see three [[eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby. In the NTSC version of this cave, there are 1190 [[Poko]]s worth of treasures and 825 [[Poko]]s worth of treasures in the PAL version.


If applicable, take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]], and head towards the area where you may see three [[Nectar Egg|eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby.
{{Notes|ship=y}}


In the NTSC version of this cave, there are {{Pokos}}x990 worth of treasures and {{Pokos}}x825 worth of treasures in the PAL version.
{{Solution}}


==Treasures==
==Sublevel 1==
*[[Master's Instrument]]
*'''Theme''': Toybox
*[[Massive Lid]] (NTSC) / [[Survival Container]] (PAL) / [[Plain Lid]] (Japan)
*'''Enemies''':
*[[Imperative Cookie]]
**10 [[Dwarf Bulbear]]s
*[[Director of Destiny]]
*'''Hazards''':
*[[Harmonic Synthesizer]]
**None
*[[Happiness Emblem]] (NTSC) / [[Drone Supplies]] (PAL)
*'''Treasures''':
*[[Invigorator]]
**[[Master's Instrument]]
*[[White Goodness]]
*'''Plants''':
*[[Sulking Antenna]]
**None
*[[Boom Cone]] (NTSC) / [[Magical Stage]] (PAL)
*'''Others''':
*[[Hideous Victual]]
**None
*[[Meat of Champions]]
*[[Sweet Dreamer]]
*[[Dream Material]]


==Enemies==
{{sublevel technical
*[[Anode Beetle]]
|cave        = yakushima_2
*[[Armored Cannon Beetle Larva]]
|enemymax    = 10
*[[Breadbug]]
|itemmax    = 1
*[[Cloaking Burrow-nit]]
|gatemax    = 0
*[[Dwarf Bulbear]]
|capmax      = 0
*[[Female Sheargrub]]
|rooms      = 1
*[[Male Sheargrub]]
|geyser      = No
*[[Mitite]]
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
*[[Puffy Blowhog]]
|lightfile  = yakushima_2_light.ini
*[[Spotty Bulbear]]
|bg          = "flooring" (wooden floor)
*'''Boss: [[Giant Breadbug]]'''
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box'''
}}
}}


==Pikmin==
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when R is held down.
Taking 40 Yellow Pikmin and 20 Purple Pikmin is advised. If you have less than 20 Purples, then take all of the Purples you have. Purple Pikmin are able to easily defeat the Giant Breadbug. There is no buried treasure in this dungeon, so White Pikmin are not necessary.


'''Note''': because of the many differences between the NTSC and PAL versions in this cave, you may encounter a different treasure/enemy from time to time.
==Sublevel 2==
*'''Theme''': Toybox
*'''Enemies''':
**4 [[Female Sheargrub]]s
**4 [[Male Sheargrub]]s
**3 [[Breadbug]]s
**1 [[Cloaking Burrow-nit]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Happiness Emblem]] (US) / [[Drone Supplies]] (PAL)
**[[Imperative Cookie]]
*'''Plants''':
**None
*'''Others''':
**2 fully squashed [[paper bag]]s


==Music==
{{sublevel technical
Glutton's Kitchen
|cave        = yakushima_2
|enemymax    = 10
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_large_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = "tatami" (carpet)
|clog        = No
|hiddenfloor = 1
|units      =  
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Toy train track room'''
}}
}}


Railroad Room
A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]].


Ramp Room
{{listen|filename='s Kitchen Sub2.ogg|title=An excerpt from the level's music}}


Giant Breadbug
==Sublevel 3==
*'''Theme''': Toybox
*'''Enemies''':
**1 [[Puffy Blowhog]]
**2 [[Breadbug]]s
**10 [[Anode Beetle]] (2 drop from the sky in dead ends)
*'''Hazards''':
**5 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[Director of Destiny]]
**[[Harmonic Synthesizer]]
*'''Plants''':
**None
*'''Others''':
**1 [[Golden Candypop Bud]] (in a dead end)
**2 [[egg]]s (in dead ends)


==Sublevel 1==
{{sublevel technical
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Dwarf Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]].
|cave        = yakushima_2
|enemymax    = 16
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_small2_small_mid_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_small2_5_toy|'''Large rectangular empty room'''
|room_small_5_toy|'''Tambourine room'''
|room_mid_8_toy|'''Xylophone room'''
}}
}}


Wooden walls of a house can also be seen when R is held down.
A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, he or she may use this sublevels [[Golden Candypop Bud]]. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia. A [[Puffy Blowhog]] also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.


==Sublevel 2==
==Sublevel 4==
*'''Theme''': Toybox
*'''Enemies''':
**1 [[Spotty Bulbear]]
**5 [[Dwarf Bulbear]]s
**2 [[Breadbug]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Massive Lid]] (US) / [[Survival Container]] (PAL) (inside the Spotty Bulbear)
**[[White Goodness]]
**[[Invigorator]]
*'''Plants''':
**None
*'''Others''':
**None


A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. Don't worry if a Breadbug carries away treasure. You can still reclaim lost treasure by killing the Breadbug who owns the hole it was stashed in. The den will then promptly eject any treasure[s] stored within.
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 8
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_hit47_hit67_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode4x7_3_toy|'''Room with 3 exits'''
|room_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}


Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]].
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[Ultra-bitter Spray|bitter spray]]. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].


==Sublevel 3==
==Sublevel 5==
[[Image:Glutton's_Kitchen.jpg|thumb|300px|An overview of the sublevel.]]
*'''Theme''': Toybox
A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, he or she may use this sublevels [[Candypop Bud#Golden Candypop Bud|Golden Candypop Bud]]. This color of Candypop cannot be found anywhere else in the game.
*'''Enemies''':
**3 buried [[Armored Cannon Beetle Larva]]e
**10 [[Dwarf Bulbear]]s
*'''Hazards''':
**[[Boom Cone]] (US) / [[Magical Stage]] (PAL)
**[[Sulking Antenna]]
*'''Treasures''':
**None
*'''Plants''':
**None
*'''Others''':
**1 [[Queen Candypop Bud]] (drops from the sky in a dead end)
**1 [[Violet Candypop Bud]] (in a dead end)
**2 [[egg]]s (drop from the sky in dead ends)


A [[Puffy Blowhog]] (also rare) flies around here. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
{{sublevel technical
 
|cave        = yakushima_2
==Sublevel 4==
|enemymax    = 13
 
|itemmax    = 2
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. The Spotty Bulbear holds [[Happiness Emblem]].  
|gatemax    = 0
 
|capmax      = 50
It is possible to petrify both the parent and the young Bulbears with one single [[Ultra-bitter Spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away.
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_sara_sara2_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = "tatami" (carpet)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_sara_8_toy|'''Room with a dirty plate'''
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
}}
}}


Other Treasures available here are the [[Invigorator]] and [[White Goodness]].
==Sublevel 5==
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.


Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]].
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]].


[[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]] and a [[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]] aid the player's forces here. The flowers should fall from above in one of the 'dead ends.'
A [[Violet Candypop Bud|Violet-]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the 'dead ends.'


==Sublevel 6 (FINAL FLOOR!)==
==Sublevel 6 (Final Floor)==
'''BOSS: [[Giant Breadbug]]'''
*'''Theme''': Toybox
*'''Enemies''':
**1 [[Giant Breadbug]]
**2 [[Breadbug]]s
**6 [[Anode Beetle]]s
*'''Hazards''':
**7 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[Dream Material]] (inside the Giant Breadbug)
**[[Meat of Champions]]
**[[Hideous Victual]]
**[[Sweet Dreamer]]
*'''Plants''':
**None
*'''Others''':
**3 [[egg]]s


This sublevel, unlike the others, is fully illuminated, making the player able to see the whole area.
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_opan_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|room_opan_toy|'''Giant Breadbug arena'''
}}
}}


The [[Giant Breadbug]] is this cave's boss. Unlike most bosses it is not accompanied by the usual boss music, but instead has its own music.  
The [[Giant Breadbug]] is this cave's boss. He walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the captains immune to electrical damage.


It is arguably the easiest boss in the game. Be sure to use your [[Purple Pikmin]]. Collect all of the treasure before you kill the boss and the smaller breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]] without breadbugs taking them.
{{listen|filename='s Kitchen1.2.ogg|title=The unique theme of the Giant Breadbug}}


The Dream Material is inside the Giant Breadbug and makes the captains immune to electrical damage forever.
==Names in other languages==
 
{{Foreignname
===Trivia===
|Jap=食神の台所<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Yakushima.txt -->
*Glutton's Kitchen was originally named the Lookout Ruins.
}}


{{Map Perplexing Pool}}
{{Caves}}
{{Caves}}
[[Category:Pikmin 2]]
[[Category:Perplexing Pool]]

Revision as of 22:27, May 28, 2014

Glutton's Kitchen
Glutton's Kitchen.jpg
Location Perplexing Pool
Sublevels 6
Treasures 14
Hazards Template:E Template:R

The Glutton's Kitchen is likely the second or third cavern you'll enter in the Perplexing Pool. To enter the cave, you'll need to have found Yellow Pikmin, and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including Shearwigs, and building a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially Purple Pikmin, and head towards the area where you may see three eggs, there you should easily see an electrical gate, and a Yellow Wollywog nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A Honeywisp may also be nearby. In the NTSC version of this cave, there are 1190 Pokos worth of treasures and 825 Pokos worth of treasures in the PAL version.

Notes

Ship's dialogs

Interesting! My odor detectors are reacting... A strong scent wafts from that hole!

I am a machine, so rating scents is beyond me, but your faces tell me all I need to know.

You are both drooling... I wish, just once, I could feel what it is like to drool.

Template:Solution

Sublevel 1

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_hit6x6_yakushima_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_yakushima_3_toy
Room with wooden box

There are numerous Dwarf Bulbears here. They should be killed with Purple Pikmin. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the Master's Instrument. Wooden walls of a house can also be seen when R is held down.

Sublevel 2

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) "tatami" (carpet) (File:P2 VRBOX "tatami" (carpet).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Toy train track room

A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are Breadbugs on this level that will carry away treasure and defeated enemies into their dens. Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. Cloaking Burrow-nits and Sheargrubs may also hinder the Pikmin from collecting the Massive Lid and Imperative Cookie.

Sublevel 3

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 16
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_small2_small_mid_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_small2_5_toy
room_small_5_toy
room_mid_8_toy
Large rectangular empty room Tambourine room Xylophone room

A xylophone and a small tambourine are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and Anode Beetles will be in the way, so those should taken care of with Yellow Pikmin; if the player lacks these, he or she may use this sublevels Golden Candypop Bud. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia. A Puffy Blowhog also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the Harmonic Synthesizer and Director of Destiny, since both lie in the open.

Sublevel 4

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 8
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_hit47_hit67_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x7_3_toy
room_hitode6x7_4_toy
Room with 3 exits Room with 4 exits

A few Breadbugs and a Spotty Bulbear with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single bitter spray. Treasures available here are the Happiness Emblem, Invigorator and White Goodness.

Sublevel 5

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 13
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_sara_sara2_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) "tatami" (carpet) (File:P2 VRBOX "tatami" (carpet).png)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_sara_8_toy
room_mid_sara2_8_toy
Room with a dirty plate Room with colored half-discs

Dwarf Bulbears and Armored Cannon Beetle Larvae which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The Sulking Antenna and the Boom Cone are found in this level.

Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a Captain.

A Violet- and a Queen Candypop Bud aid the players forces here. The flowers should fall from above in one of the 'dead ends.'

Sublevel 6 (Final Floor)

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_opan_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
room_opan_toy
Giant Breadbug arena

The Giant Breadbug is this cave's boss. He walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the Hideous Victual, the Meat of Champions, the Sweet Dreamer and the Dream Material. The latter treasure makes the captains immune to electrical damage.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 食神の台所?


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves