Groovy Long Legs: Difference between revisions

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{{infobox enemy
{{infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Groovy Long Legs P4 icon.png
|image      = P4 Groovy Long Legs.png
|icon        = Groovy Long Legs P4 icon.png
|icon        = Groovy Long Legs P4 icon.png
|size        = 250px
|size        = 250px
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|active at  = Night
|active at  = Night
}}
}}
{{futuregame}}
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]] and only appears once as a [[boss]] in {{P4}}. It is one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a spinning disco ball, with its numerous eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire and the second set of joints on all of its limbs have sets of four holes containing exocrine glands. The torso contains a speaker that plays all of the audio heard from the creature in-game.
The '''Groovy Long Legs''' ({{j|ダマグモインフェルノ|Dama Gumo Inferno|Inferno Orb Spider}}) is a member of the [[Arachnorb family]], and only appears once as a [[boss]] in {{P4}}. It's one of two bio-mechanical enemies seen in the game, with its carapace suggested to have been completely replaced with a disco light ball, with its 19 separate eyes serving as both photoelectric sensors and lights. The beast's four bony white legs are wrapped with strands that look similar to electrical wire, and the second set of joints on all of its limbs have sets of four holes containing exocrine glands. The disco light ball contains a speaker that plays all of the audio heard from the creature in-game.


Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
Like most [[Arachnorb family|Arachnorbs]], the Groovy Long Legs attacks by stomping its four large feet around. This is where shared qualities end though, as the rest of its strategy involves spewing neurologically manipulating gasses below itself, which, when coming into contact with Pikmin, [[control|hypnotizes]] them to dance uncontrollably. It then switches the color of its eyes before speeding up the rhythm of its stomping in an attempt to squash anything afflicted by the chemicals underneath it.
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== Behavior ==
== Behavior ==
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light, and a flickering speaker hum can be heard when standing close.  
The Groovy Long Legs will be passive upon first being encountered, hanging from a web on the ceiling with its main body close to the ground. In this state, its eyes shine a cyan light and a flickering speaker hum can be heard when standing close.  


When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the [[Pikmin 4 player character|player character]], [[Pikmin family|Pikmin]], or [[Oatchi]]. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music.
When attacked, the Groovy Long Legs will quickly descend from its web, breakdancing as it slams its body into the floor by swinging its legs into place, knocking back the [[Pikmin 4 player character|player character]], [[Pikmin family|Pikmin]], or [[Oatchi]]. At this point, the [[Music in Pikmin 4|music]] plays the opening boss battle theme before being replaced with the creature's own electronic music.


During the battle, the Groovy Long Legs stomps to the beat of its own theme, with these stomps being its method of killing Pikmin. At times during the fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller puffs of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as the "Endless Dance," and will stay frolicking beneath the creature aimlessly. Unlike other hazards in the game, such as fire and ice, attempting to whistle your Pikmin does not free them from the effects of the gas (similar to the spores released by the [[Puffstool]] found in [[Primordial Thicket]]).  
During the battle, the Groovy Long Legs stomps to the beat of its own theme, with these stomps being its method of killing Pikmin. At times during the fight, it will stop to spray pink gas beneath it from holes in the lower joints of its legs; this is preceded by four smaller clouds of gas as it preps its attack, acting as a warning. Pikmin sprayed by this gas will fall under the control of the beast, a process referred to by Olimar as the "Endless Dance," and will stay frolicking beneath the creature aimlessly. Unlike other hazards in the game, such as fire and ice, attempting to whistle your Pikmin does not free them from the effects of the gas (similar to the spores released by the [[Puffstool]] found in [[Primordial Thicket]]).  


The only way for Pikmin to be freed from the effects of the gas is to wait for the Groovy Long Legs to calm down and return to its base tempo stomping (where its eyes are cyan). However, after sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs may raise up two of its legs to slam them back down, freeing Pikmin from the gas in the process. While this move cannot kill Pikmin, it can launch them, the main character, and Oatchi back rather far. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs may trip and become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.
The only way for Pikmin to be freed from the effects of the gas is to wait for the Groovy Long Legs to calm down and return to its base tempo stomping (where its eyes are cyan). However, after sustaining heavy damage or if the Pikmin under its effects have been dancing for a while, the Groovy Long Legs may raise up two of its legs to slam them back down, freeing Pikmin from the gas in the process. While this move cannot kill Pikmin, it can launch them, the main character, and Oatchi back rather far. However, if the slam misses or doesn't shake off any Pikmin, the Groovy Long Legs may trip and become stunned for a moment. If it takes damage, but not too much, it will instead simply shake its body horizontally.


As has been mentioned, the Groovy Long Legs can change the tempo of its song during the battle, which controls the speed of its stomping and can be identified by the color of its eye lights.
As has been mentioned, the Groovy Long Legs can change the tempo of its song during the battle, which controls the speed of its stomping and can be identified by the color of its eyes.


;Cyan eyes:
;Cyan eyes:
* During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (44 BPM).
* During this stage, it plays an intimidating yet funky song, which it stomps to at a slow speed (forty four beats per minutes).
* After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.
* After some seconds, the creature will decide what to do based on whether there is any prey near it. If not, it will pause to catch a breather and then continue. If the leader, Oatchi, or Pikmin are under it, it will instead stop to spray its gas. After spraying, it will blare an airhorn and change the color of its eyes to yellow.


;Yellow eyes:
;Yellow eyes:
* During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (70 BPM).
* During this stage, it plays a more upbeat and striking tune, which it stomps to at a moderate speed (seventy beats per minutes).
* After being in this state for a while, it will stop to rest and then continue. Eventually, it will decide its next action based on whether Pikmin are dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.
* After being in this state for a while, it will stop to rest and then continue. Eventually, it will decide its next action based on whether Pikmin are dancing beneath it. If there are none, it will revert back to having cyan eyes. If there are any, it will once again stop to spray the area beneath it, followed by blaring another airhorn and changing to red eyes.


;Red eyes:
;Red eyes:
* During this stage, it plays a more frantic and higher-pitched version of the previous song, which it stomps to at a fast speed (85 BPM). Any Pikmin that are dancing will now begin to dance in a circle around its feet, making it more likely that they will be crushed.  
* During this stage, it plays a more frantic and higher-pitched version of the previous song, which it stomps to at a fast speed (eighty-five beats per minutes). Any Pikmin that are dancing will now begin to dance in a circle around its feet, making it more likely that they will be crushed.  
* After a brief dance, it will stomp with two legs and revert back to cyan eyes. Any dancing Pikmin will return to normal.
* After a brief dance, it will stomp with two legs and revert back to cyan eyes. Any dancing Pikmin will return to normal.


Once defeated, the Groovy Long Legs cycles rapidly between tempos and associated colors of its song and then collapses; it floods the arena with a bright white light before blaring an airhorn as its disco light ball explodes into confetti, dropping the [[Amplified Amplifier]] (if it hasn't been collected already) as the rest of its body disintegrates.
Once defeated, the Groovy Long Legs cycles rapidly between tempos and associated colors of its song and then collapses; it floods the arena with a bright white light before blaring an airhorn as its torso explodes into confetti, dropping the [[Amplified Amplifier]] (if it hasn't been collected already) as the rest of its body disintegrates.


== Locations ==
== Locations ==
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The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
The entire interaction is seemingly odd for a living organism, but the line between organic and inorganic on this planet is not always clear.|block=y}}
===Louie's Notes===
===Louie's Notes===
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
{{transcript|This creature is mostly tendon, so it often gets stuck in your teeth. Smells like burnt plastic or possibly metal.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
内臓の一部に有機物を残すが、甲殻のほとんどが無機物でできているダマグモの仲間。第一関節の裏側から放出される気体には、獲物の脳に作用して一時的に行動を乗っ取る化学物質が含まれている。
特徴 その1 複数の眼
:19個の光る眼(光電センサー)で、獲物の位置を正確に把握する。
特徴 その2 地獄のダンス
:ピクミンが一心不乱に跳ね回る様子は、地獄のダンスと呼ばれている。
特徴 その3 機械か生物か?
:体を覆う被膜や垂れ下がるひもは、塩化ビニルのような高分子化合物でできている。
:(Image text: むき出しになっている骨には、金属成分が多く含まれている)
|block=y}}
'''Translation'''
{{transcript|
An Arachnorb that, though it retains some organic matter in some of its internal organs, has a carapace made up mostly of inorganic matter. The gas emitted from the posterior of its first joints contains a chemical substance that acts on the brain of its prey and temporarily takes over its actions.
Feature #1: Multiple eyes
:The 19 glowing eyes (photoelectric sensors) allow it to precisely locate its prey.
Feature #2: Endless Dance
:The way the Pikmin bounce around single-mindedly is called the Endless Dance.
Feature #3: Machine or creature?
:The coating that covers its body and the dangling cords are made of a high-molecular compound similar to vinyl chloride.
:(Image text: "The exposed bones contain a large amount of metallic components")
|block=y}}


== Naming ==
== Naming ==
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}}
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
{{naming
{{naming
|common    = Groovy Long Legs. It shares the Long Legs part from other [[Arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
|common    = Groovy Long Legs. It shares the Long Legs part from other [[Arachnorb family]] members. "Groovy" is a slang term used during the 60s and 70s, an era known for disco music.
|jpcommon  = {{j|ダマグモインフェルノ|Dama Gumo Inferno}}. {{j|玉蜘|Damagumo}} directly translates to "Orb Spider", like the Beady Long Legs. {{j|インフェルノ|Inferno}} literally means inferno, and may be named after the song {{w|Disco Inferno}}.
|jpcommon  = {{j|ダマグモインフェルノ|Dama Gumo Inferno}}. {{j|ダマグモ|Damagumo|f=tp|Orb Spider}} refers to the Beady Long Legs. {{j|インフェルノ|Inferuno|f=tp|Inferno}} is the Italian word for "hell", and may be chosen as a reference to the song "{{w|Disco Inferno}}". Its "Endless Dance" is similarly referred to as {{j|地獄のダンス|Jigoku no Dansu|f=tp|Dance of Hell}}.
|jpname    = {{j|スソビロボンオドリツユハライ|Suso Biro Bonodori Tsuyuharai|Flared {{w|Bon Odori}} {{w|Tsuyuharai}}}}
|jpname    = {{j|スソビロボンオドリツユハライ|Susobiro Bon Odori Tsuyuharai|Wide-footed {{w|Bon Odori}} {{w|Tsuyuharai}}}}.
|scientific = ''Pseudoarachnia discopedes''. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. "Pedes" is the latin plural word for "foot".
|scientific = ''Pseudoarachnia discopedes''. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. "Pedes" is the latin plural word for "foot".
|internal  = <code>DISCODAMAGUMO</code>. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. <code>DAMAGUMO</code> is the internal name for the Beady Long Legs.
|internal  = <code>DISCODAMAGUMO</code>. "Disco" alludes to both its appearance as a disco light ball and the location it is found in. <code>DAMAGUMO</code> is the internal name for the Beady Long Legs.
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=== Names in other languages ===
=== Names in other languages ===
{{Needs translation|Dutch}}
 
{{foreignname
{{foreignname
|Jap  = ダマグモインフェルノ
|Jap  = ダマグモインフェルノ
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|ChiSimpM = Purgatory Orb Spider
|ChiSimpM = Purgatory Orb Spider
|Dut  = Blitspoot
|Dut  = Blitspoot
|DutM =  
|DutM = Flashyleg
|Fra  = Didi longues jambes
|Fra  = Didi longues jambes
|FraM = Didi long legs
|FraM = Didi long legs
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|Ita  = Longopede disinvolto
|Ita  = Longopede disinvolto
|ItaM = Breezy long legs
|ItaM = Breezy long legs
|Kor  =  
|Kor  = 박거미인페르노
|KorR =  
|KorR = Bag-Geomi-Inpereuno
|KorM =  
|KorM = Gourd Spider Inferno
|SpaA = Patas Largas Disco
|Spa  = Pelota patas largas disco
|SpaAM = Disco Long Legs
|SpaM = Disco ball long legs
|SpaE = Pelota patas largas disco
|SpaEM = Disco ball long legs
|Por  = Patalonga-disco
|Por  = Patalonga-disco
|PorM = Disco longpaw
|PorM = Disco longleg
|PorN = "Patalonga" is a portmanteau of "pata" (paw) and "longa" (long)
|PorN = "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long)
|notes = y
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack.
Pikmin 4 Groov yLong Legs Gas Attack.jpg|The Groovy Long Legs using its gas attack.
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Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state.
Groovy Long Legs Red P4.jpg|The Groovy Long Legs as it appears during its red state.
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]].
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging from a web in the [[Below-Grade Discotheque]].
Groovy Long Legs idle.jpg|The Groovy Long Legs in its idle state just as its drops down from its web.
Groovy Long Legs death.jpg|The Groovy Long Legs' body lighting up as it gets ready to explode after its death.
Groovy Long Legs corpse.jpg|The Groovy Long Legs' legs dissolving after its main body has exploded.
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* The music most likely comes from the boss itself as {{w|diegetic music}}; background music that characters hear and react to in-universe. There is much evidence to support this: the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  
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{{p4enemies}}
{{p4enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Pikmin-altering enemies]]
[[Category:Below-Grade Discotheque]]
[[Category:Pikmin 4 bosses]]
[[Category:Pikmin 4 bosses]]