HUD: Difference between revisions

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Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2"
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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD Sun Meter P1.png|thumb|right|250px|The Sun Meter in ''Pikmin'']]
|[[File:HUD Sun Meter P1.png|thumb|250px|The Sun Meter in ''Pikmin'']]
|Pikmin 2
|Pikmin 2
|[[File:HUD Sun Meter P2.png|thumb|right|250px|The Sun Meter in ''Pikmin 2''.]]
|[[File:HUD Sun Meter P2.png|thumb|250px|The Sun Meter in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Sun Meter P3.jpg|thumb|right|250px|The Sun Meter in ''Pikmin 3''.]]
|[[File:HUD Sun Meter P3.jpg|thumb|250px|The Sun Meter in ''Pikmin 3''.]]
}}
}}
</div>
</div>
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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD Day counter P1.png|thumb|right|The day counter in ''Pikmin''.]]
|[[File:HUD Day counter P1.png|thumb|The day counter in ''Pikmin''.]]
|Pikmin 2
|Pikmin 2
|[[File:HUD Day counter P2.png|thumb|right|The day counter in ''Pikmin 2''.]]
|[[File:HUD Day counter P2.png|thumb|The day counter in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Day counter P3.jpg|thumb|right|The day counter in ''Pikmin 3''.]]
|[[File:HUD Day counter P3.jpg|thumb|The day counter in ''Pikmin 3''.]]
}}
}}
</div>
</div>
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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD Leader health P1.png|thumb|right|[[Captain Olimar]]'s health in ''Pikmin''.]]
|[[File:HUD Leader health P1.png|thumb|[[Captain Olimar]]'s health in ''Pikmin''.]]
|Pikmin 2
|Pikmin 2
|[[File:HUD Leader health P2.png|thumb|right|The health of the two initial leaders in ''Pikmin 2''.]]
|[[File:HUD Leader health P2.png|thumb|The health of the two initial leaders in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Leader health P3.jpg|thumb|right|The health of the three main leaders in ''Pikmin 3''.]]
|[[File:HUD Leader health P3.jpg|thumb|The health of the three main leaders in ''Pikmin 3''.]]
|Pikmin 3 Deluxe
|Pikmin 3 Deluxe
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|right|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
|[[File:HUD Health Olimar and Louie P3D.jpg|thumb|The health of the [[Side Stories]] leaders in ''Pikmin 3 Deluxe''.]]
}}
}}
</div>
</div>
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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD Standby Pikmin P1.png|thumb|right|A leaf [[Yellow Pikmin]] in standby, in ''Pikmin''.]]
|[[File:HUD Standby Pikmin P1.png|thumb|A leaf [[Yellow Pikmin]] in standby, in ''Pikmin''.]]
|Pikmin 2
|Pikmin 2
|[[File:HUD Standby Pikmin P2.png|thumb|right|A flower [[Red Pikmin]] in standby, in ''Pikmin 2''.]]
|[[File:HUD Standby Pikmin P2.png|thumb|A flower [[Red Pikmin]] in standby, in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Standby Pikmin P3.jpg|thumb|right|A [[Yellow Pikmin]] in standby, in ''Pikmin 3''.]]
|[[File:HUD Standby Pikmin P3.jpg|thumb|A [[Yellow Pikmin]] in standby, in ''Pikmin 3''.]]
}}
}}
</div>
</div>
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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD Pikmin counter P1.png|thumb|right|250px|Pikmin counter in ''Pikmin''.]]
|[[File:HUD Pikmin counter P1.png|thumb|250px|Pikmin counter in ''Pikmin''.]]
|Pikmin 2
|Pikmin 2
|[[File:HUD Pikmin counter P2.png|thumb|right|250px|Pikmin counter in ''Pikmin 2''.]]
|[[File:HUD Pikmin counter P2.png|thumb|250px|Pikmin counter in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Pikmin counter P3.jpg|thumb|right|250px|Pikmin counter in ''Pikmin 3''.]]
|[[File:HUD Pikmin counter P3.jpg|thumb|250px|Pikmin counter in ''Pikmin 3''.]]
|Pikmin 3 Deluxe
|Pikmin 3 Deluxe
|[[File:HUD Pikmin counter P3D.jpg|thumb|right|250px|Pikmin counter in ''Pikmin 3 Deluxe''.]]
|[[File:HUD Pikmin counter P3D.jpg|thumb|250px|Pikmin counter in ''Pikmin 3 Deluxe''.]]
}}
}}
</div>
</div>
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{{switchable
{{switchable
|Pikmin 2
|Pikmin 2
|[[File:HUD Spray counter P2.png|thumb|right|Spray counter in ''Pikmin 2''.]]
|[[File:HUD Spray counter P2.png|thumb|Spray counter in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Spray counter P3.jpg|thumb|right|Spray counter in ''Pikmin 3''.]]
|[[File:HUD Spray counter P3.jpg|thumb|Spray counter in ''Pikmin 3''.]]
}}
}}
</div>
</div>
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====Treasure Gauge====
====Treasure Gauge====
[[File:HUD Treasure Gauge.png|thumb|right|The Treasure Gauge in ''Pikmin 2'', currently deactivated.]]
[[File:HUD Treasure Gauge.png|thumb|The Treasure Gauge in ''Pikmin 2'', currently deactivated.]]
In ''Pikmin 2'', the Treasure Gauge appears on the HUD, above the Pikmin counter, after the [[Prototype Detector]] has been collected. It helps the player to track down every treasure in the game.
In ''Pikmin 2'', the Treasure Gauge appears on the HUD, above the Pikmin counter, after the [[Prototype Detector]] has been collected. It helps the player to track down every treasure in the game.


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{{clear}}
{{clear}}
====Sublevel====
====Sublevel====
[[File:HUD Sublevel.png|thumb|right|Sublevel counter in ''Pikmin 2''.]]
[[File:HUD Sublevel.png|thumb|Sublevel counter in ''Pikmin 2''.]]
When in a [[cave]] in ''Pikmin 2'', the day counter is replaced with a sublevel counter. Much like with the day counter, the word "SUBLEVEL" appears atop a bubble, that contains the sublevel number inside. When on the final sublevel, the words "FINAL" and "FLOOR" appear instead, in yellow.
When in a [[cave]] in ''Pikmin 2'', the day counter is replaced with a sublevel counter. Much like with the day counter, the word "SUBLEVEL" appears atop a bubble, that contains the sublevel number inside. When on the final sublevel, the words "FINAL" and "FLOOR" appear instead, in yellow.


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====Juice counter====
====Juice counter====
[[File:HUD Juice counter.jpg|thumb|right|Juice counter in ''Pikmin 3''.]]
[[File:HUD Juice counter.jpg|thumb|Juice counter in ''Pikmin 3''.]]
This counter appears on the top-right corner of the screen, below the [[#Day|day counter]], and merely states how many bottles of [[juice]] the player currently has. This does not get updated during the day, seeing as recovered fruits are only juiced when the day ends. If this number reads 0 and the player has not collected any fruit yet, the bottle will blink in an orange color to draw attention to the fact that there won't be food to consume if the day ends. Otherwise, if the number shows a 0, 1, or 2, the bottle will gently blink yellow.
This counter appears on the top-right corner of the screen, below the [[#Day|day counter]], and merely states how many bottles of [[juice]] the player currently has. This does not get updated during the day, seeing as recovered fruits are only juiced when the day ends. If this number reads 0 and the player has not collected any fruit yet, the bottle will blink in an orange color to draw attention to the fact that there won't be food to consume if the day ends. Otherwise, if the number shows a 0, 1, or 2, the bottle will gently blink yellow.


====Recovered fruit list====
====Recovered fruit list====
[[File:HUD Fruit display P3D.jpg|thumb|right|Recovered fruit list and juice counter in ''Pikmin 3 Deluxe''.]]
[[File:HUD Fruit display P3D.jpg|thumb|Recovered fruit list and juice counter in ''Pikmin 3 Deluxe''.]]
This list shows all of the fruits collected in the current day right under the juice counter. A new column of fruits is started after every 7th fruit collected. If a fruit is in more than two pieces, the list will show a piece of the fruit with a counter next to it showing how many pieces have been collected, until the entire fruit has been retrieved. In 2-player mode in {{p3d}}, this is at the center of the screen.
This list shows all of the fruits collected in the current day right under the juice counter. A new column of fruits is started after every 7th fruit collected. If a fruit is in more than two pieces, the list will show a piece of the fruit with a counter next to it showing how many pieces have been collected, until the entire fruit has been retrieved. In 2-player mode in {{p3d}}, this is at the center of the screen.


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====KopPad button====
====KopPad button====
[[File:HUD KopPad button P3D.jpg|thumb|right|The KopPad button in ''Pikmin 3 Deluxe''.]]
[[File:HUD KopPad button P3D.jpg|thumb|The KopPad button in ''Pikmin 3 Deluxe''.]]
In {{p3d}} only, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]].
In {{p3d}} only, a bubble exists at the bottom of the screen to the right of the [[#Health|health display]] to indicate that pressing {{button|switch|-}} opens the [[KopPad]].


====Hints button====
====Hints button====
[[File:HUD Hints button P3D.jpg|thumb|right|The Hints button in ''Pikmin 3 Deluxe''.]]
[[File:HUD Hints button P3D.jpg|thumb|The Hints button in ''Pikmin 3 Deluxe''.]]
In ''Pikmin 3 Deluxe'' only, a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch|faceu}} opens the current [[Hint]]. This bubble sparkles if a new hint is available, and otherwise looks similar to the KopPad button. It only appears if "Hint Display" is turned on in the [[pause menu|Options menu]].
In ''Pikmin 3 Deluxe'' only, a bubble exists to the right of the KopPad button to indicate that pressing {{button|switch|faceu}} opens the current [[Hint]]. This bubble sparkles if a new hint is available, and otherwise looks similar to the KopPad button. It only appears if "Hint Display" is turned on in the [[pause menu|Options menu]].


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===''Hey! Pikmin'' main===
===''Hey! Pikmin'' main===
[[File:Back-and-Forth Road 7.jpg|thumb|right|250px|A screenshot showing most HUD elements.]]
[[File:Back-and-Forth Road 7.jpg|thumb|250px|A screenshot showing most HUD elements.]]
These HUD elements appear in ''Hey! Pikmin'' exclusively.
These HUD elements appear in ''Hey! Pikmin'' exclusively.


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====Time====
====Time====
[[File:HUD Pikmin 2 time.png|thumb|right|The timer in ''Pikmin 2''.]]
[[File:HUD Pikmin 2 time.png|thumb|The timer in ''Pikmin 2''.]]
In ''Pikmin 2'''s Challenge Mode, the sublevel counter is replaced by a timer. The word "TIME" is on top of an oval bubble, which contains the time left inside. When the timer reaches 10 seconds, it becomes red. Upon entering a new sublevel, some more time is added, and the timer's numbers pop out for a second to signal this change.
In ''Pikmin 2'''s Challenge Mode, the sublevel counter is replaced by a timer. The word "TIME" is on top of an oval bubble, which contains the time left inside. When the timer reaches 10 seconds, it becomes red. Upon entering a new sublevel, some more time is added, and the timer's numbers pop out for a second to signal this change.


{{clear}}
{{clear}}
====Pokos====
====Pokos====
[[File:HUD Pokos.png|thumb|right|The Poko counter in ''Pikmin 2''.]]
[[File:HUD Pokos.png|thumb|The Poko counter in ''Pikmin 2''.]]
This item is on the top of the screen, with a [[Poko]] symbol to its left. The number inside the square bubble indicates the amount of Pokos collected thus far in this challenge, and whenever it changes, the digits pop out momentarily.
This item is on the top of the screen, with a [[Poko]] symbol to its left. The number inside the square bubble indicates the amount of Pokos collected thus far in this challenge, and whenever it changes, the digits pop out momentarily.


{{clear}}
{{clear}}
====Deaths====
====Deaths====
[[File:HUD deaths.png|thumb|right|The death counter in ''Pikmin 2''.]]
[[File:HUD deaths.png|thumb|The death counter in ''Pikmin 2''.]]
Much like the Poko counter, a number inside a rectangular bubble indicates the number of Pikmin who died in this challenge so far. This counter is to the right of the Poko counter, and the icon to its left is that of a Pikmin [[soul]]. Likewise, the digits pop out when this number changes.
Much like the Poko counter, a number inside a rectangular bubble indicates the number of Pikmin who died in this challenge so far. This counter is to the right of the Poko counter, and the icon to its left is that of a Pikmin [[soul]]. Likewise, the digits pop out when this number changes.


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====Roulette wheel====
====Roulette wheel====
[[File:HUD roulette.png|thumb|right|The roulette in ''Pikmin 2''.]]
[[File:HUD roulette.png|thumb|The roulette in ''Pikmin 2''.]]
If the player has at least one power in hold, the [[2-Player Battle#Roulette wheel|roulette wheel]] will appear on the right side of their screen. When the roulette is spun, several squares with icons will roll down, until it eventually stops. The square of the standby power will pop out and wiggle about; a flashy {{button|gc|y|wii|-}} icon will also appear above it.
If the player has at least one power in hold, the [[2-Player Battle#Roulette wheel|roulette wheel]] will appear on the right side of their screen. When the roulette is spun, several squares with icons will roll down, until it eventually stops. The square of the standby power will pop out and wiggle about; a flashy {{button|gc|y|wii|-}} icon will also appear above it.


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{{clear}}
{{clear}}
====Marbles====
====Marbles====
[[File:HUD marbles.png|thumb|right|The marble counter in ''Pikmin 2''.]]
[[File:HUD marbles.png|thumb|The marble counter in ''Pikmin 2''.]]
On the lower-right corner of each player's screen, four bubbles appear. These indicate how many yellow marbles the player has collected, with each one retrieved filling up an empty bubble with a marble icon.
On the lower-right corner of each player's screen, four bubbles appear. These indicate how many yellow marbles the player has collected, with each one retrieved filling up an empty bubble with a marble icon.


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====Collect Treasure! counter====
====Collect Treasure! counter====
[[File:HUD Collect Treasure! counter.png|thumb|right|The counter in Collect Treasure! missions.]]
[[File:HUD Collect Treasure! counter.png|thumb|The counter in Collect Treasure! missions.]]
This meter displays how many [[Poko]]s the player has collected. This meter also displays how close the player is to achieving the next medal (bronze, silver, gold, platinum). The meter doesn't show notches below zero or above the platinum score.
This meter displays how many [[Poko]]s the player has collected. This meter also displays how close the player is to achieving the next medal (bronze, silver, gold, platinum). The meter doesn't show notches below zero or above the platinum score.
{{clear}}
{{clear}}


====Battle Enemies! counter====
====Battle Enemies! counter====
[[File:HUD Battle Enemies! counter.jpg|thumb|right|The counter in Battle Enemies! missions.]]
[[File:HUD Battle Enemies! counter.jpg|thumb|The counter in Battle Enemies! missions.]]
This is the Battle Enemies! counterpart to the above Poko bar, showing the amount of enemies that the player has defeated. Unlike the Poko meter, this meter also displays the amount of enemies left to defeat.
This is the Battle Enemies! counterpart to the above Poko bar, showing the amount of enemies that the player has defeated. Unlike the Poko meter, this meter also displays the amount of enemies left to defeat.
{{clear}}
{{clear}}


====Pikmin Reunion counter====
====Pikmin Reunion counter====
[[File:HUD Pikmin Reunion counter P3D.jpg|thumb|right|The special Poko counter in Pikmin Reunion.]]
[[File:HUD Pikmin Reunion counter P3D.jpg|thumb|The special Poko counter in Pikmin Reunion.]]
This variant of the Collect Treasure! counter appears in [[Pikmin Reunion]], and contains a box to display how many [[Pikmin Family|Pikmin]] the player has collected.
This variant of the Collect Treasure! counter appears in [[Pikmin Reunion]], and contains a box to display how many [[Pikmin Family|Pikmin]] the player has collected.
{{clear}}
{{clear}}


====Time====
====Time====
[[File:HUD Mission Mode time.jpg|thumb|right|The timer in Mission Mode.]]
[[File:HUD Mission Mode time.jpg|thumb|The timer in Mission Mode.]]
The time remaining to clear a Mission Mode or Side Stories stage. It shows the time remaining, and flashes to warn the player when a quarter of the allotted time has elapsed. It is in the top right corner of the screen.
The time remaining to clear a Mission Mode or Side Stories stage. It shows the time remaining, and flashes to warn the player when a quarter of the allotted time has elapsed. It is in the top right corner of the screen.
{{clear}}
{{clear}}


====Time counter====
====Time counter====
[[File:HUD Side Stories Timer P3D.jpg|thumb|right|The counter in time-based Side Story missions.]]
[[File:HUD Side Stories Timer P3D.jpg|thumb|The counter in time-based Side Story missions.]]
This counter displays the time remaining in Side Story missions based on completing a single task within a time limit. It replaces the standard timer. The medal displayed changes as the timer counts down. It is in the top left corner of the screen.
This counter displays the time remaining in Side Story missions based on completing a single task within a time limit. It replaces the standard timer. The medal displayed changes as the timer counts down. It is in the top left corner of the screen.
{{clear}}
{{clear}}
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====Roulette wheel====
====Roulette wheel====
[[File:HUD Bingo roulette.jpg|thumb|right|Player 1's roulette wheel.]]
[[File:HUD Bingo roulette.jpg|thumb|Player 1's roulette wheel.]]


The roulette wheel shows the player what power-up they currently possess, and how many powers, up to a total of five, the player has in reserve. The powers are earned via [[Cupid’s Grenade]]s.
The roulette wheel shows the player what power-up they currently possess, and how many powers, up to a total of five, the player has in reserve. The powers are earned via [[Cupid’s Grenade]]s.
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====Radar toggle====
====Radar toggle====
[[File:HUD Radar toggle.jpg|thumb|right|The radar toggle button.]]
[[File:HUD Radar toggle.jpg|thumb|The radar toggle button.]]


This label notifies the player that they can press {{button|wiiu|padd}} to open the [[radar]]. The label is only shown while Off-TV Play is enabled.
This label notifies the player that they can press {{button|wiiu|padd}} to open the [[radar]]. The label is only shown while Off-TV Play is enabled.
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====Stylus controls buttons====
====Stylus controls buttons====
[[File:HUD Stylus controls buttons.jpg|thumb|right|x130px|The buttons that appear with stylus controls.]]
[[File:HUD Stylus controls buttons.jpg|thumb|x130px|The buttons that appear with stylus controls.]]
{{stub}}
{{stub}}
These stylus controls are for the moves that cannot be performed by touching anywhere on the map or using a shoulder button. They are spray (functionally identical to the normal spray command), dismiss (which doubles as the charge command during lock-on) and Apps (which activate the map, Go Here!, and the apps available on the GamePad when using other control schemes. The item command also appears here in Bingo Battle, shown by a [[Cupid's Grenade]] icon.
These stylus controls are for the moves that cannot be performed by touching anywhere on the map or using a shoulder button. They are spray (functionally identical to the normal spray command), dismiss (which doubles as the charge command during lock-on) and Apps (which activate the map, Go Here!, and the apps available on the GamePad when using other control schemes. The item command also appears here in Bingo Battle, shown by a [[Cupid's Grenade]] icon.
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===''Pikmin 3 Deluxe'' action menu===
===''Pikmin 3 Deluxe'' action menu===
[[File:P3D action menu.jpg|thumb|right|The action menu.]]
[[File:P3D action menu.jpg|thumb|The action menu.]]
In {{p3d}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:
In {{p3d}}, some actions were moved from specific buttons to a dedicated menu. When {{button|switch|y|switch|facel}} is pressed, the menu shows up on-screen above the current leader's head, and disappears when released. While the button is held, the player can tilt {{button|switch|lstick}} in one of the four cardinal directions to perform the action associated with that direction. Despite the menu looking like a plus sign, the player cannot use {{button|switch|pad}} or {{button|switch|pcpad}} to pick an action. If a direction has no action available, or the action it has available cannot be performed, then its icon will be a gray &times;, and tilting in that direction will not do anything. The following actions exist:


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{{switchable
{{switchable
|Pikmin
|Pikmin
|[[File:HUD fraction numbers P1.png|thumb|right|Fraction numbers in ''Pikmin''.]]
|[[File:HUD fraction numbers P1.png|thumb|Fraction numbers in ''Pikmin''.]]
|Pikmin 2
|Pikmin 2
|[[File:HUD fraction numbers P2.png|thumb|right|Fraction numbers in ''Pikmin 2''.]]
|[[File:HUD fraction numbers P2.png|thumb|Fraction numbers in ''Pikmin 2''.]]
|Pikmin 3
|Pikmin 3
|[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|right|Fraction numbers in ''Pikmin 3 Deluxe''.]]
|[[File:HUD Carrying numbers (Rock) P3D.jpg|thumb|Fraction numbers in ''Pikmin 3 Deluxe''.]]
}}
}}
</div>
</div>
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===Lock-on display===
===Lock-on display===
[[File:HUD Blue arrow P3D.jpg|thumb|right|The blue arrow that indicates an object that can be locked-onto.]]
[[File:HUD Blue arrow P3D.jpg|thumb|The blue arrow that indicates an object that can be locked-onto.]]


{{game help|p3d|Document what stuff looks like when the player is locked-on to something.}}
{{game help|p3d|Document what stuff looks like when the player is locked-on to something.}}
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==Trivia==
==Trivia==
[[File:Health icon backdrop shenanigan.jpg|thumb|right|The gap where Olimar's right ear would be can be easily seen on the President's health icon.]]
[[File:Health icon backdrop shenanigan.jpg|thumb|The gap where Olimar's right ear would be can be easily seen on the President's health icon.]]
*In ''[[Pikmin 2]]'', the standby icons for leaf and bud [[Purple Pikmin]] lack the creature's hairs.
*In ''[[Pikmin 2]]'', the standby icons for leaf and bud [[Purple Pikmin]] lack the creature's hairs.
*Also in ''Pikmin 2'', the Purple and White Pikmin's standby icons use the Yellow Pikmin's icons as a base.
*Also in ''Pikmin 2'', the Purple and White Pikmin's standby icons use the Yellow Pikmin's icons as a base.