Hot House: Difference between revisions

121 bytes added ,  25 days ago
Added Cavegen links.
(Added Cavegen links.)
 
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
* '''Time''': 120 (240 seconds)
* '''Time''': 120 (240 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 1 (leaf)
** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf)
** {{icon|Yellow Pikmin|y}} × 1 (leaf)
** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf)
** {{icon|Blue Pikmin|y}} × 1 (leaf)
** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf)
* '''Treasures''':
* '''Treasures''':
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb)
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb)
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The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.


{{cavegen|hh1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
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** None
** None


{{cavegen|hh2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|Ger=Das Treibhaus
|Ger=Das Treibhaus
|GerM=The Greenhouse
|GerM=The Greenhouse
|Ita=Casa ardente
|ItaM=Burning house
}}
}}