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Music in Pikmin: Difference between revisions

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(Created this page and gave an overview of the first game's music. I ran out of time to create the subheadings, but they'll organize the specific tracks of the soundtrack.)
 
(Changed the emboldened titles to italics. I will work on this more soon.)
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The music of '''[[Pikmin (game)|Pikmin]]''' accompanies every aspect of the game, from the gameplay to the cutscenes and menus. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen. During cutscenes, the music is predetermined and functions more linearly and punctually.
The music of '''[[Pikmin (game)|Pikmin]]''' accompanies every aspect of the game, from the gameplay to the cutscenes and menus. Generally, the textural style of the music reflects the futuristic world of [[Hocotate]], the organic environment of [[PNF-404]], and/or the small scale and nature of the [[Pikmin family|Pikmin]] themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen. During cutscenes, the music is predetermined and functions more linearly and punctually.
While all of the music in '''Pikmin''' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest.
While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest.


The soundtrack to '''Pikmin''' is called "Pikmin Worlds." It was composed by Hajime Wakai.
The soundtrack to ''Pikmin'' is called "Pikmin Worlds." It was composed by Hajime Wakai.

Revision as of 23:07, May 27, 2015


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

To do: Add subsections to describe the different themes.
Care to do so?

The music of Pikmin accompanies every aspect of the game, from the gameplay to the cutscenes and menus. Generally, the textural style of the music reflects the futuristic world of Hocotate, the organic environment of PNF-404, and/or the small scale and nature of the Pikmin themselves, by varying instrumentation, register, and rigidity of rhythm. During gameplay, the music sets the mood of the area and dynamically adapts its intensity according to what is happening on-screen. During cutscenes, the music is predetermined and functions more linearly and punctually. While all of the music in Pikmin is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest.

The soundtrack to Pikmin is called "Pikmin Worlds." It was composed by Hajime Wakai.