Music in Pikmin 2: Difference between revisions

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== Trivia ==
== Trivia ==
*When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader, the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commercial for [[Pikmin (game)|the first game]].
*When any size group of Pikmin is following a leader above ground, the group will chant three grunts as though singing a marching chant. When any size group of Pikmin is following a leader below ground, the group will sing or hum the ''Pikmin 2'' motif. When specifically 20 of each type of Pikmin are following a leader, the group of 100 will sing or hum ''[[Ai no Uta]]'', the song featured in the commercial for [[Pikmin (game)|the first game]].
*When the [[Lesser Spotted Jellyfloat]] is idling, it seems to hum a randomized tune from the C minor 7 scale. This is most likely just a small secret.
*When a [[Lesser Spotted Jellyfloat]] is idling, it seems to hum a randomized tune from the C minor 7 scale. This is most likely just a small secret.
*Although [[Anode Beetle]]s are enemies and activate the enemy mix when nearby, they do not trigger the combat mix until they are charging up or discharging with another Anode Beetle, or unless Pikmin flip them over and attack them.
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes.
*Individual notes in cave music are played in real-time, as evidenced by the fact that sustained sounds will carry over into the beginnings of cutscenes.
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders.
*Although the main game music is global and does not exist in the physical game world, the music's volume will decrease when the [[Camera#Pikmin and Pikmin 2|camera is at ground level]], suggesting the idea that the camera and source of music are a finite distance from the leaders.
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