Novice Training
Novice Training.png
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1Edit

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 1
2   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 2
3   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 3
4   Violet Candypop Bud 3 None "Hard" enemy spots
5   Egg 2 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   The Key 1 None Treasure spots
12   Insect Condo 1 None Treasure spots
13   Love Nugget 1 None Treasure spots
14   Disguised Delicacy 1 None Treasure spots
15   Citrus Lump 1 None Treasure spots
16   Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Puffy Blowhog 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 2
3   Doodlebug 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Iridescent Flint Beetle 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 4
5   Mitite (group of 10) 1 None "Hard" enemy spots
6   Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7   Margaret 4 None Plant spots
8   Clover 4 None Plant spots
9   Figwort (small red) 4 None Plant spots
10   Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   Child of the Earth 1 None Treasure spots
12   Onion Replica 1 None Treasure spots
13   Anxious Sprout 1 None Treasure spots
14   Spiny Alien Treat 1 None Treasure spots
15   Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16   Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 新参者の試練場? Camp for Rookies
  French (NoA) Camp du débutant Beginner's camp
  French (NoE) Camp du débutant Beginner's camp
  German Anfängertraining Beginner's Training
  Italian Esercizi da principiante Exercises for beginners
  Spanish (NoA) Circuito del Novato Novice's Circuit