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Novice Training

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Novice Training
Novice Training.png
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 30
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guide.

The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 13
"Treasure" object maximum (?) 6
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent_4_tsuchi
room_north_1_tsuchi
Long corridor Circular room with 4 exits Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Iridescent Glint Beetle icon.png Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 1
2 Doodlebug icon.png Doodlebug 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 2
3 Iridescent Flint Beetle icon.png Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 3
4 Violet Candypop Bud icon.png Violet Candypop Bud 3 None "Hard" enemy spots
5 Egg icon.png Egg 2 None "Hard" enemy spots
6 Custom icon for poison emitters in Pikmin 2. Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret icon.png Margaret 4 None Plant spots
8 Clover icon.png Clover 4 None Plant spots
9 Figwort icon.png Figwort (small red) 4 None Plant spots
10 Figwort icon.png Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 The Key icon.png The Key 1 None Treasure spots
12 Insect Condo TH icon.png Insect Condo 1 None Treasure spots
13 Love Nugget icon.png Love Nugget 1 None Treasure spots
14 Disguised Delicacy TH icon.png Disguised Delicacy 1 None Treasure spots
15 Citrus Lump TH icon.png Citrus Lump 1 None Treasure spots
16 Combustion Berry icon.png Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_07whitepurple
"Main" object maximum (?) 10
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid2_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_tsuchi
room_north_1_tsuchi
Y-shaped room Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Puffy Blowhog icon.png Puffy Blowhog 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Iridescent Glint Beetle icon.png Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 2
3 Doodlebug icon.png Doodlebug 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 3
4 Iridescent Flint Beetle icon.png Iridescent Flint Beetle 1 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 4
5 Mitite icon.png Mitite (group of 10) 1 None "Hard" enemy spots
6 Custom icon for poison emitters in Pikmin 2. Poison emitter 5 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Margaret icon.png Margaret 4 None Plant spots
8 Clover icon.png Clover 4 None Plant spots
9 Figwort icon.png Figwort (small red) 4 None Plant spots
10 Figwort icon.png Figwort (small brown) 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Child of the Earth icon.png Child of the Earth 1 None Treasure spots
12 Onion Replica icon.png Onion Replica 1 None Treasure spots
13 Anxious Sprout icon.png Anxious Sprout 1 None Treasure spots
14 Spiny Alien Treat icon.png Spiny Alien Treat 1 None Treasure spots
15 Pilgrim Bulb icon.png Pilgrim Bulb 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Mitite icon.png Mitite (group of 10) 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 新参者の試練場? Camp for Rookies
Flag of Québec French (NoA) Camp du débutant Beginner's camp
Flag of France French (NoE) Camp du débutant Beginner's camp
Flag of Germany German Anfängertraining Beginner's Training
Flag of Italy Italian Esercizi da principiante Exercises for beginners
Flag of Mexico Spanish (NoA) Circuito del Novato Novice's Circuit