Pikipedia:Sandbox: Difference between revisions

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[[Areas]] have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.
[[Areas]] have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.


In [[cave]]s, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a [[leader]] comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the [[Upgrade#Solar System|Solar System]] is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the [[Glutton's Kitchen#Sublevel 6|final sublevel of the Glutton's Kitchen]]. The Solar System does not affect the final sublevels of the [[Cavern of Chaos]] and the [[Dream Den]].
{{game help|p2|Confirm if the Solar System truly has no effect on the final sublevel of Dream Den.}}
In [[cave]]s, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a [[leader]] comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the [[Solar System]] is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the [[Glutton's Kitchen#Sublevel 6|final sublevel of the Glutton's Kitchen]]. The Solar System does not affect the final sublevel of the [[Dream Den]], and actually darkens the final sublevel of the [[Cavern of Chaos]] as explained [[Gear#Cavern of Chaos 10|here]].


The [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2'' is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.
The [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2'' is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.
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P3 Cardboard Box Screenshot.png|Cardboard is a notably diffuse substance.
P3 Cardboard Box Screenshot.png|Cardboard is a notably diffuse substance.
Bulborb Fight.jpg|Diffuse skin on Bulborbs in ''Pikmin''.
Bulborb Fight.jpg|Diffuse skin on Bulborbs in ''Pikmin''.
Five-man Napsack.jpg|Diffuse cloth in ''Pikmin 2''.
P2 Five-man Napsack Treasure Hoard.jpg|Diffuse cloth in ''Pikmin 2''.
Armored Cannon Larva ND screenshot.png|A diffuse [[Armored Cannon Larva]] and rock in ''Pikmin 3''.
Armored Cannon Larva ND screenshot.png|A diffuse [[Armored Cannon Larva]] and rock in ''Pikmin 3''.
Pocked Airhead Garden of Hope.jpg|Rough stone, dirt, and grass surfaces.
Pocked Airhead Garden of Hope.jpg|Rough stone, dirt, and grass surfaces.
</gallery>
</gallery>


{{clear}}
{{clear}}
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: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}


==Clickable sector map==
=Clickable sector map=
<imagemap>
<imagemap>
File:Verdant Waterfront complete no deaths.jpg|320px
File:Verdant Waterfront complete no deaths.jpg|320px
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''Click an area on the image.''
''Click an area on the image.''


== ! ==
<imagemap>
[[User:Username|~ Username]] ([[User talk:Username|talk]]) 02:42, August 3, 2022 (EDT)
File:Ravaged Rustworks complete no deaths.jpg|320px
{| class="wikitable floatcenter" style="margin:.3em auto;"
poly 93 24 143 24 143 74 93 74 [[The Lonely Tower]]
|style="background: red;" | {{icon|Red Pikmin||40px}}
poly 43 59 93 59 93 109 43 109 [[Steel Pipe Forest]]
|style="background: yellow;" | {{icon|Yellow Pikmin||40px}}
poly 66 135 116 135 116 185 66 185 [[Pollution Pool]]
|style="background: blue;" | {{icon|Blue Pikmin||40px}}
poly 152 61 202 61 202 111 152 111 [[Space of Silence]]
|style="background: purple;" | {{icon|Purple Pikmin||40px}}
poly 254 92 304 92 304 142 254 142 [[Flashes of Fear]]
|style="background: white;" | {{icon|White Pikmin||40px}}
poly 146 131 196 131 196 181 146 181 [[Drenchnozzle Den]]
|style="background: gray;" | {{icon|Rock Pikmin||40px}}
poly 148 39 183 39 183 59 148 59 [[Secret Spot 13]]
|style="background: pink;" | {{icon|Winged Pikmin||40px}}
poly 18 123 53 123 53 143 18 143 [[Secret Spot 14]]
|style="background: #9eb;" | {{icon|Bulbmin||40px}}
poly 202 52 237 52 237 72 202 72 [[Secret Spot 15]]
|style="background: #b98;" | [[File:Mushroom Pikmin P1.png|29px|link=Mushroom Pikmin]]
poly 191 118 217 118 217 138 191 138 [[Secret Spot 16]]
poly 15 63 50 63 50 83 15 83 [[Sparklium Springs#Ravaged Rustworks]]
poly 5 8 88 8 88 32 5 32 [[amiibo]]
poly 266 8 312 8 312 58 266 58 [[Pikmin Park]]
poly 5 213 134 213 134 236 5 236 [[Sector selection menu]]
poly 140 213 220 213 220 236 140 236 [[Hey! Pikmin logs]]
poly 224 213 315 213 315 236 224 236 [[Options menu]]
desc none
</imagemap>
 
''Click an area on the image.''
 
=Speeds=
{|class="wikitable sortable"
!What
!In ''Pikmin 2''
|-
| Standard leaf Pikmin running || 120
|-
| Standard bud Pikmin running || 140
|-
| Standard flower Pikmin running || 170
|-
| Leaf Purple Pikmin running || 96
|-
| Bud Purple Pikmin running || 112
|-
| Flower Purple Pikmin running || 136
|-
| Leaf White Pikmin running || 144
|-
| Bud White Pikmin running || 168
|-
| Flower White Pikmin running || 204
|-
| Any spicy Pikmin running || 190
|-
| Any Pikmin carrying a [[Cupid's Grenade]] in [[2-Player Battle]] || 120
|-
| Leader running without [[Rush Boots]] || 160
|-
| Leader running with Rush Boots || 205
|}
Credit to asheevee_#0962. ''Where do I put this''
 
== Timeline ==
{|
|-
| || || || O || || || Thing
|-
| || || / || || \ || ||
|-
| Also thing || O || || || || O || Other thing
|}
|}
= How to Obtain (Test Sample) =
{| class="wikitable sortable"
! Icon || Name || Category || In-game condition || Difficulty || How to obtain || Notes
|-
| [[File:Badge 01 newhorizons.png|120px]] || New Horizons || Story || {{transcript|Clear the first day on PNF-404.}} || Very Easy || This should be your very first badge you obtain, simply by starting a new file and play through the first day. ||
|-
| [[File:Badge 02 bearingfruit.png|120px]] || Bearing Fruit || Story || {{transcript|Retrieve a fruit in Story mode.}} || Very Easy || Play through the [[Garden of Hope]] as normal. Then after playing/skipping a cutscene, throw at least three (3) Pikmin at the [[strawberry]]. You can skip it, but it'll make your adventures harder to advance unless you plan way ahead to ensure stable juice supply. ||
|-
| [[File:Badge 03 fruitfulendeavor.png|120px]] || Fruitful Endeavor || Story || {{transcript|Retrieve 20 fruits in Story mode.}} || Easy || Play until you have gathered 20 fruits. With good plannings, this should happen in no time. || This badge will be lost if the player leaves the day without saving.
|-
| [[File:Badge 04 fruitforce.png|120px]] || Fruit Force || Story || {{transcript|Retrieve 30 fruits in Story mode.}} || Medium || You will naturally obtain this after spending a reasonable amount of time gathering fruits, so long as you don't run out of juice. || This badge will be lost if the player leaves the day without saving. Additionally, how many fruits you have gathered will affect the ending narration, detailed [[Pikmin 3#Endings|here]].
|-
| [[File:Badge 05 fruitballad.png|120px]] || Fruit Ballad || Story || {{transcript|Retrieve a total of 66 fruits in Story mode.}} || Hard || This achievement will happen naturally after enough time playing through the entire game. Make use of your KopPad to scout for fruits, grow whatever types of Pikmin you desired, and plan ahead to ensure a minimum amount of causalities. || The number goes up the second the fruit is beamed up by the [[S.S. Drake]].
|-
| [[File:Badge 06 efficiencyexpert.png|120px]] || Efficiency Expert || Story || {{transcript|Collect 30 days' worth of juice.}} || Easy || You will naturally obtain this after spending a reasonable amount of time gathering fruits. ||
|-
| [[File:Badge 07 animalannotator.png|120px]] || Animal Annotator || Story || {{transcript|Log 10 Piklopedia entries.}} || Easy || This will come naturally after defeating at least 10 enemies, including the Female Sheargrubs, Pellet Posies, White Spectralid, Drawf Bulborb, Red Bulborb, Medusal Slurker, Skutterchuck, Fiery Blowhog, Yellow Wollywog, and Armored Mawdad, in the order you'll most likely encountered. ||
|-
| [[File:Badge 08 shutterbug.png|120px]] || Shutterbug || Story || {{transcript|Use the camera to take a photo.}} || Very Easy || After exploring the Garden of Hope, open up your KopPad and go to the Camera function (on the very right of the screen). Then take a photo of anything you want. You will earn this badge. || This badge will be lost if the player leaves the day without saving.
|-
| [[File:Badge 09 intelligentlife.png|120px]] || Intelligent Life? || Story || {{transcript|Retrieve 15 exploration notes.}} || Easy || A few of them are naturally encountered by reaching certain points in the game, while others, particularly the [[Secret File|secret notes]], are much harder to find. Your first 15 notes are often ones you would natually encountered, so you should have no problems reaching them. ||
|-
|}
[[credits]]
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