Pikmin Adventure: Difference between revisions

→‎Stamps: Added game_help section.
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{{page title|''Pikmin Adventure''}}{{game icons|pa=y}}
{{page title|''Pikmin Adventure''}}
[[File:Pikmin Adventure logo.png|thumb|300px|right|''Pikmin Adventure''{{'s}} logo.]]
{{game icons|pa=y}}
[[File:Pikmin Adventure logo.png|thumb|300px|''Pikmin Adventure''{{'s}} logo.]]
{{for|the article about the park-themed game as a whole|Nintendo Land}}
{{for|the article about the park-themed game as a whole|Nintendo Land}}


'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.
'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.


''Pikmin Adventure'' is fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by crossing the finish line. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.
''Pikmin Adventure'' is a fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by reaching the [[Hocotate Ship#Pikmin Adventure|Ship]]. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.


==Gameplay==
==Gameplay==
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]], and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]] with five smaller Pikmin, and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.


===Challenge Mode===
===Challenge Mode===
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
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Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.


There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Question Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Assist Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.


After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that most enemy weak points in these missions are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.
After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that most enemy weak points in these missions are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.
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*'''Master Explorer''': Obtain a Mastery ranking on all stages.
*'''Master Explorer''': Obtain a Mastery ranking on all stages.
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{{game_help|pa|document who gets the stamp when doing this}}
===Versus mode===
===Versus mode===
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
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Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the center of the [[Blue Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the stigma of the [[Blue Pikmin]], [[Yellow Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
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