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Sniper Room

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Sniper Room
Sniper Room.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Sniper Room is the twenty-ninth level in Pikmin 2's Challenge Mode. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include Dwarf Orange Bulborbs, Snow Bulborbs, a Decorated Cannon Beetle, an Armored Cannon Beetle Larva, and a Gatling Groink.

This challenge level was the first instance in the Pikmin series where one could play on PNF-404's surface at night, predating night expeditions in Pikmin 4. However, this doesn't affect gameplay, beyond the very dim lighting.

Sublevel 1

The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and the key is well hidden.

With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_bombing
"Main" object maximum (?) 23
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_5x5a_big_tekiF_kusachi.txt
Lighting file (?) sniper_light_lv0.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_tekiF_kusachi
room_big_tekiF_kusachi
Room with 2 circling paths Room with upside-down bucket
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink icon.png Gatling Groink (pedestal) 1 None "Special" enemy spots
- Crystallized Telepathy icon.png Crystallized Telepathy Carried inside entry with ID 1
2 Armored Cannon Larva icon.png Armored Cannon Beetle Larva (buried) 1 None "Hard" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 2
3 Decorated Cannon Beetle icon.png Decorated Cannon Beetle 1 None "Easy" enemy spots
- Petrified Heart icon.png Petrified Heart Carried inside entry with ID 3
4 Careening Dirigibug icon.png Careening Dirigibug 1 Falls from the sky Cave unit seams
- Crystallized Clairvoyance icon.png Crystallized Clairvoyance Carried inside entry with ID 4
5 Orange Bulborb icon.png Orange Bulborb 1 None Cave unit seams
- Crystallized Telekinesis icon.png Crystallized Telekinesis Carried inside entry with ID 5
6 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Love Sphere icon.png Love Sphere Carried inside entry with ID 6
7 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 7
8 Dwarf Orange Bulborb icon.png Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 8
9 Snow Bulborb icon.png Snow Bulborb 1 None "Easy" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 9
10 Snow Bulborb icon.png Snow Bulborb 1 None "Easy" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 10
11 Figwort icon.png Figwort (small brown) 3 None "Easy" enemy spots
12 Figwort icon.png Figwort (small brown) 3 None "Easy" enemy spots
13 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
14 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
15 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
19 Armored Cannon Larva icon.png Armored Cannon Beetle Larva (buried) 1[Sublevel 1 note 1] None "Special" enemy spots
- Tear Stone icon.png Tear Stone Carried inside entry with ID 19
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
16 Foxtail icon.png Foxtail 6 None Plant spots
17 Figwort icon.png Figwort (large brown) 8 None Plant spots
18 Seeding Dandelion icon.png Seeding Dandelion 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20 The Key icon.png The Key 1 None Treasure spots
21 Eternal Emerald Eye icon.png Eternal Emerald Eye 1 None Treasure spots
22 Crystal Clover icon.png Crystal Clover 1 None Treasure spots
23 Gyroid Bust icon.png Gyroid Bust 1 None Treasure spots
24 Colossal Fossil icon.png Colossal Fossil 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
25 Egg icon.png Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
25 Egg icon.png Egg 100% None Dead ends
  1. ^ a b c The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.
For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia

Names in other languages

Language Name Meaning
Flag of Japan Japanese スナイパールーム? Sniper Room
Flag of Québec French (NoA) Salle du tireur Sniper's room
Flag of France French (NoE) Salle du Tireur Sniper's Room
Flag of Germany German Heckenschützengefahr Beware Snipers
Flag of Italy Italian Stanza del cecchino Sniper's Room
Flag of Mexico Spanish (NoA) Salón del Francotirador Sniper's Room