Unused content in Pikmin

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Revision as of 13:13, October 9, 2019 by 97.70.85.147 (talk)

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  • There are 2 test blo files found inside dataDir\screen\eng_blo, "test.blo" and "test2.blo"
  • account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen.
  • When a Pikmin is held, its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. Pikmin 2 has the same parameters, but the code to change the value is gone.
  • An unused parameter in aiconst.bin, when set to 1, allows the player to pluck Pikmin by simply whistling at them, like the Pluckaphone in Pikmin 2. The Pikmin come out on their own, with a unique sound an animation.[1] This feature was actually used in the 2000 prototype trailer.

See also

External links

References

  1. ^ YouTube video of the whistle plucking feature, published on August 25th, 2018, retrieved on August 26th, 2018