Editing Glitches in Pikmin

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{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes (European version only) | npcp1 = Yes | p1s = Yes | image = Sunset menu antenna light.jpg
{{glitch | reproducibility = High | consequences = Harmless | p1 = Yes (European version only) | npcp1 = Yes | p1s = Yes | image = Sunset menu antenna light.jpg
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|effects = Shows the particle effect for Olimar's antenna light during the sunset menu.
|prerequisites = Have access to The Forest Navel or a later area.
|prerequisites= Have access to The Forest Navel.
|howto = On The Forest Navel, The Distant Spring, or The Final Trial, during the sunset gathering cutscene, Olimar starts by walking forward towards the ship, and then he stops, looks to his left, and then to his right. When he is looking to his left, press {{button|gc|a|wii|a}} to skip the cutscene.
|howto = On The Forest Navel, during the sunset gathering cutscene, Olimar starts by walking forward towards the ship, and then he stops, looks to his left, and then to his right. When he is looking to his left, press {{button|gc|a|wii|a}} to skip the cutscene.
|notes = Since this involves skipping the sunset cutscene, it is not possible in the North American or Japanese versions of the GameCube original.
|notes = Since this involves skipping the sunset cutscene, it is not possible in the North American or Japanese versions of the GameCube original.
|explanation = Since the S.S. Dolphin, Olimar, and the Onions have to fly away during the sunset menu, the game keeps those objects loaded when the day ends, but unloads everything else. The coordinates for Olimar's antenna light are not cleared, nor are they programmed to follow Olimar during the sunset menu, so the light stays in place from the moment the cutscene is skipped. Coincidentally, The Forest Navel's landing site is very close to the coordinates where the sunset menu takes place, and by "freezing" the light in a specific spot, it actually appears on-camera during the menu.
|explanation = Since the S.S. Dolphin, Olimar, and the Onions have to fly away during the sunset menu, the game keeps those objects loaded when the day ends, but unloads everything else. The coordinates for Olimar's antenna light are not cleared, nor are they programmed to follow Olimar during the sunset menu, so the light stays in place from the moment the cutscene is skipped. Coincidentally, The Forest Navel's landing site is very close to the coordinates where the sunset menu takes place, and by "freezing" the light in a specific spot, it actually appears on-camera during the menu.

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