Editing Glitches in Pikmin 2

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 544: Line 544:
** A leader that is lying down without his beacon light and hasn't been recovered to the Research Pod or Onion yet will be able to be picked up by Dweevils.
** A leader that is lying down without his beacon light and hasn't been recovered to the Research Pod or Onion yet will be able to be picked up by Dweevils.
** Trying to force the game to switch to the frozen leader, by letting the non-frozen one's [[health]] drop, for instance, will make the frozen leader stand up and freeze again; the [[HUD]] will be gone, and only the camera can be moved.{{cite youtube|9zpNEphShKE|showing what happens when the game is forced to switch to the frozen leader|m=4|s=25}} Time still flows, and the sunset cutscene can be entered like normal.{{cite youtube|4ZGAynmcrAk|showing the frozen leader glitch during sunset}}
** Trying to force the game to switch to the frozen leader, by letting the non-frozen one's [[health]] drop, for instance, will make the frozen leader stand up and freeze again; the [[HUD]] will be gone, and only the camera can be moved.{{cite youtube|9zpNEphShKE|showing what happens when the game is forced to switch to the frozen leader|m=4|s=25}} Time still flows, and the sunset cutscene can be entered like normal.{{cite youtube|4ZGAynmcrAk|showing the frozen leader glitch during sunset}}
| explanation = There is a kill plane underneath all maps, and using the napsack allows leaders to hit this kill plane before being teleported away by one of the other failsafe planes. This is confirmed by the fact that captains affected by this glitch enter the same pose downed captains lie in at the base of the ship, indicating that they are considered 'dead'.
}}
}}


Line 558: Line 559:
|howto = Gather some Pikmin in your party, and whistle the other leader so that he's in your group as well. Move far away from the landing site, and wait until the day is about to end. Either time it so you switch leaders right when the sunset cutscene is about to start, or rapidly switch leaders and hope it happens. When the cutscene starts, some or all of the Pikmin in the group should count as left behind, despite being in the group.
|howto = Gather some Pikmin in your party, and whistle the other leader so that he's in your group as well. Move far away from the landing site, and wait until the day is about to end. Either time it so you switch leaders right when the sunset cutscene is about to start, or rapidly switch leaders and hope it happens. When the cutscene starts, some or all of the Pikmin in the group should count as left behind, despite being in the group.
|explanation = When switching leaders while the two are together, the game makes all Pikmin in the current leader's group idle, switches the current leader, and calls the Pikmin to the new leader right away. The fact that the Pikmin do the "got called" animation supports this. The Pikmin only count as belonging to the group when they finish that animation, so between that time, they are technically idle. If the day ends during this time, they're treated like any other idle Pikmin, and get left behind.
|explanation = When switching leaders while the two are together, the game makes all Pikmin in the current leader's group idle, switches the current leader, and calls the Pikmin to the new leader right away. The fact that the Pikmin do the "got called" animation supports this. The Pikmin only count as belonging to the group when they finish that animation, so between that time, they are technically idle. If the day ends during this time, they're treated like any other idle Pikmin, and get left behind.
}}
===Idle runaway cancel===
{{ glitch | reproducibility = Medium | consequences = Depends | p2 = Yes | npcp2 = ? | youtube = yO50dLhsA84 | vcaption = Demonstration of the glitch | other = [https://youtu.be/MDX8s2j3N-E Knockback Extension using Idle Runaway Cancel]
| effects = Stops idle leaders running away from enemies.
| prerequisites = Have both captains unlocked, and have the Onion menu unlocked.
| howto = Position one leader near some enemies that they will attempt to run away from while idle. Switch to the other leader and repeatedly open and close an Onion menu until the first leader stops running away from the enemies. Switching captains with precise timing also appears to trigger this glitch.
| notes = The glitch will be cancelled if you switch to the affected leader, if the leader is whistled, or if any major state change occurs such as ending the day or entering a cave.
| normal = Idle leaders usually strafe around most enemies in a circular pattern to avoid taking damage.
}}
}}


Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)