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Anode Dweevil: Difference between revisions

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|name      = Mandarachnia volticula
|name      = Mandarachnia volticula
|family    = Dweevil
|family    = Dweevil
|underground= [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Cave of Pain]]
|underground= [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|weight    = 3
|weight    = 3
|max_pikmin = 6
|max_pikmin = 6
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|attacks    = Discharges electricity
|attacks    = Discharges electricity
|vitality  = 150
|vitality  = 150
}}
|challenge = [[Cave of Pain]]}}


The '''Anode Dweevil''' is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well.
The '''Anode Dweevil''' is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well.
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{{notes|enemy}}
{{notes|enemy}}


==Strategy==
==Killing Methods==
====Pikmin====
====Pikmin====
Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
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==Gallery==
==Gallery==
<gallery>
<gallery widths="120" captionalign="left">
File:Anodedweevil.jpg|Artwork of an Anode Dweevil.
Anodedweevil.jpg|Artwork of an Anode Dweevil.
</gallery>
</gallery>
==Trivia==
*On the main menu's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Electric enemies]]
[[Category:Electric enemies]]
[[Category:draem den]]
[[Category:Dream den]]

Revision as of 10:17, June 18, 2011

Anode Dweevil
An Anode Dweevil in the Piklopedia.
Appears in Pikmin 2
Scientific name Mandarachnia volticula
Family Dweevil
Areas None
Caves Shower Room, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages Cave of Pain
2-Player Battle stages None
Attacks Discharges electricity

The Anode Dweevil is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well.

{{notes:enemy/{{{2}}}|block=y}}

Killing Methods

Pikmin

Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.

Captains

Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.

Gallery