Glitches in Pikmin 2: Difference between revisions

(→‎Leader down pause glitch: https://www.youtube.com/watch?v=mysO1ATvpVU)
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===Leader down pause glitch===
===Leader down pause glitch===
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | image = Leader down pause glitch.jpg | youtube = OARs3BBBw-Y
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | image = Leader down pause glitch.jpg | youtube = OARs3BBBw-Y
| effects = Makes it so Pikmin cannot [[carry]] items, makes one [[leader]] invulnerable to being hurt, and makes Pikmin invulnerable to explosions and the [[Waterwraith]].
| effects = Makes it so Pikmin cannot [[carry]] items, makes one [[leader]] invulnerable to being hurt, and makes Pikmin and leaders invulnerable to explosions and [[crushing]].
| howto = Enter any sublevel and have a leader ready to be killed. At the same time the final hit connects, pause the game. If timed correctly (which is hard, since it is a [[frame]]-perfect glitch), the game will pause at the same time the leader takes damage. On the pause menu, choose to leave the cave. The game will then return to the action, but instead of quitting the cave, it will show the leader's knockout [[cutscene]] with the pause menu on top of it. The gameplay will continue like normal, except for the menu. Your inputs here will reflect both the in-game action and the menu. You can quit out of the menu's question and leave the menu entirely to continue playing. If you use {{button|gc|l|wii|padl}} or {{button|gc|r|wii|padr}} to switch menu pages, the game will fade and continue with the "abandon cave" command, so be careful. If you leave the menu, you'll play like normal, except Pikmin won't be able to carry things, and your remaining leader will ignore enemy attacks and hazards. Carriable objects float a bit in the air, and this includes the leader; this can be used to [[#Leave boundaries|go out of a metal cave's boundaries]] with the help of an enemy. If you do this, attempting the [[#Frozen leader glitch|frozen leader glitch]] will make the leader float above the bottomless pit, and waking him up will make him continue his fall and respawn like normal.
| howto = Enter any sublevel and have a leader ready to be killed. At the same time the final hit connects, pause the game. If timed correctly (which is hard, since it is a [[frame]]-perfect glitch), the game will pause at the same time the leader takes damage. On the pause menu, choose to leave the cave. The game will then return to the action, but instead of quitting the cave, it will show the leader's knockout [[cutscene]] with the pause menu on top of it. The gameplay will continue like normal, except for the menu. Your inputs here will reflect both the in-game action and the menu. You can quit out of the menu's question and leave the menu entirely to continue playing. If you use {{button|gc|l|wii|padl}} or {{button|gc|r|wii|padr}} to switch menu pages, the game will fade and continue with the "abandon cave" command, so be careful. If you leave the menu, you'll play like normal, except Pikmin won't be able to carry things, and your remaining leader will ignore enemy attacks and hazards. Carriable objects float a bit in the air, and this includes the leader; this can be used to [[#Leave boundaries|go out of a metal cave's boundaries]] with the help of an enemy. If you do this, attempting the [[#Frozen leader glitch|frozen leader glitch]] will make the leader float above the bottomless pit, and waking him up will make him continue his fall and respawn like normal.
| normal = The game should either not let the player pause the game until the leader's knockout cutscene starts and finishes, or it should actually leave the cave like normal.
| normal = The game should either not let the player pause the game until the leader's knockout cutscene starts and finishes, or it should actually leave the cave like normal.