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(Expanded the description of Pikmin's area selection menu.) |
(Rewrote the Pikmin 2 section.) |
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==''Pikmin 2''== | ==''Pikmin 2''== | ||
[[File:Pikmin 2 area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin 2''.]] | [[File:Pikmin 2 area selection.jpg|thumb|right|250px|The area selection menu in ''Pikmin 2''.]] | ||
In {{p2}}, the | In {{p2}}, the area selection menu contains an aerial view of a section of the [[PNF-404|Pikmin planet]], clearly divided into 4 rough quadrants for the 4 [[area]]s. By moving {{button|gc|stick|wii|stick}}, the [[Hocotate ship]] (in the color it appears in-game) and the [[Onion]]s the player has found will fly between the yellow markers in the middle of each quadrant. Pressing {{button|gc|a|wii|a}} while over one of the bubbles, and then confirming that in the message box, will land in the selected area. | ||
[[ | The top of the screen contains information about the game in general. In the center, there is a display of the total number of [[Poko]]s the player has collected in that [[saved game]]. (Before repaying the debt, this appears as a proportion out of 10,000.) On the sides, there are indicators that pressing {{button|gc|l|wii|padl}} opens the [[Piklopedia and Treasure Hoard menu#Piklopedia|Piklopedia]] and pressing {{button|gc|r|wii|padr}} opens the [[Piklopedia and Treasure Hoard menu#Treasure Hoard|Treasure Hoard]]. | ||
The bottom of the screen contains information about the area that is currently selected. This includes the area's name, and the number of treasures collected in the above-ground part of the area and in each of the area's [[cave]]s. (Before repaying the debt, just the number is displayed, but after repaying the debt, the number and the total number is displayed.) If all treasures in a cave of above ground have been collected, the number will sparkle. There is also a [[day]] counter. The player can press {{button|gc|start|wii|+}} to open a prompt, asking them if they wish to remain in this menu or go to the [[title screen]]. | |||
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*The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly. | *The [[day]] counter bubble in ''Pikmin 2'' can only contain 3 digits, so if the current day is greater than 999, it will not display properly. | ||
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]]. | *Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from the [[Onion menu]]. | ||
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land. | *In the area selection menu and [[2-Player Battle menu]] of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land. | ||
*Shooting stars occasionally fall in the area selection screen in the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds. | *Shooting stars occasionally fall in the area selection screen in the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds. | ||
{{menus}} | {{menus}} |