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In ''Pikmin 3'', if only [[Blue Pikmin]] are carrying an object on a path that has crossed or will cross water, only Blue or [[Winged Pikmin]] can join them. This limit is to prevent Pikmin drowning through that path, but it can decrease efficiency if Blue Pikmin are scarce. It helps to call back Blue Pikmin carriers and replace them with other types once an object's path is free of water obstacles.
In ''Pikmin 3'', if only [[Blue Pikmin]] are carrying an object on a path that has crossed or will cross water, only Blue or [[Winged Pikmin]] can join them. This limit is to prevent Pikmin drowning through that path, but it can decrease efficiency if Blue Pikmin are scarce. It helps to call back Blue Pikmin carriers and replace them with other types once an object's path is free of water obstacles.


Inside a [[cave]] in ''Pikmin 2'', if the player has not explored a given path, the Pikmin will not go through it when carrying things back to the Research Pod.{{cite youtube|uECUbCvuSrA|where Pikmin don't take the watery path that is closer, but go the long way around, since the player never explored the water path|m=28|s=25}}
Inside a [[cave]] in ''Pikmin 2'' or in ''Pikmin 4'', if the player has not explored a given path, the Pikmin will not go through it when carrying things back to the Research Pod{{cite youtube|uECUbCvuSrA|where Pikmin don't take the watery path that is closer, but go the long way around, since the player never explored the water path|m=28|s=25}} or the S.S. Beagle.


=== Charts ===
=== Charts ===