Explorer's Cave: Difference between revisions

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{{guide}}
{{guide}}
The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu |Explorer’s Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight.
The '''Explorer's Cave''' ({{j|こてしらべの洞窟|Kote shirabe no dōkutsu|Explorer's Cave}}) is the first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. It is an easy area and introduces Challenge Mode to beginners. Only [[Red Pikmin]] are available for its two sublevels, the second one being the only with any enemies for the player to fight.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 50 (leaf)
** {{icon|Red Pikmin|v=P2|y}} × 50 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Lustrous Element|y}} × 1
** {{icon|Lustrous Element|y}} × 1
**{{icon|Mirrored Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
**{{icon|Unknown Merit|y}} × 1
** {{icon|Unknown Merit|y}} × 1
*'''Enemies''':
* '''Enemies''':
**None
** None
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 4
** {{icon|Clover|y}} × 4
**{{icon|Figwort|y}} (small) × 2
** {{icon|Figwort|y}} (small brown) × 3
**{{icon|Figwort|y}} (small, dying) × 3
** {{icon|Figwort|y}} (small red) × 2
**{{icon|Horsetail|y}} × 1
** {{icon|Horsetail|y}} × 1
*'''Others''':
* '''Others''':
**None
** None


Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
{{cavegen|exc1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_tutorial
|cave        = ch_ABEM_tutorial
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}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Clover|y}}
| 4
| None
| Plant spots
|-
| 2
| {{icon|Horsetail|y}}
| 1
| None
| Plant spots
|-
| 3
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 3
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Get the Pikmin and make haste to collect the treasures. Good time is 80-85 on the clock.
==Sublevel 2==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|Lustrous Element|y}} × 1
** {{icon|Mirrored Element|y}} × 1
** {{icon|Omniscient Sphere|y}} × 5 (inside Dwarf Red Bulborbs)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 5
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from eggs)
** {{icon|Bulborb|y|n=Red Bulborb}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 2
** {{icon|Figwort|y}} (large brown) × 2
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 2
** {{icon|Figwort|y}} (small red) × 2
** {{icon|Horsetail|y}} × 2
* '''Others''':
** {{icon|Egg|y}} × 3


==Sublevel 2==
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
*'''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|Lustrous Element|y}} × 1
**{{icon|Mirrored Element|y}} × 1
**{{icon|Omniscient Sphere|y}} × 5 (inside the Dwarf Red Bulborbs)
**{{icon|The Key|y}} × 1 (inside the Red Bulborb)
**{{icon|Unknown Merit|y}} × 1
*'''Enemies''':
**{{icon|Dwarf Red Bulborb|y}} × 5
**{{icon|Red Bulborb|y}} × 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}} × 2
**{{icon|Figwort|y}} (large) × 2
**{{icon|Figwort|y}} (large, dying) × 2
**{{icon|Figwort|y}} (small) × 2
**{{icon|Figwort|y}} (small, dying) × 2
**{{icon|Horsetail|y}} × 2
*'''Others''':
**{{icon|Egg|y}} × 3 (2 in dead ends)


{{cavegen|exc2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_ABEM_tutorial
|cave        = ch_ABEM_tutorial
Line 118: Line 183:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Defeat the Red Bulborb first, then hit some eggs. After flowering, defeat any Dwarf Red Bulborbs. Acquire treasure. Time should be around 150-130.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 5
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Egg|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
| 5
| {{icon|Horsetail|y}}
| 2
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|JapR=Kote shirabe no dōkutsu
|JapR=Kote shirabe no dōkutsu
|JapM=Explorer's Cave
|JapM=Explorer's Cave
|SpaE=Cueva del Explorador
|Spa=Cueva del Explorador
|SpaEM=Explorer's Cave
|SpaM=Explorer's Cave
|SpaA=Cueva del Explorador
|SpaAM=Explorer's Cave
|Ita=Grotta dell' Esploratore
|Ita=Grotta dell' Esploratore
|ItaM=Explorer's Cave
|ItaM=Explorer's Cave
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|FraA=Grotte de l'explorateur
|FraA=Grotte de l'explorateur
|FraAM=Explorer's cave
|FraAM=Explorer's cave
|Ger=Höhle der Entdeckung
|GerM=Cave of Discovery
}}
}}


{{CM}}
{{CM}}