Breeding Ground: Difference between revisions

Added Cavegen links.
Tag: Mobile edit
(Added Cavegen links.)
 
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== Sublevel 1 ==
== Sublevel 1 ==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 4 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 4 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
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Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.
Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.


{{cavegen|bg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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|}
|}
<references group="Sublevel 1 note"/>
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 2 ==
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Time''': +150 (+300 seconds)
* '''Time''': +150 (+300 seconds)
* '''Treasures''':
* '''Treasures''':
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Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.


{{cavegen|bg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 3 ==
== Sublevel 3 ==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': +180 (+360 seconds)
* '''Time''': +180 (+360 seconds)
* '''Treasures''':
* '''Treasures''':
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We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.
We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.


{{cavegen|bg3}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_06start3hard
|cave        = ch_NARI_06start3hard
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraE=Terres Fertiles
|FraE=Terres Fertiles
|FraEM=Fertile Lands
|FraEM=Fertile Lands
|Ger=Die Bruthöhle
|GerM=The Breeding Cave
|Ita=Terra fertile
|ItaM=Fertile land
}}
}}


{{CM}}
{{CM}}