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* '''Time''': 100 (200 seconds) | * '''Time''': 100 (200 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin|y}} × 4 (flower) | ** {{icon|Red Pikmin|v=P2|y}} × 4 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | ** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | ||
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Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | Snatch your 4 Red Pikmin and [[throw]] them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | ||
{{cavegen|bg1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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|} | |} | ||
<references group="Sublevel 1 note"/> | <references group="Sublevel 1 note"/> | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
== Sublevel 2 == | == Sublevel 2 == | ||
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Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | Lots of Buds here. Make a mix of Blue, Red & Yellow Pikmin and use an ultra-spicy spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | ||
{{cavegen|bg2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
== Sublevel 3 == | == Sublevel 3 == | ||
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We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | We meet the [[Shower Room]] style and you will need all Pikmin types. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | ||
{{cavegen|bg3}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |cave = ch_NARI_06start3hard | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Die Bruthöhle | |Ger=Die Bruthöhle | ||
|GerM=The Breeding Cave | |GerM=The Breeding Cave | ||
|Ita=Terra fertile | |||
|ItaM=Fertile land | |||
}} | }} | ||
{{CM}} | {{CM}} |